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Merge PR #2692
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commit
bf349cafa1
1 file changed
+13
-3
@@ -164,6 +164,14 @@ impl Pen16<'_> {
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fn dot(&self, x: f32, y: f32, r: f32) {
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self.painter.circle_filled(self.p(x, y), r * self.s(), self.color);
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}
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/// A filled dot in its own colour, for the icons that are coloured in After Effects too (the
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/// channel picker's red, green and blue). The tint's alpha is kept, so a dimmed button stays
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/// dimmed.
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fn dot_colored(&self, x: f32, y: f32, r: f32, color: Color32) {
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// `gamma_multiply` keeps the premultiplied channels consistent, so a dimmed tint dims the
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// circle instead of darkening it twice.
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self.painter.circle_filled(self.p(x, y), r * self.s(), color.gamma_multiply(self.color.a() as f32 / 255.0));
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}
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fn rect(&self, x0: f32, y0: f32, x1: f32, y1: f32) {
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let r = Rect::from_min_max(self.p(x0, y0), self.p(x1, y1));
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self.painter.rect_stroke(r, 1.0 * self.s(), Stroke::new(self.width * self.s(), self.color), egui::StrokeKind::Middle);
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@@ -653,9 +661,11 @@ pub fn paint(painter: &Painter, rect: Rect, icon: Icon, color: Color32) {
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pen.line(&[(6.0, 14.0), (2.0, 14.0), (2.0, 10.0)]);
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}
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Channel => {
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pen.circle(6.0, 6.5, 3.6);
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pen.circle(10.0, 6.5, 3.6);
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pen.circle(8.0, 10.0, 3.6);
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// After Effects draws this one in colour: red, green and blue, as the channels it picks
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// between. The circles keep the geometry this icon already had; only their fill changes.
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pen.dot_colored(6.0, 6.5, 3.6, Color32::from_rgb(226, 58, 58));
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pen.dot_colored(10.0, 6.5, 3.6, Color32::from_rgb(58, 200, 88));
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pen.dot_colored(8.0, 10.0, 3.6, Color32::from_rgb(64, 120, 235));
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}
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Exposure => {
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pen.circle(8.0, 8.0, 5.5);
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