Merge pull request #1892 from tylerjenningsw/fix/windows-gnu-import-libs

Windows: document the GNU toolchain's import-library requirements (#1886)
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BFlat authored and GitHub committed 2026-10-30 09:53:17 +07:00
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@@ -37,6 +37,45 @@ debugger session use the `dev-full` profile, which is the same build with full d
cargo run --profile dev-full -p effectcraft -- --demo
```
### Windows
The MSVC toolchain, rustup's default on Windows, is what the releases use: with the Visual Studio
C++ build tools installed, the commands above work as they are.
The GNU toolchain (`x86_64-pc-windows-gnu`) needs a current mingw-w64 GCC and binutils first on
`PATH`. They provide the linker and the Windows import libraries, such as `libshlwapi.a` for
opening links from the app. With MSYS2:
```powershell
C:\msys64\usr\bin\pacman.exe -S --needed mingw-w64-x86_64-gcc
$env:PATH = "C:\msys64\mingw64\bin;$env:PATH"
cargo +stable-x86_64-pc-windows-gnu run -p effectcraft -- --demo
```
An older MinGW earlier on `PATH` can break the build: CodeBlocks' GCC 8.1 fails to link
`boa_engine` ([#1882](https://github.com/storytold/effectcraft/issues/1882)).
Rust's bundled LLD and self-contained libraries don't include every import library EffectCraft
needs, so on their own they stop with `unable to find library` for `-lshlwapi`, `-lktmw32`,
`-lpropsys` and `-lversion` ([#1886](https://github.com/storytold/effectcraft/issues/1886)). To
link that way, copy those four from mingw-w64 into a folder of its own and add that folder to the
search path in your own Cargo config (`%USERPROFILE%\.cargo\config.toml`). Don't add all of
mingw-w64's `lib` folder: its C runtime clashes with Rust's bundled one
(`undefined symbol: DllEntryPoint`).
```powershell
New-Item -ItemType Directory -Force C:\gnu-import-libs
foreach ($lib in "shlwapi", "ktmw32", "propsys", "version") {
Copy-Item "C:\msys64\mingw64\lib\lib$lib.a" C:\gnu-import-libs\
}
```
```toml
[target.x86_64-pc-windows-gnu]
linker = "rust-lld"
rustflags = ["-C", "link-self-contained=yes", "-L", "native=C:/gnu-import-libs"]
```
## Ground rules
- **Clean room.** Work from After Effects' public documentation and its observable behaviour only.