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#1615: document EFFECTCRAFT_CPU_INFLIGHT in docs/preferences.md
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@@ -89,7 +89,11 @@ Commands (CLI, MCP, control channel):
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one; `EFFECTCRAFT_GPU_MEMCAP_MB` sets it), keeping room for the upload cache to fill. It
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renders one frame at a time where the memory can't be measured (Metal, WebGPU, GL, or the
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cap turned off) and once frames have had to wait for memory. The render log names the count.
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`EFFECTCRAFT_GPU_INFLIGHT` overrides it.
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`EFFECTCRAFT_GPU_INFLIGHT` overrides it. CPU renders have no such setting: they keep one
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frame per thread in flight, so their memory grows with the core count. Set
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`EFFECTCRAFT_CPU_INFLIGHT` to a whole number of frames (at least 1) to cap the frames in
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flight of every render, `effectcraft-cli render` included
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([#1615](https://github.com/storytold/effectcraft/issues/1615)).
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- `threeD.defaultRenderer`: Default 3D Renderer
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- `labels.N.name` / `labels.N.color`: the 16 label names and colours, used by the Label menu,
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the timeline, project panel, render queue and viewer handles
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