Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
moppeeerandClaude Opus 5.5 committed 2026-10-29 19:43:55 +01:00
1 parent 35c96ee866
commit ae28681b2c
3 files changed
+44 -44

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+1 -1
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@@ -28,5 +28,5 @@ mod styles;
mod target;
pub use registry::specs;
pub use structure::{MAX_BODY_ROWS, MAX_COLUMNS, MAX_CONVERTED_CELLS, MAX_HEADER_FOOTER_ROWS};
pub(crate) use selection::step_cell;
pub use structure::{MAX_BODY_ROWS, MAX_COLUMNS, MAX_CONVERTED_CELLS, MAX_HEADER_FOOTER_ROWS};
+3 -3
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@@ -3369,7 +3369,7 @@ fn dragging_the_title_moves_the_dialog_and_dragging_the_body_does_not() {
assert!((centred.center() - egui::pos2(600.0, 400.0)).length() < 1.0, "{centred:?}");
assert!(centred.width() < 1000.0 && centred.height() < 700.0, "the area is the dialog, not the backdrop: {centred:?}");
let title = h.get_by_label("Insert Table").rect().center();
let title = h.get_by_label("Insert Table").rect().center();
drag(&mut h, title, title + vec2(100.0, 60.0));
let moved = rect(&h);
assert!((moved.min - centred.min - vec2(100.0, 60.0)).length() < 2.0, "{centred:?} -> {moved:?}");
@@ -3379,7 +3379,7 @@ fn dragging_the_title_moves_the_dialog_and_dragging_the_body_does_not() {
assert_eq!(rect(&h), moved, "a drag in the body leaves the dialog in place");
// The title row stays inside the top edge.
let title = h.get_by_label("Insert Table").rect().center();
let title = h.get_by_label("Insert Table").rect().center();
drag(&mut h, title, title - vec2(0.0, 1000.0));
assert!(rect(&h).top().abs() < 1.0, "{:?}", rect(&h));
@@ -3391,7 +3391,7 @@ fn dragging_the_title_moves_the_dialog_and_dragging_the_body_does_not() {
assert!((rect(&h).center() - centred.center()).length() < 1.0, "{:?}", rect(&h));
// Past the left edge, about 100 px of the title row stays inside.
let title = h.get_by_label("Insert Table").rect().center();
let title = h.get_by_label("Insert Table").rect().center();
drag(&mut h, title, title - vec2(900.0, 0.0));
assert!((rect(&h).right() - 100.0).abs() < 2.0, "{:?}", rect(&h));
}
+40 -40
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@@ -2107,46 +2107,46 @@ fn context_menus_hold_commands_and_menu_bar_submenus() {
}
}
#[test]
fn the_table_menu_follows_indesigns_order() {
// InDesign's Table menu with a text insertion point (Adobe's "How to make a table").
let table = menu_tree().into_iter().find(|(m, _)| *m == "Table").unwrap().1;
let labels: Vec<String> = table
.iter()
.map(|i| match i {
Item::Sep => "-".to_string(),
Item::Sub(n, _) => format!("{n} >"),
Item::Cmd { label, .. } => label.clone(),
})
.collect();
let expected = [
"Insert Table…",
"Convert Text to Table…",
"Convert Table to Text…",
"-",
"Cell Options >",
"-",
"Insert >",
"Delete >",
"Select >",
"-",
"Merge Cells",
"Unmerge Cells",
"Split Cell Horizontally",
"Split Cell Vertically",
"Convert Cell Type >",
"Convert Rows >",
"-",
"Distribute Rows Evenly",
"Distribute Columns Evenly",
];
assert_eq!(labels, expected);
// Cmd+Alt+Shift+T opens the dialog, as InDesign's; the engine command has no shortcut of
// its own. The Table panel is in Window › Type & Tables.
assert_eq!(ui_label("app.insertTableDialog").and_then(|c| c.1), Some("Cmd+Alt+Shift+T"));
assert_eq!(designcraft_engine::find_command("table.insert").unwrap().shortcut, None);
assert_eq!(ui_label("app.tablePanel").and_then(|c| c.1), Some("Shift+F9"));
}
#[test]
fn the_table_menu_follows_indesigns_order() {
// InDesign's Table menu with a text insertion point (Adobe's "How to make a table").
let table = menu_tree().into_iter().find(|(m, _)| *m == "Table").unwrap().1;
let labels: Vec<String> = table
.iter()
.map(|i| match i {
Item::Sep => "-".to_string(),
Item::Sub(n, _) => format!("{n} >"),
Item::Cmd { label, .. } => label.clone(),
})
.collect();
let expected = [
"Insert Table…",
"Convert Text to Table…",
"Convert Table to Text…",
"-",
"Cell Options >",
"-",
"Insert >",
"Delete >",
"Select >",
"-",
"Merge Cells",
"Unmerge Cells",
"Split Cell Horizontally",
"Split Cell Vertically",
"Convert Cell Type >",
"Convert Rows >",
"-",
"Distribute Rows Evenly",
"Distribute Columns Evenly",
];
assert_eq!(labels, expected);
// Cmd+Alt+Shift+T opens the dialog, as InDesign's; the engine command has no shortcut of
// its own. The Table panel is in Window › Type & Tables.
assert_eq!(ui_label("app.insertTableDialog").and_then(|c| c.1), Some("Cmd+Alt+Shift+T"));
assert_eq!(designcraft_engine::find_command("table.insert").unwrap().shortcut, None);
assert_eq!(ui_label("app.tablePanel").and_then(|c| c.1), Some("Shift+F9"));
}
#[test]
fn the_type_menu_follows_indesigns_order() {