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Shapes: add the Wiggle Transform path operation, which wiggles paths and each Repeater copy
A shape layer's Contents > Add menu had every After Effects path operation except Wiggle Transform. It is now a shape item (layer.addShapeItem kind wiggler, "ADBE Vector Filter - Wiggler" for scripts) with Wiggles/Second, Correlation, Temporal Phase, Spatial Phase, Random Seed and a Transform group whose Anchor Point, Position, Scale and Rotation set how far each transformation wiggles. The values come from the Wiggly selector's noise, with each Repeater copy as one unit: the copies of a Repeater above the operation, in its group or a nested one, wiggle independently as far as Correlation allows, and the copies of a Repeater below it wiggle the same way. A paint above it whose paths all move by one matrix moves its gradient and stroke scale with them. The layer cache keys a layer with a Wiggle Transform by time.
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@@ -117,6 +117,11 @@ Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).
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## Progress log
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- 2026-10-24: Shape layers have the Wiggle Transform path operation (Contents ▸ Add, or
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`layer.addShapeItem {kind: "wiggler"}`): it wiggles the anchor point, position, scale and
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rotation of the paths above it by random amounts that change over time, up to the Transform
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values it holds. The copies of a Repeater above it wiggle independently as far as its
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Correlation allows; with the Repeater below it, they wiggle together.
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- 2026-10-16: Convert To Bezier Path turns a shape layer's Rectangle, Ellipse or Polystar
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path into an editable Path 1 with the same geometry, as After Effects does; it used to
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apply to mask RotoBezier only, so a parametric shape path could not be converted at all
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@@ -1828,7 +1828,7 @@ pub fn specs() -> Vec<CommandSpec> {
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"Add (Shape)",
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[],
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None,
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"{layer?, kind: group|rect|ellipse|star|polygon|path|fill|stroke|gfill|gstroke|trim|repeater|round|offset|pucker|twist|zigzag|wiggle|merge|frontColor|bevelColor|sideColor|backColor, group?: uid|path} → {uid, path} (frontColor…backColor: the group's Front / Bevel / Side / Back item, which colours that surface of every extruded paint in the group in Advanced 3D)",
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"{layer?, kind: group|rect|ellipse|star|polygon|path|fill|stroke|gfill|gstroke|trim|repeater|round|offset|pucker|twist|zigzag|wiggle|wiggler|merge|frontColor|bevelColor|sideColor|backColor, group?: uid|path} → {uid, path} (frontColor…backColor: the group's Front / Bevel / Side / Back item, which colours that surface of every extruded paint in the group in Advanced 3D)",
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has_layers,
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add_shape_item
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),
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@@ -360,7 +360,7 @@ fn free_transform(s: &mut Session, p: &Value) -> Result<Value> {
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const SHAPE_ITEMS: &[&str] = &[
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"group", "rect", "ellipse", "star", "path", "fill", "stroke", "gfill", "gstroke", "trim", "repeater", "round", "offset", "pucker", "twist", "zigzag",
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"wiggle", "merge", "front", "bevel", "side", "back",
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"wiggle", "wiggler", "merge", "front", "bevel", "side", "back",
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];
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/// Selected shape items (contents entries) of shape layers: (layer, uid).
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@@ -595,6 +595,22 @@ pub fn shape_simple_op(ids: &mut Ids, kind: &str) -> Option<PropGroup> {
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.with(ids.prop("correlation", "Correlation", Value::Scalar(50.0)).with_ui(ParamUi::Percent))
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.with(ids.prop("phase", "Temporal Phase", Value::Scalar(0.0)).with_ui(ParamUi::Angle))
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.with(ids.prop("seed", "Random Seed", Value::Scalar(0.0))),
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"wiggler" | "wiggleTransform" => {
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// The Transform group holds how far each transformation wiggles.
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let tr = ids
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.group("transform", "Transform")
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.with(ids.prop("anchor", "Anchor Point", Value::Vec2([0.0, 0.0])).with_ui(ParamUi::Point))
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.with(ids.prop("position", "Position", Value::Vec2([0.0, 0.0])).with_ui(ParamUi::Point))
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.with(ids.prop("scale", "Scale", Value::Vec2([0.0, 0.0])).with_ui(ParamUi::Percent))
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.with(ids.prop("rotation", "Rotation", Value::Scalar(0.0)).with_ui(ParamUi::Angle));
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indexed(ids.group("wiggler", "Wiggle Transform 1"))
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.with(ids.prop("speed", "Wiggles/Second", Value::Scalar(2.0)))
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.with(ids.prop("correlation", "Correlation", Value::Scalar(50.0)).with_ui(ParamUi::Percent))
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.with(ids.prop("phase", "Temporal Phase", Value::Scalar(0.0)).with_ui(ParamUi::Angle))
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.with(ids.prop("spatialPhase", "Spatial Phase", Value::Scalar(0.0)).with_ui(ParamUi::Angle))
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.with(ids.prop("seed", "Random Seed", Value::Scalar(0.0)))
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.with(tr)
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}
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"merge" => indexed(ids.group("merge", "Merge Paths 1")).with(ids.prop("mode", "Mode", Value::Enum(0)).with_ui(popup(&[
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"Merge",
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"Add",
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@@ -458,7 +458,7 @@ fn time_dependent(layer: &Layer, effects: bool) -> bool {
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if matches!(layer.source, LayerSource::Shape)
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&& let Some(c) = layer.props.sub("contents")
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{
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return group_has(c, "wiggle");
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return group_has(c, "wiggle") || group_has(c, "wiggler");
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}
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// Wiggly selectors move with time; Expression selectors evaluate per character (their
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// property value alone doesn't capture the result).
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@@ -2,8 +2,8 @@
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//! with the After Effects stacking semantics:
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//!
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//! - path operators (Trim Paths, Round Corners, Offset Paths, Pucker & Bloat, Twist, Zig Zag,
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//! Wiggle Paths, Merge Paths, Repeater) act on all paths above them in the same group, including
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//! the paths of nested groups;
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//! Wiggle Paths, Wiggle Transform, Merge Paths, Repeater) act on all paths above them in the
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//! same group, including the paths of nested groups;
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//! - paint items (fills, strokes, gradient fills/strokes) paint the paths above them, *as modified
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//! by every operator in the stack* — a Trim Paths below a Stroke still trims it;
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//! - items higher in the list draw on top;
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@@ -17,7 +17,9 @@ use effectcraft_keyframe::{Gradient, Value};
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use effectcraft_path::{BezPath, Cap, FillRule, Join, StrokeStyle, ops, varstroke};
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use effectcraft_project::{Layer, Node, PropGroup};
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use effectcraft_raster::{Image, Mask};
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use effectcraft_text::selectors::{self, Wiggly};
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use rayon::prelude::*;
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use std::collections::{HashMap, HashSet};
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use crate::eval::EvalCtx;
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@@ -185,9 +187,84 @@ fn used_slots(live: &[usize], draws: &[Draw]) -> Vec<usize> {
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v
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}
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/// Wiggle Transform: moves the live slots by a random offset of the Transform group's Anchor
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/// Point, Position, Scale and Rotation (the most each one wiggles), changing over time. Its
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/// Wiggles/Second, Correlation, Temporal Phase, Spatial Phase and Random Seed work as the Wiggly
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/// Selector's do, with each Repeater copy (`copy_of`) as one unit: the copies of a Repeater above
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/// the operation move on their own as far as Correlation allows, and the copies of a Repeater
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/// below it move as one. The four transformations of one operation move together.
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#[allow(clippy::too_many_arguments)]
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fn wiggle_transform(
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ctx: &EvalCtx,
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layer: &Layer,
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g: &PropGroup,
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tr: &PropGroup,
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arena: &mut [BezPath],
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live: &[usize],
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copy_of: &HashMap<usize, usize>,
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draws: &mut [Draw],
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) {
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let w = Wiggly {
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max: 1.0,
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min: -1.0,
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wiggles_per_second: ctx.f(layer, g, "speed", 2.0),
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correlation: ctx.f(layer, g, "correlation", 50.0) / 100.0,
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temporal_phase: ctx.f(layer, g, "phase", 0.0),
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spatial_phase: ctx.f(layer, g, "spatialPhase", 0.0),
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lock_dimensions: false,
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seed: ctx.f(layer, g, "seed", 0.0).round() as i64 as u64,
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};
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let anchor = ctx.v2(layer, tr, "anchor", [0.0; 2]);
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let pos = ctx.v2(layer, tr, "position", [0.0; 2]);
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let scale = ctx.v2(layer, tr, "scale", [0.0; 2]);
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let rot = ctx.f(layer, tr, "rotation", 0.0);
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let t = layer.layer_time(ctx.time).seconds();
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let matrix = |k: usize| {
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let (x, y) = (selectors::wiggly_value(&w, t, k, 0), selectors::wiggly_value(&w, t, k, 1));
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Mat3::translate(vec2(pos[0] * x, pos[1] * y))
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* Mat3::rotate_deg(rot * x)
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* Mat3::scale(vec2(1.0 + scale[0] * x / 100.0, 1.0 + scale[1] * y / 100.0))
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* Mat3::translate(vec2(-anchor[0] * x, -anchor[1] * y))
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};
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let mut by_copy: HashMap<usize, Mat3> = HashMap::new();
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let mut done: HashSet<usize> = HashSet::new();
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for &s in live {
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if !done.insert(s) {
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continue;
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}
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let k = copy_of.get(&s).copied().unwrap_or(0);
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let m = *by_copy.entry(k).or_insert_with(|| matrix(k));
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arena[s] = mat_path(&arena[s], &m);
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}
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// A paint above the operation whose paths all moved by one matrix moves its gradient and
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// stroke scale with them, as a group transform does. A paint over copies that moved by
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// different matrices stays one paint (its fill rule and opacity apply to all of them at once)
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// and keeps its gradient and stroke scale.
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for d in draws {
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let mut ms = d.slots.iter().map(|s| done.contains(s).then(|| by_copy.get(©_of.get(s).copied().unwrap_or(0)).copied()).flatten());
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let Some(Some(m)) = ms.next() else { continue };
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if ms.all(|x| x == Some(m)) {
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d.xf = m * d.xf;
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}
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}
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}
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/// Collect the draws of a contents group and the path slots live at its end (in group space).
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/// `arena` holds every path slot; operators rewrite slots in place.
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fn collect(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, arena: &mut Vec<BezPath>) -> (Vec<Draw>, Vec<usize>) {
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collect_in(ctx, layer, contents, arena, &mut Copies::default())
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}
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/// The Repeater copy each path slot belongs to, for Wiggle Transform: `of` maps a slot a Repeater
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/// made to its copy's id (slots no Repeater made are copy 0). Ids are unique across the layer's
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/// groups, so copies made in a nested group stay apart in the groups around it.
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#[derive(Default)]
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struct Copies {
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of: HashMap<usize, usize>,
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next: usize,
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}
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fn collect_in(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, arena: &mut Vec<BezPath>, copy_ids: &mut Copies) -> (Vec<Draw>, Vec<usize>) {
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let mut draws: Vec<Draw> = Vec::new();
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let mut live: Vec<usize> = Vec::new();
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let opacity = |g: &PropGroup| (ctx.f(layer, g, "opacity", 100.0) / 100.0) as f32;
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@@ -329,6 +406,10 @@ fn collect(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, arena: &mut Vec<B
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let t = layer.layer_time(ctx.time).seconds();
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apply(arena, &live, |p| ops::wiggle(p, &w, t));
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}
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"wiggler" => {
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let Some(tr) = g.sub("transform") else { continue };
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wiggle_transform(ctx, layer, g, tr, arena, &live, ©_ids.of, &mut draws);
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}
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"merge" => {
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let mode = ops::MergeMode::from_index(ctx.e(layer, g, "mode"));
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let input: Vec<BezPath> = live.iter().map(|&i| arena[i].clone()).collect();
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@@ -341,7 +422,7 @@ fn collect(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, arena: &mut Vec<B
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}
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"group" => {
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let Some(inner) = g.sub("contents") else { continue };
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let (cd, cl) = collect(ctx, layer, inner, arena);
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let (cd, cl) = collect_in(ctx, layer, inner, arena, copy_ids);
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let (m, op) = g.sub("transform").map(|t| group_matrix(ctx, layer, t)).unwrap_or((Mat3::IDENTITY, 1.0));
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for i in used_slots(&cl, &cd) {
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arena[i] = mat_path(&arena[i], &m);
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@@ -378,12 +459,20 @@ fn collect(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, arena: &mut Vec<B
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// Each copy gets its own transformed slots, so operators below the repeater act on
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// the repeated geometry (copy order: original first).
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let mut copy_maps: Vec<std::collections::HashMap<usize, usize>> = Vec::with_capacity(n);
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// Each copy of each earlier copy (a second Repeater) gets an id of its own.
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let mut ids: HashMap<(usize, usize), usize> = HashMap::new();
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for i in 0..n {
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let m = step(i as f64 + offset);
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let mut map = std::collections::HashMap::new();
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for &s in &base_slots {
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arena.push(mat_path(&arena[s], &m));
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map.insert(s, arena.len() - 1);
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let base = copy_ids.of.get(&s).copied().unwrap_or(0);
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let id = *ids.entry((i, base)).or_insert_with(|| {
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copy_ids.next += 1;
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copy_ids.next
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});
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copy_ids.of.insert(arena.len() - 1, id);
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}
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live.extend(base_live.iter().map(|s| map[s]));
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copy_maps.push(map);
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@@ -270,6 +270,202 @@ fn wiggle_paths_vary_over_time_deterministically() {
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assert_ne!(a.data, c.data);
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}
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/// Alpha-weighted centroid of the pixels in columns `x0..x1`.
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fn centroid(img: &Image, x0: i64, x1: i64) -> [f32; 2] {
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let (mut sx, mut sy, mut sa) = (0.0, 0.0, 0.0);
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for x in x0..x1 {
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for y in 0..img.height as i64 {
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let a = alpha(img, x, y);
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sx += a * x as f32;
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sy += a * y as f32;
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sa += a;
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}
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}
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[sx / sa, sy / sa]
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}
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fn wiggle_transform(ids: &mut Ids, params: &[(&str, Value)]) -> PropGroup {
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op(ids, "wiggler", params)
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}
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#[test]
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fn wiggle_transform_moves_paths_over_time() {
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let run = |position: [f64; 2], t: f64| {
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let (p, cid) = shape_comp(|ids| {
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let w = wiggle_transform(ids, &[("transform/position", Value::Vec2(position))]);
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vec![build::shape_rect(ids, [20.0, 20.0], [0.0, 0.0], 0.0), w, build::shape_fill(ids, RED)]
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});
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render_frame(&p, cid, Tick::from_seconds_f64(t), 1.0)
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};
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// The defaults wiggle nothing: the square stays centered on pixel 99.5, 49.5.
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let rest = [99.5, 49.5];
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assert_eq!(centroid(&run([0.0, 0.0], 0.37), 0, 200), rest);
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let a = run([15.0, 15.0], 0.37);
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assert_eq!(a.data, run([15.0, 15.0], 0.37).data, "the same time gives the same frame");
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let b = run([15.0, 15.0], 1.21);
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let (ca, cb) = (centroid(&a, 0, 200), centroid(&b, 0, 200));
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assert!(ca != rest && ca != cb, "{ca:?} {cb:?}");
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for c in [ca, cb] {
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assert!((c[0] - rest[0]).abs() <= 15.01 && (c[1] - rest[1]).abs() <= 15.01, "{c:?}");
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}
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// A translation keeps the square's area.
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assert!((coverage(&a) - 400.0).abs() < 1.0, "{}", coverage(&a));
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// The layer cache keys a layer with a Wiggle Transform by time.
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let (p, cid) = shape_comp(|ids| vec![build::shape_rect(ids, [20.0, 20.0], [0.0, 0.0], 0.0), wiggle_transform(ids, &[]), build::shape_fill(ids, RED)]);
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let comp = p.comp(cid).unwrap();
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let key = |t: f64| crate::cache::layer_key(&crate::eval::EvalCtx::new(&p, cid, comp, Tick::from_seconds_f64(t)), &comp.layers[0], 1.0, false, false);
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assert_ne!(key(0.37), key(1.21));
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}
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#[test]
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fn wiggle_transform_scales_and_rotates() {
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let run = |params: &[(&str, Value)]| {
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let (p, cid) = shape_comp(|ids| {
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let w = wiggle_transform(ids, params);
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vec![build::shape_rect(ids, [40.0, 40.0], [0.0, 0.0], 0.0), w, build::shape_fill(ids, RED)]
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});
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render_frame(&p, cid, Tick::from_seconds_f64(0.37), 1.0)
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};
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let scaled = coverage(&run(&[("transform/scale", Value::Vec2([50.0, 50.0]))]));
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assert!((scaled - 1600.0).abs() > 20.0, "{scaled}");
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let rotated = run(&[("transform/rotation", Value::Scalar(45.0))]);
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assert!((coverage(&rotated) - 1600.0).abs() < 2.0, "{}", coverage(&rotated));
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assert!(alpha(&rotated, 81, 31) < 0.5 || alpha(&rotated, 119, 31) < 0.5, "a corner turned away");
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}
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/// A gradient above a Wiggle Transform moves with the paths it paints, as under a group transform.
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#[test]
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fn wiggle_transform_moves_the_gradient_with_the_path() {
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let (p, cid) = shape_comp(|ids| {
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let g = Gradient { colors: vec![(0.0, [0.0, 0.0, 0.0, 1.0]), (1.0, [1.0, 1.0, 1.0, 1.0])], opacities: vec![(0.0, 1.0), (1.0, 1.0)] };
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vec![
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build::shape_rect(ids, [40.0, 40.0], [0.0, 0.0], 0.0),
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build::shape_gradient_fill(ids, false, [-20.0, 0.0], [20.0, 0.0], g),
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wiggle_transform(ids, &[("transform/position", Value::Vec2([60.0, 0.0]))]),
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]
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});
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let img = render_frame(&p, cid, Tick::from_seconds_f64(0.37), 1.0);
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let cols: Vec<i64> = (0..200).filter(|&x| alpha(&img, x, 50) > 0.99).collect();
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let (l, r) = (cols[0], cols[cols.len() - 1]);
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assert!((l - 80).abs() > 3, "the square moved: {l}");
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let (cl, cr) = (img.get(l, 50), img.get(r, 50));
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assert!(cl[0] < 0.1 && cr[0] > 0.9, "the ramp runs edge to edge: {cl:?} {cr:?}");
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}
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/// A gradient that paints every copy of a Repeater moves with the copies when they wiggle alike
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/// (Correlation 100).
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#[test]
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fn wiggle_transform_moves_a_gradient_shared_by_repeater_copies() {
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let (p, cid) = shape_comp(|ids| {
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let g = Gradient { colors: vec![(0.0, [0.0, 0.0, 0.0, 1.0]), (1.0, [1.0, 1.0, 1.0, 1.0])], opacities: vec![(0.0, 1.0), (1.0, 1.0)] };
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vec![
|
||||
build::shape_rect(ids, [20.0, 20.0], [-60.0, 0.0], 0.0),
|
||||
build::shape_repeater(ids, 3.0, [60.0, 0.0]),
|
||||
build::shape_gradient_fill(ids, false, [0.0, -10.0], [0.0, 10.0], g),
|
||||
wiggle_transform(ids, &[("correlation", Value::Scalar(100.0)), ("transform/position", Value::Vec2([0.0, 15.0]))]),
|
||||
]
|
||||
});
|
||||
let img = render_frame(&p, cid, Tick::from_seconds_f64(0.9), 1.0);
|
||||
for cx in [40, 100, 160] {
|
||||
let rows: Vec<i64> = (0..100).filter(|&y| alpha(&img, cx, y) > 0.99).collect();
|
||||
let (t, b) = (rows[0], rows[rows.len() - 1]);
|
||||
assert!((t - 40).abs() > 3, "copy at {cx} moved: {t}");
|
||||
let (ct, cb) = (img.get(cx, t), img.get(cx, b));
|
||||
assert!(ct[0] < 0.1 && cb[0] > 0.9, "copy at {cx}: {ct:?} {cb:?}");
|
||||
}
|
||||
}
|
||||
|
||||
/// A gradient over copies that wiggle on their own keeps its place: every copy shows the ramp's
|
||||
/// middle at the group's origin row.
|
||||
#[test]
|
||||
fn wiggle_transform_keeps_a_gradient_over_copies_wiggling_apart() {
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
let g = Gradient { colors: vec![(0.0, [0.0, 0.0, 0.0, 1.0]), (1.0, [1.0, 1.0, 1.0, 1.0])], opacities: vec![(0.0, 1.0), (1.0, 1.0)] };
|
||||
vec![
|
||||
build::shape_rect(ids, [20.0, 40.0], [-60.0, 0.0], 0.0),
|
||||
build::shape_repeater(ids, 3.0, [60.0, 0.0]),
|
||||
build::shape_gradient_fill(ids, false, [0.0, -20.0], [0.0, 20.0], g),
|
||||
wiggle_transform(ids, &[("correlation", Value::Scalar(0.0)), ("transform/position", Value::Vec2([0.0, 15.0]))]),
|
||||
]
|
||||
});
|
||||
let img = render_frame(&p, cid, Tick::from_seconds_f64(0.9), 1.0);
|
||||
for cx in [40, 100, 160] {
|
||||
let c = img.get(cx, 50);
|
||||
assert!(c[3] > 0.99 && (c[0] - 0.5).abs() < 0.05, "copy at {cx}: {c:?}");
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies wiggling on their own under one 50 % fill stay one paint: where they overlap, the fill
|
||||
/// covers them once.
|
||||
#[test]
|
||||
fn wiggle_transform_keeps_one_fill_over_overlapping_copies() {
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
let mut fill = build::shape_fill(ids, RED);
|
||||
set(&mut fill, "opacity", Value::Scalar(50.0));
|
||||
vec![
|
||||
build::shape_rect(ids, [40.0, 40.0], [-20.0, 0.0], 0.0),
|
||||
build::shape_repeater(ids, 3.0, [20.0, 0.0]),
|
||||
fill,
|
||||
wiggle_transform(ids, &[("correlation", Value::Scalar(0.0)), ("transform/position", Value::Vec2([0.0, 15.0]))]),
|
||||
]
|
||||
});
|
||||
let img = render_frame(&p, cid, Tick::from_seconds_f64(0.9), 1.0);
|
||||
let top = img.data.iter().map(|px| px[3]).fold(0.0f32, f32::max);
|
||||
assert!((top - 0.5).abs() < 0.01, "{top}");
|
||||
}
|
||||
|
||||
/// A long stack of Repeaters, each cleared by a zero-copy Repeater, still renders the last Repeater's copies.
|
||||
#[test]
|
||||
fn long_repeater_stack_with_cleared_copies_renders() {
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
let mut items = vec![];
|
||||
for _ in 0..70 {
|
||||
items.push(build::shape_rect(ids, [20.0, 20.0], [0.0, 0.0], 0.0));
|
||||
items.push(build::shape_repeater(ids, 3.0, [10.0, 0.0]));
|
||||
items.push(build::shape_repeater(ids, 0.0, [10.0, 0.0]));
|
||||
}
|
||||
items.push(build::shape_rect(ids, [20.0, 20.0], [0.0, 0.0], 0.0));
|
||||
items.push(build::shape_repeater(ids, 3.0, [30.0, 0.0]));
|
||||
items.push(wiggle_transform(ids, &[("correlation", Value::Scalar(0.0)), ("transform/position", Value::Vec2([0.0, 15.0]))]));
|
||||
items.push(build::shape_fill(ids, RED));
|
||||
items
|
||||
});
|
||||
let img = render_frame(&p, cid, Tick::from_seconds_f64(0.37), 1.0);
|
||||
assert!((coverage(&img) - 1200.0).abs() < 2.0, "{}", coverage(&img));
|
||||
}
|
||||
|
||||
/// Copies a Repeater makes above a Wiggle Transform wiggle on their own (Correlation 0) or as one
|
||||
/// (Correlation 100); with the Wiggle Transform above the Repeater every copy wiggles the same.
|
||||
#[test]
|
||||
fn wiggle_transform_and_repeater_order() {
|
||||
let offsets = |wiggle_first: bool, correlation: f64| {
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
let rect = build::shape_rect(ids, [20.0, 20.0], [-60.0, 0.0], 0.0);
|
||||
let rep = build::shape_repeater(ids, 3.0, [60.0, 0.0]);
|
||||
let w = wiggle_transform(ids, &[("correlation", Value::Scalar(correlation)), ("transform/position", Value::Vec2([0.0, 15.0]))]);
|
||||
let fill = build::shape_fill(ids, RED);
|
||||
if wiggle_first { vec![rect, w, rep, fill] } else { vec![rect, rep, w, fill] }
|
||||
});
|
||||
let img = render_frame(&p, cid, Tick::from_seconds_f64(0.37), 1.0);
|
||||
[(0, 70), (70, 130), (130, 200)].map(|(x0, x1)| centroid(&img, x0, x1)[1] - 50.0)
|
||||
};
|
||||
let own = offsets(false, 0.0);
|
||||
assert!((own[0] - own[1]).abs() > 0.5 || (own[1] - own[2]).abs() > 0.5, "copies wiggle on their own: {own:?}");
|
||||
// A Repeater inside a group above the Wiggle Transform: its copies still wiggle on their own.
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
let inner = vec![build::shape_rect(ids, [20.0, 20.0], [-60.0, 0.0], 0.0), build::shape_repeater(ids, 3.0, [60.0, 0.0]), build::shape_fill(ids, RED)];
|
||||
let group = build::shape_group(ids, "Repeated", inner);
|
||||
vec![group, wiggle_transform(ids, &[("correlation", Value::Scalar(0.0)), ("transform/position", Value::Vec2([0.0, 15.0]))])]
|
||||
});
|
||||
let img = render_frame(&p, cid, Tick::from_seconds_f64(0.37), 1.0);
|
||||
let nested = [(0, 70), (70, 130), (130, 200)].map(|(x0, x1)| centroid(&img, x0, x1)[1] - 50.0);
|
||||
assert!((nested[0] - nested[1]).abs() > 0.5 || (nested[1] - nested[2]).abs() > 0.5, "nested copies: {nested:?}");
|
||||
for same in [offsets(false, 100.0), offsets(true, 0.0)] {
|
||||
assert!(same[0].abs() > 0.5, "{same:?}");
|
||||
assert!((same[0] - same[1]).abs() < 0.05 && (same[1] - same[2]).abs() < 0.05, "copies wiggle as one: {same:?}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn zigzag_and_twist_render() {
|
||||
let (p, cid) = shape_comp(|ids| {
|
||||
|
||||
@@ -147,6 +147,7 @@ pub const SHAPE_ITEMS: &[(&str, &str)] = &[
|
||||
("trim", "ADBE Vector Filter - Trim"),
|
||||
("twist", "ADBE Vector Filter - Twist"),
|
||||
("wiggle", "ADBE Vector Filter - Roughen"),
|
||||
("wiggler", "ADBE Vector Filter - Wiggler"),
|
||||
("zigzag", "ADBE Vector Filter - Zigzag"),
|
||||
];
|
||||
|
||||
@@ -208,6 +209,12 @@ const SHAPE_PROPS: &[(&str, &str, &str)] = &[
|
||||
("pucker", "amount", "ADBE Vector PuckerBloat Amount"),
|
||||
("twist", "angle", "ADBE Vector Twist Angle"),
|
||||
("twist", "center", "ADBE Vector Twist Center"),
|
||||
("wiggler", "speed", "ADBE Vector Xform Temporal Freq"),
|
||||
("wiggler", "correlation", "ADBE Vector Correlation"),
|
||||
("wiggler", "phase", "ADBE Vector Temporal Phase"),
|
||||
("wiggler", "spatialPhase", "ADBE Vector Spatial Phase"),
|
||||
("wiggler", "seed", "ADBE Vector Random Seed"),
|
||||
("wiggler", "transform", "ADBE Vector Wiggler Transform"),
|
||||
("merge", "mode", "ADBE Vector Merge Type"),
|
||||
];
|
||||
|
||||
@@ -393,6 +400,7 @@ pub fn shape_kind(name: &str) -> Option<&'static str> {
|
||||
"twist" => "twist",
|
||||
"zigzag" => "zigzag",
|
||||
"wigglepaths" => "wiggle",
|
||||
"wiggletransform" => "wiggler",
|
||||
"mergepaths" => "merge",
|
||||
_ => return None,
|
||||
})
|
||||
|
||||
@@ -321,6 +321,31 @@ fn match_names_and_lookups() {
|
||||
assert_eq!(sh.props.prop("contents/#1/contents/fill/color").unwrap().value, KV::Color([1.0, 0.0, 0.0, 1.0]));
|
||||
}
|
||||
|
||||
/// Scripts add a Wiggle Transform by its match name or display name and reach its properties.
|
||||
#[test]
|
||||
fn wiggle_transform_by_match_name() {
|
||||
let mut s = session();
|
||||
let o = ok(
|
||||
&mut s,
|
||||
r#"
|
||||
var c = app.project.items.addComp("W", 200, 200, 1, 2, 30);
|
||||
var sh = c.layers.addShape();
|
||||
var root = sh.property("ADBE Root Vectors Group");
|
||||
var w = root.addProperty("ADBE Vector Filter - Wiggler");
|
||||
var byName = root.addProperty("Wiggle Transform");
|
||||
w.property("ADBE Vector Wiggler Transform").property("Position").setValue([20, 10]);
|
||||
[
|
||||
w.matchName, w.name, byName.matchName, w.property("ADBE Vector Xform Temporal Freq").value,
|
||||
w.property("ADBE Vector Spatial Phase").name, w.property("ADBE Vector Wiggler Transform").name
|
||||
]
|
||||
"#,
|
||||
);
|
||||
assert_eq!(o.result, json!(["ADBE Vector Filter - Wiggler", "Wiggle Transform 1", "ADBE Vector Filter - Wiggler", 2, "Spatial Phase", "Transform"]));
|
||||
let (_, c) = comp_named(&s, "W");
|
||||
let sh = c.layers.iter().find(|l| l.props.sub("contents").is_some()).unwrap();
|
||||
assert_eq!(sh.props.prop("contents/wiggler/transform/position").unwrap().value, KV::Vec2([20.0, 10.0]));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn keyframes_eases_and_interpolation() {
|
||||
let mut s = session();
|
||||
|
||||
@@ -3884,6 +3884,7 @@ const SHAPE_ADD_ITEMS: &[(&str, &str)] = &[
|
||||
("trim", "Trim Paths"),
|
||||
("twist", "Twist"),
|
||||
("wiggle", "Wiggle Paths"),
|
||||
("wiggler", "Wiggle Transform"),
|
||||
("zigzag", "Zig Zag"),
|
||||
];
|
||||
|
||||
|
||||
@@ -75,6 +75,22 @@ fn shape_contents_add_menu_adds_path_operations() {
|
||||
assert_eq!(items, ["group", "trim"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shape_contents_add_menu_adds_wiggle_transform() {
|
||||
let mut s = session();
|
||||
let l = s.execute("layer.newShape", json!({"kind": "ellipse"})).unwrap()["layer"].as_u64().unwrap();
|
||||
let contents = s.active_comp().unwrap().layer(LayerId(l)).unwrap().props.sub("contents").unwrap().uid;
|
||||
let mut h = harness(s);
|
||||
open_layer(&mut h, l);
|
||||
click(&mut h, &format!("timeline.group.{contents}.add"));
|
||||
assert!(h.get_by_label("Zig Zag").rect().max.y <= 1000.0, "the whole menu fits in the window");
|
||||
let entry = h.get_by_label("Wiggle Transform").rect();
|
||||
click_at(&mut h, entry.center());
|
||||
let layer = h.state().session.active_comp().unwrap().layer(LayerId(l)).unwrap().clone();
|
||||
let items: Vec<&str> = layer.props.sub("contents").unwrap().groups().map(|g| g.match_id.as_str()).collect();
|
||||
assert_eq!(items, ["group", "wiggler"]);
|
||||
}
|
||||
|
||||
/// A shape group's inner Contents is elided in After Effects: opening the group lists its items
|
||||
/// (here the path) directly, with no "Contents" row between them.
|
||||
#[test]
|
||||
|
||||
Reference in new issue
Block a user