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@@ -8,8 +8,8 @@
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//! (`Renderer::layer_input`, source → masks → the effects above it). `roto.freeze` runs the same
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//! pass and stores the final mattes in the effect (one undo step). `sync`, run after every
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//! edit, keeps each instance's hidden Input Key equal to a signature of what its frames are made
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//! of (the layer's source and timing, its masks and the effects above it) and drops frozen
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//! mattes made from other frames.
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//! of (the layer's source and timing, its masks and the effects above it: `analysis::frames_key`),
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//! and drops frozen mattes made from other frames. Footage going offline keeps them.
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//!
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//! Object Matte instances run through the same jobs (`objectMatte.propagate` / `.freeze`): the
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//! frames are [`om::job_frames`] around the reference frame, each segmented through
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@@ -6,10 +6,11 @@
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//! analyzer (step 1 of 2, "Analyzing in background"); step 2 ("Stabilizing") derives the
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//! stabilization plan once to validate and cache the result. When the job finishes, the analysis is
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//! written into the effect's hidden Analysis parameter as one undo step, together with a key of
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//! what it was made from (the layer's source, In/Out, start, stretch and Time Remap). Edits that
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//! change those clear the analysis (`invalidate`, run after every edit) and queue the effect
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//! for re-analysis, which frontends start with [`Session::poll_warp`] (After Effects re-analyses
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//! automatically too).
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//! what it was made from (the layer's source, In/Out, start, stretch and Time Remap; the key is
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//! `analysis::frames_key`'s, shared with the 3D Camera Tracker and Roto Brush). Edits that change
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//! those clear the analysis (`invalidate`, run after every edit) and queue the effect for
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//! re-analysis, which frontends start with [`Session::poll_warp`] (After Effects re-analyses
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//! automatically too). Footage going offline is not such a change.
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use crate::offload::{JobKind, rate};
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use std::sync::atomic::{AtomicBool, Ordering};
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