The close button was a ✕ (U+2715) text glyph and the version pill used →, neither of which the bundled faces are guaranteed to have; apps that panic on a missing glyph took the whole prompt down. The close mark is two painted strokes, the pill reads 'v0.1.0 to 0.2.0', and a test asserts the prompt paints only ASCII text.
Fixes#343
A group dragged to the window edge where an iconic column sits showed the
edge line and an outline around the column. The edge line is drawn just
inside the window, so it lay in the column's body, and paint_drop_line
outlines the iconic column a line lies in. That outline is for drops into
the column; a window-edge drop docks beside it, so it now shows the line
alone.
A user can dismiss the prompt while the update installs and then edit. The close request is now kept until the app can close, so a close the user cancels is asked again once the work is saved. The installed message is set when the install finishes.
The restart helper is scheduled before the app closes, so a close the user then cancels would leave it waiting for an exit that never comes. Apps pass whether it is safe to start.
windows_precheck now refuses an executable that isn't the app's own, as the helper does, so the error is shown while the app can still show it. check_helper keeps the same check as the final guard.
check_helper accepted any existing file as a standalone install, so a differently named executable passed (the Windows test caught it). The program's name must be one of the app's own.
Local AppData comes from the known-folder API (a redirected profile is honoured), with the environment variable as the fallback. Once an update is installed and waits for the app to exit, no check, offer or install starts, so a cancelled close cannot relaunch the app twice.
* docking: menu key equivalents reach the focused text field of a native window
On macOS the menu bar takes key equivalents such as Cmd+C and Cmd+V before
the key window sees them, and an app's menu glue reports them in the main
window's input, where they ran on the document even while a text field in a
floating panel's own window had focus. Each native window notes its text
focus as it draws. While the window with the keyboard has a focused field,
the main window's input hands that window the keys a text field acts on
(Cmd+C/X/V/A, Cmd+Z and Shift+Cmd+Z, Cmd with the arrows, Cmd+Backspace and
Cmd+Delete, and Copy, Cut and Paste events); Cmd+C and Cmd+X arrive as Copy
and Cut, and Cmd+V asks the window for the clipboard text. Other command
keys stay with the main window, and nothing moves while input is blocked.
typing_window and send_keys expose the same routing to menus that run
commands themselves.
* docking: typing_window answers between frames with the last frame's focus
* docking: a dragged native window fades only while a drop target is highlighted
The dragged window stays opaque over empty space and goes to 75% only
while the bar, only-tab or only-tab-row drag shows a drop preview.
paint_group_drag reports whether it highlighted a target; end_cross keeps
that for the next frame, since the dragged window sets its opacity before
the preview is drawn.
* docking: a dragged in-window floating window fades only while a drop target is highlighted
The rule for native windows covers in-window floating windows too. A
title bar drag draws its window at DRAG_OPACITY (75%) while the drag
highlights a drop target, and opaque over empty space and after a drop,
Escape or focus loss. finish_group_drag keeps paint_group_drag's result
for the next frame, since the window draws before the preview.
FloatingFrame takes an opacity for the whole frame, contents included.
* docking: a title-bar drag also fades over a preview the host draws
* docking: keep native palettes shown while the app is inactive
Palettes no longer hide when none of the application's windows has focus.
They drop to WindowLevel::Normal while the application is inactive, so
they do not cover other applications, and go back to AlwaysOnTop when it
is active again. Files dragged from another application reach them, OS
sheets attached to them stay open, and they stay shown, dimmed, while an
app modal blocks input.
* docking: on Windows an inactive app's palettes go behind other windows
* docking: the viewer level test expects the inactive palette level
One tested implementation of what each app had copied: results are picked up even after the prompt is dismissed, a dropped or panicking worker is an error, the UI is repainted while work runs, a failed install returns to the prompt with its reason, and success asks the app to close through its own close path instead of exiting the process.
AppKit reports a native window's new place as soon as a move is
commanded, but measures the pointer events it sends against where the
window server had the window, which can be a move behind. Placing the
window from those events made it overshoot and step back while the
cursor moved smoothly.
On macOS the window now goes to NSEvent::mouseLocation, flipped against
the primary screen's height and divided by egui's zoom factor, less the
pressed point; drop targets are hit at the same point. Other platforms
keep placing the window from the frame's pointer move.
The cursor source is a DesktopCursor the test harness fixes. NativeHost
can tell the cursor (tells_cursor) and measure a window's pointer events
against its place some frames back (stale), through window_pointer.
A group bar drag to a dock band named by one of the moving panels, such as the window edge of the column the group heads, anchors on another panel of that column, as a tab drag does; with none, the drop is a no-op. Before, the model rejected the move and the drop did nothing.
Drops on the bands along the layout's outer edge (a new dock, a new outermost column, the outer edge band) preview the line along that edge instead of the rect the panels take; drops beside groups keep the rect. The window-edge column line sits inside the window, like the new-dock line.
With new_dock_zones (and without side_edge_zones), the body of a frame or
floating group that takes no tabs is no drop target, whatever its
accepts_splits. A floating window released there stays floating and a
docked panel floats as over empty space; the outer edge band, dock columns,
new docks and drops beside other groups still dock. Without new_dock_zones
the whole canvas body still goes to the nearest of drop_edges.
* docking: a minimized native window shrinks to its bar
A floating window shown in its own OS window kept its full size when
minimized, with an empty body under the tab strip. Minimizing now sizes
the OS window to its bar and the tab strip of its only group, at the
same width and top-left corner, and fixes its height with the window's
min and max inner size; expanding restores the saved size. The layout's
native and in-window rects keep the expanded height: the collapsed
height the window reports is not recorded, its position and width are.
* docking: a minimized native window's limits change before its size, and follow its bar height
dirs pulls in option-ext (MPL-2.0), which the apps' cargo-deny licence policy rejects, and zip 8.6 carries RUSTSEC-2026-0367, -0368 and -0369. The per-user folders now come from the environment.
* docking: fade a dragged native window only when the drag can dock
* docking: narrow the outer edge band to the canvas column and add DockStyle::drop_edges
* docking: drop_edges defaults to all sides; the docking profile's outer band takes only its top and bottom
* panes: preview the slot a dragged pane docks in, also while floating
* docking: a drop that changes only sizes is a no-op; a lone floating group's header drag looks through its window
* docking: a drop beside a frame too narrow to halve takes the room from beyond its divider
* panes: the dock preview counts a pane its drop reveals, and a side pane stays inside the host
With SidePolicy::OneSlot a drop can reveal a pane the frame hides, so the landing slot is
worked out from every open pane. A side pane is no wider than the room the panes outside it
leave, as the preview assumes; egui placed a wider one partly beyond the host's edge.
* docking: anchor an outer edge drop on the area it shows
The edge band and window.panel.dock to an outer edge anchor on the canvas only where the edge area narrows to the canvas column, else on a panel that is not protected, so tree order no longer decides the frame. The renderer tries the drop and offers the band only when it wraps the panels the band shows. A top (bottom) edge also narrows a split of rows to its first (last) row when only that row holds the canvas. to_actions takes the permissions, and FloatSpace records side_edge_zones.
* docking: a sized split gives the new frame its minimum or saved width
* docking: keep a native window opaque during a float-only drag
* docking: DockCommand::to_actions keeps its signature; to_actions_with takes the permissions
FilmCraft calls to_actions. Without permissions no panel is protected, so an outer edge dock
wraps the part between the docks, as before.
* window: title_bar module for app-drawn title bars
The empty part of an app's top strip moves the window on drag and follows
the macOS title-bar double-click setting. A control on the strip or an
in-window Order::Middle panel over it (floating docks, egui::Window) keeps
its own drag: window_movable is false there and, on macOS, sync_movable
sets NSWindow.movable from it. No gesture acts on the window in full
screen.
* window: empty_area returns the empty area's response
* docking: keep a tab's focus outline after Space or Enter
A focused tab activated from the keyboard reported a click, which marked its
focus as pointer focus and hid the outline. Only a primary pointer click marks
it now. The group header and DockArea::monitors docs say how a header widget
starts a drag and where an eframe app gets its monitor list.
* docking: name the area id in the group header's begin_drag note
* ui: panes::Rail, an icon strip that opens one task pane at a time
* ui: panes: a docked pane can go without its title bar
* ui: panes::Rail review fixes
* ui: panes: a docked pane's resize edge works on both sides of the line