#1010: keep a rotated null's effect on a camera's or light's static Orientation

Parenting a camera or light to a rotated uniform null now re-expresses its static Orientation, so a
one-node light or camera keeps its direction. A two-node camera or light also keeps its roll: its
Orientation is re-expressed against its new aim (aim_correction), so Up does not drift. Keyed
Orientation is still left as authored; a later commit re-expresses it.

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
This commit is contained in:
Kristian MyramandClaude Haiku 5.5 committed 2026-10-12 18:40:39 +02:00
1 parent bb2153f112
commit 114c479763
2 files changed
+142 -28

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+89 -27
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@@ -594,8 +594,17 @@ pub(crate) struct ParentFix {
/// 3D AV layers retain their world-space anchor, including Z. Cameras and lights also
/// re-express their Point of Interest.
position_3d: Option<effectcraft_geom::Mat4>,
/// A uniform relative parent transform can preserve static Orientation and Scale.
pose_3d: Option<([f64; 3], f64)>,
/// A uniform relative parent transform re-expresses static Orientation and Scale.
pose_3d: Option<Pose3d>,
}
/// A uniform relative parent transform, as it applies to a 3D layer's Orientation and Scale.
#[derive(Clone, Copy)]
struct Pose3d {
/// Rotation that Orientation is re-expressed under: `Orientation' = correction * Orientation`.
correction: effectcraft_geom::Mat4,
/// Uniform scale factor, multiplied into Scale (negative for a mirrored parent).
factor: f64,
}
impl ParentFix {
@@ -605,7 +614,7 @@ impl ParentFix {
if let Some(m) = self.position_3d {
// Spatial Position speed measures distance along its path. Its parent-space
// unit changes even when the child's Orientation cannot be re-expressed.
let position_speed = uniform_parent_pose(m, [0.0; 3]).map(|(_, factor)| factor.abs());
let position_speed = uniform_rotation(m).map(|(_, factor)| factor.abs());
let map_position = |v: &KV| {
let q = m.apply(effectcraft_geom::Vec3::from(v.as_vec3()));
KV::Vec3([q.x, q.y, q.z])
@@ -655,11 +664,12 @@ impl ParentFix {
if let Some(pr) = tr.get_mut("poi") {
map_point(pr);
}
if let Some((orientation, factor)) = self.pose_3d {
if let Some(pose) = self.pose_3d {
if let Some(pr) = tr.get_mut("orientation") {
pr.value = KV::Vec3(orientation);
pr.value = KV::Vec3(reexpress_static(pose.correction, pr.value.as_vec3()));
}
if let Some(pr) = tr.get_mut("scale") {
let factor = pose.factor;
let scaled = |value: &KV| KV::Vec3(value.as_vec3().map(|v| v * factor));
pr.value = scaled(&pr.value);
for key in &mut pr.keys {
@@ -722,13 +732,10 @@ impl ParentFix {
}
}
/// A uniform factor commutes with authored axis Rotation and Scale; prepend its orthogonal
/// rotation to static Orientation using the existing Rz * Ry * Rx order.
fn uniform_parent_pose(m: effectcraft_geom::Mat4, orientation: [f64; 3]) -> Option<([f64; 3], f64)> {
use effectcraft_geom::{Mat4, Vec3, vec3};
if !orientation.iter().all(|v| v.is_finite()) {
return None;
}
/// The rotation and signed scale factor of a uniform parent transform's linear part (negative for a
/// mirrored parent). `None` for a non-uniform or degenerate transform.
fn uniform_rotation(m: effectcraft_geom::Mat4) -> Option<(effectcraft_geom::Mat4, f64)> {
use effectcraft_geom::{Mat4, vec3};
let a = m.0;
let columns = [vec3(a[0][0], a[1][0], a[2][0]), vec3(a[0][1], a[1][1], a[2][1]), vec3(a[0][2], a[1][2], a[2][2])];
let magnitude = columns[0].x.hypot(columns[0].y).hypot(columns[0].z);
@@ -747,15 +754,47 @@ fn uniform_parent_pose(m: effectcraft_geom::Mat4, orientation: [f64; 3]) -> Opti
rotation.0[row][col] = a[row][col] / factor;
}
}
if (0..3).all(|row| (0..3).all(|col| (rotation.0[row][col] - if row == col { 1.0 } else { 0.0 }).abs() < 1e-12)) {
return Some((orientation, factor));
}
let r = (rotation * Mat4::orientation(Vec3::from(orientation))).0;
Some((rotation, factor))
}
/// Euler Orientation (degrees, Rz * Ry * Rx) of `correction * Orientation(orientation)`.
fn euler_of(correction: effectcraft_geom::Mat4, orientation: [f64; 3]) -> [f64; 3] {
use effectcraft_geom::{Mat4, Vec3};
let r = (correction * Mat4::orientation(Vec3::from(orientation))).0;
// atan2 rather than asin: near ±90 degrees asin loses precision, while cos(y) stays exact.
let cy = r[0][0].hypot(r[1][0]);
let y = (-r[2][0]).atan2(cy);
let (x, z) = if cy > 1e-9 { (r[2][1].atan2(r[2][2]), r[1][0].atan2(r[0][0])) } else { ((-r[1][2]).atan2(r[1][1]), 0.0) };
Some(([x.to_degrees(), y.to_degrees(), z.to_degrees()], factor))
[x.to_degrees(), y.to_degrees(), z.to_degrees()]
}
/// Static Orientation re-expressed as `correction * Orientation`. An identity correction keeps the
/// authored values unchanged.
fn reexpress_static(correction: effectcraft_geom::Mat4, orientation: [f64; 3]) -> [f64; 3] {
if (0..4).all(|row| (0..4).all(|col| (correction.0[row][col] - if row == col { 1.0 } else { 0.0 }).abs() < 1e-12)) {
return orientation;
}
euler_of(correction, orientation)
}
/// Correction for a two-node rig's Orientation: after a uniform parent change its aim is
/// `rotation * aim`, so the roll is re-expressed against that aim. `None` for a degenerate aim.
fn aim_correction(rotation: effectcraft_geom::Mat4, aim: [f64; 3]) -> Option<effectcraft_geom::Mat4> {
use effectcraft_geom::vec3;
use effectcraft_render::three_d::camera::basis_rotation;
let [x, y, z] = aim;
let length = (x * x + y * y + z * z).sqrt();
if !length.is_finite() || length <= 1e-9 {
return None;
}
let dir = vec3(x / length, y / length, z / length);
let turned = rotation.apply_vec(dir);
// A view along the up axis has no roll to keep, and its basis is undefined.
if 1.0 - dir.y * dir.y < 1e-12 || 1.0 - turned.y * turned.y < 1e-12 {
return None;
}
let up = vec3(0.0, 1.0, 0.0);
Some(basis_rotation(turned, up).transpose() * rotation * basis_rotation(dir, up))
}
/// A parent change retains 2D transforms and the world-space anchor of 3D AV layers. Position is
@@ -807,23 +846,46 @@ pub(crate) fn parent_fixes(s: &Session, cid: ItemId, ids: &[LayerId], parent: Op
if m.0.iter().flatten().all(|v| v.is_finite()) {
let pose_3d = layer.transform().and_then(|tr| {
let orientation = tr.get("orientation")?;
let scale = tr.get("scale")?;
// Cameras and lights have no Scale; their Orientation is re-expressed alone.
let scale = tr.get("scale");
// Animated Euler Orientation and auto-orient cannot be re-expressed by
// prepending a constant Euler value. Expression-driven values stay authored.
// Auto-orient replaces Orientation, except a two-node rig, whose roll is
// re-expressed against its new aim.
let two_node = (layer.is_camera() || layer.is_light()) && effectcraft_render::three_d::camera::is_two_node(layer);
if !orientation.keys.is_empty()
|| orientation.expr.is_some()
|| scale.expr.is_some()
|| layer.auto_orient != effectcraft_project::AutoOrient::Off
|| scale.is_some_and(|scale| scale.expr.is_some())
|| (layer.auto_orient != effectcraft_project::AutoOrient::Off && !two_node)
{
return None;
}
let pose = uniform_parent_pose(m, orientation.value.as_vec3())?;
let factor = pose.1;
let values_finite = std::iter::once(&scale.value)
.chain(scale.keys.iter().map(|key| &key.value))
.all(|value| value.as_vec3().iter().all(|v| (v * factor).is_finite()));
let speeds_finite = scale.keys.iter().flat_map(|key| key.in_ease.iter().chain(&key.out_ease)).all(|ease| (ease.speed * factor).is_finite());
(values_finite && speeds_finite).then_some(pose)
let (rotation, factor) = uniform_rotation(m)?;
let correction = if two_node {
// A mirrored parent flips the aim, which this correction does not model.
if factor <= 0.0 {
return None;
}
let (w, h) = (comp.width as f64, comp.height as f64);
let pos = ectx.v3(layer, tr, "position", [w / 2.0, h / 2.0, -1000.0]);
let poi = ectx.v3(layer, tr, "poi", [w / 2.0, h / 2.0, 0.0]);
aim_correction(rotation, [poi[0] - pos[0], poi[1] - pos[1], poi[2] - pos[2]])?
} else {
rotation
};
if !correction.0.iter().flatten().all(|v| v.is_finite()) || !orientation.value.as_vec3().iter().all(|v| v.is_finite()) {
return None;
}
if let Some(scale) = scale {
let values_finite = std::iter::once(&scale.value)
.chain(scale.keys.iter().map(|key| &key.value))
.all(|value| value.as_vec3().iter().all(|v| (v * factor).is_finite()));
let speeds_finite = scale.keys.iter().all(|key| key.in_ease.iter().chain(&key.out_ease).all(|ease| (ease.speed * factor).is_finite()));
if !values_finite || !speeds_finite {
return None;
}
}
Some(Pose3d { correction, factor })
});
fixes.push(ParentFix { layer: layer.id, m: effectcraft_geom::Mat3::IDENTITY, rotation: 0.0, scale: [1.0; 2], position_3d: Some(m), pose_3d });
}
+53 -1
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@@ -7,7 +7,7 @@ use std::sync::Arc;
use effectcraft_geom::{Vec3, vec3};
use effectcraft_keyframe::Value as KV;
use effectcraft_project::{Footage, FootageKind, GroupKind, ItemId, Layer, LayerId, LayerSource, LightKind, Project};
use effectcraft_render::three_d::camera::layer_frame;
use effectcraft_render::three_d::camera::{is_two_node, layer_frame};
use effectcraft_render::{EvalCtx, FootageSource, RenderOpts};
use effectcraft_time::{FrameRate, Tick};
use serde_json::{Value, json};
@@ -230,6 +230,58 @@ fn parented_camera_keeps_its_frame_under_an_offset_null() {
assert!((f2 - f0).length() < 1e-6, "{f2:?}");
}
/// World (eye, forward, down) of a layer in the active comp at time `t`.
fn frame_at(s: &Session, id: u64, t: Tick) -> (Vec3, Vec3, Vec3) {
let c = cid(s);
let comp = s.project.comp(c).unwrap();
let ctx = EvalCtx { project: &s.project, comp_id: c, comp, time: t, expr: None, footage: None };
layer_frame(&ctx, comp.layer(LayerId(id)).unwrap())
}
/// Whether two frames agree on eye, forward and down.
fn frames_match(a: (Vec3, Vec3, Vec3), b: (Vec3, Vec3, Vec3)) -> bool {
(a.0 - b.0).length() < 1e-6 && (a.1 - b.1).length() < 1e-6 && (a.2 - b.2).length() < 1e-6
}
/// A 3D null off-centre in the comp, with an Orientation and a Z rotation.
fn rotated_null(s: &mut Session, orientation: [f64; 3], turn: f64) -> u64 {
let nul = s.execute("layer.newNull", json!({})).unwrap()["layer"].as_u64().unwrap();
s.execute("layer.setSwitch", json!({"layers": [nul], "switch": "threeD", "value": true})).unwrap();
s.execute("prop.set", json!({"layer": nul, "path": "transform/position", "value": [100, 60, 40]})).unwrap();
s.execute("prop.set", json!({"layer": nul, "path": "transform/orientation", "value": orientation})).unwrap();
s.execute("prop.set", json!({"layer": nul, "path": "transform/rotation", "value": turn})).unwrap();
nul
}
/// A two-node camera under a rotated null keeps its eye, aim and roll: its Orientation is
/// re-expressed against the new aim, so Up does not drift.
#[test]
fn two_node_camera_under_rotated_null_keeps_its_roll() {
let mut s = session();
let cam = camera(&mut s);
s.execute("prop.set", json!({"layer": cam, "path": "transform/rotation", "value": 25})).unwrap();
assert!(is_two_node(&layer_in(&s, cid(&s), cam)));
let before = frame_at(&s, cam, Tick::ZERO);
let nul = rotated_null(&mut s, [20.0, -35.0, 60.0], 30.0);
s.execute("layer.setParent", json!({"layers": [cam], "parent": nul})).unwrap();
let after = frame_at(&s, cam, Tick::ZERO);
assert!(frames_match(before, after), "{before:?} {after:?}");
}
#[test]
fn parented_point_light_keeps_its_direction_under_a_rotated_null() {
let mut s = session();
let light = s.execute("layer.newLight", json!({"kind": "Point", "position": [320, 180, -500]})).unwrap()["layer"].as_u64().unwrap();
s.execute("prop.set", json!({"layer": light, "path": "transform/orientation", "value": [30, 0, 0]})).unwrap();
let (eye0, f0) = frame(&s, light);
let nul = s.execute("layer.newNull", json!({})).unwrap()["layer"].as_u64().unwrap();
s.execute("prop.set", json!({"layer": nul, "path": "transform/position", "value": [100, 60, 0]})).unwrap();
s.execute("prop.set", json!({"layer": nul, "path": "transform/rotation", "value": 30})).unwrap();
s.execute("layer.setParent", json!({"layers": [light], "parent": nul})).unwrap();
let (eye1, f1) = frame(&s, light);
assert!((eye1 - eye0).length() < 1e-6 && (f1 - f0).length() < 1e-6, "{eye0:?} {eye1:?} {f0:?} {f1:?}");
}
// ---------------------------------------------------------------- from 3D model
struct DiskModels;