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fix(xml): walk deep KRA and ORA trees iteratively
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2253894e2f
commit
d316f0fc2d
2 files changed
+83
-21
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+35
-8
@@ -161,6 +161,16 @@ fn children<'a>(el: &'a El, container: &'static str, tag: &'static str) -> impl
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}
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fn node(el: &El, is_mask: bool, count: &mut usize) -> Result<Node> {
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let mut out = node_fields(el, is_mask)?;
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if !is_mask {
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out.layers = layers(el, count)?;
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out.masks = children(el, "masks", "mask").map(|m| node(m, true, count)).collect::<Result<_>>()?;
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}
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Ok(out)
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}
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/// A node's own attributes, without its children.
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fn node_fields(el: &El, is_mask: bool) -> Result<Node> {
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let owned = |name: &str| attr(el, name).map(str::to_string);
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let node_type = attr(el, "nodetype").unwrap_or("").to_string();
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// Only the kinds whose pixels are read need sound numbers; a node an application will leave
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@@ -168,7 +178,7 @@ fn node(el: &El, is_mask: bool, count: &mut usize) -> Result<Node> {
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let read = matches!(node_type.as_str(), "paintlayer" | "grouplayer" | "transparencymask");
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let lenient = |v: Result<f64>, default: f64| if read { v } else { Ok(v.unwrap_or(default)) };
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let (x, y) = if is_mask && !read { (offset(el, "x").unwrap_or(0), offset(el, "y").unwrap_or(0)) } else { (offset(el, "x")?, offset(el, "y")?) };
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let mut out = Node {
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let out = Node {
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node_type,
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name: owned("name"),
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visible: attr(el, "visible") != Some("0"),
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@@ -187,22 +197,39 @@ fn node(el: &El, is_mask: bool, count: &mut usize) -> Result<Node> {
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layers: Vec::new(),
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masks: Vec::new(),
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};
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if !is_mask {
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out.layers = layers(el, count)?;
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out.masks = children(el, "masks", "mask").map(|m| node(m, true, count)).collect::<Result<_>>()?;
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}
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Ok(out)
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}
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/// The `<layers>` of `el`. Recursion is bounded by [`MAX_XML_DEPTH`].
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/// The `<layers>` of `el`, walked with an explicit stack: groups can nest up to [`MAX_XML_DEPTH`]
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/// deep, more than a small thread stack can recurse.
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fn layers(el: &El, count: &mut usize) -> Result<Vec<Node>> {
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struct Frame<'a> {
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node: Node,
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rest: std::vec::IntoIter<&'a El>,
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}
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let mut root = children(el, "layers", "layer").collect::<Vec<_>>().into_iter();
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let mut stack: Vec<Frame> = Vec::new();
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let mut out = Vec::new();
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for child in children(el, "layers", "layer") {
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loop {
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let next = match stack.last_mut() {
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Some(frame) => frame.rest.next(),
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None => root.next(),
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};
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let Some(child) = next else {
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let Some(frame) = stack.pop() else { break };
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match stack.last_mut() {
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Some(parent) => parent.node.layers.push(frame.node),
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None => out.push(frame.node),
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}
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continue;
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};
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*count += 1;
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if *count > MAX_NODES {
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return Err(invalid(format!("more than {MAX_NODES} layers")));
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}
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out.push(node(child, false, count)?);
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let mut built = node_fields(child, false)?;
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built.masks = children(child, "masks", "mask").map(|m| node(m, true, count)).collect::<Result<_>>()?;
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stack.push(Frame { node: built, rest: children(child, "layers", "layer").collect::<Vec<_>>().into_iter() });
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}
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Ok(out)
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}
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+48
-13
@@ -189,28 +189,63 @@ fn props(el: &El) -> Result<Props> {
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})
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}
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/// The elements of `stack`. Recursion is bounded by [`MAX_XML_DEPTH`].
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/// The elements of `stack`, walked with an explicit stack: a stack can nest up to
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/// [`MAX_XML_DEPTH`] deep, more than a small thread stack can recurse.
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fn stack(el: &El, count: &mut usize) -> Result<Vec<Node>> {
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struct Frame<'a> {
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props: Props,
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isolation: Option<String>,
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children: Vec<Node>,
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rest: std::vec::IntoIter<&'a El>,
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}
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let mut root = el.elements().collect::<Vec<_>>().into_iter();
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let mut frames: Vec<Frame> = Vec::new();
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let mut out = Vec::new();
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for child in el.elements() {
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loop {
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let next = match frames.last_mut() {
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Some(frame) => frame.rest.next(),
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None => root.next(),
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};
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let Some(child) = next else {
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let Some(frame) = frames.pop() else { break };
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let node = Node::Stack(Stack { props: frame.props, isolation: frame.isolation, children: frame.children });
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match frames.last_mut() {
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Some(parent) => parent.children.push(node),
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None => out.push(node),
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}
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continue;
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};
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*count += 1;
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if *count > MAX_NODES {
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return Err(invalid(format!("more than {MAX_NODES} layers")));
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}
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out.push(match child.name.as_str() {
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"layer" => Node::Layer(Layer {
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props: props(child)?,
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x: int(child, "x")?,
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y: int(child, "y")?,
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src: child.attr("src").map(|s| s.trim().to_string()),
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}),
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"stack" => Node::Stack(Stack {
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match child.name.as_str() {
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"layer" => {
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let node = Node::Layer(Layer {
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props: props(child)?,
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x: int(child, "x")?,
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y: int(child, "y")?,
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src: child.attr("src").map(|s| s.trim().to_string()),
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});
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match frames.last_mut() {
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Some(parent) => parent.children.push(node),
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None => out.push(node),
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}
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}
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"stack" => frames.push(Frame {
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props: props(child)?,
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isolation: child.attr("isolation").map(|s| s.trim().to_string()),
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children: stack(child, count)?,
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children: Vec::new(),
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rest: child.elements().collect::<Vec<_>>().into_iter(),
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}),
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other => Node::Other { tag: other.to_string(), name: child.attr("name").map(str::to_string) },
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});
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other => {
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let node = Node::Other { tag: other.to_string(), name: child.attr("name").map(str::to_string) };
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match frames.last_mut() {
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Some(parent) => parent.children.push(node),
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None => out.push(node),
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}
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}
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}
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}
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Ok(out)
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}
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