Clears 51 open TypeScript issues. Typecheck and build are left to CI.
**typescript:S6544 (17)**
- A cached promise checked by truthiness (`if (existing)`, `if
(cached)`, `if (ammoLoadPromise)`…) is checked as `!== undefined` / `!==
null` against its map or field type. Same branches, since a Promise is
always truthy.
- `scene.ts` `load_glb_wrapped_no_cors` / `load_splat_wrapped_no_cors`:
the fetch moves out of the `async` Promise executor. The methods were
already `async`, so a failed fetch now `throw`s (rejects the same way),
and only the callback APIs (`GLTFLoader.parse`, `SplatMesh` `onLoad`)
stay inside `new Promise`.
- `SceneManagerAPI` declares the promises its implementation returns
(`create`/`retrieve` → `Promise<THREE.Object3D | undefined>`,
`update`/`delete` → `Promise<void>`). Nothing calls through the
interface.
- `convertFbxToGlb.worker.ts`: `onmessage` calls `void convert(event)`.
**typescript:S3923 / S1764 / S3516 / S905 (12)**: identical branches
collapsed (`variant === "world" ? "max-w-[1600px]" : "max-w-[1600px]"`,
`ScissorIcon : ScissorIcon`, `index % 2 === 0 ? point + offset : point +
offset`, PromptBox3D's two `setIsEnqueueing(false); return;` arms,
`{DEFAULT_GRID_CONFIG ? null : null}` and its now-unused import), `x &&
x`, the `this.gridHelper;` statement, and `CurrentUserBadge`, which
always rendered `null` (its markup was commented out).
**typescript:S6959 (5)**: each `reduce` starts from the first element.
Every one is behind an emptiness check, and comparing the first element
with itself keeps it.
**typescript:S2871 (4)**: `sort((a, b) => a.localeCompare(b))` for the
order-independent cache keys and the board and font name lists.
**typescript:S8786 (8)**
- Markdown link text is `[^\][]+`. `@image(url, size)` drops the `\s*`
before the size (it's `.trim()`ed already). ATX headings `trimStart()`
the text instead of `\s*`. Slugs trim one `-` (runs were already
collapsed to one).
- `color.ts` `stripCssNoise`: `!important` is replaced by a space, then
trailing `;` are trimmed in a loop.
- Data-URL mime: `/:([^;]*);/`.
- `ControlPanelSceneObject` number check: `/^-?\d*(\.\d*)?$/`. The old
`.` was unescaped and matched any character, so `12a3` passed as a
number.
**Others**: `window.open(…, "noopener,noreferrer")` (S5148).
`AlertTitle` renders `children` explicitly (S6850). The folder name hash
wraps with `Math.imul(…, 1)` instead of `| 0`, the same int32 result
(S7767). `autoFocus` is removed from the two rename inputs, which their
refs already focus and select (S9379).
**Not here**: S7059 in `editor.ts` (`ensureAmmoLoaded()` in the
constructor) is on a line #2807 changes.
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
<!-- coderabbit-ai-generated:v1 -->
## Summary by CodeRabbit
* **Bug Fixes**
* Improved reliability when loading 3D scene assets and completing
drag-and-drop operations.
* Corrected numeric input validation, scene import handling, and video
duration tie handling.
* Improved media, audio, and video cache handling to avoid unnecessary
retries or missed waits.
* Refined markdown parsing for links, headings, image directives, and
heading anchors.
* Discord invites now open with additional browser protections.
* Improved CSS color cleanup and handling of pasted scene elements.
* **Improvements**
* Made ordering of tags, fonts, and prompt-related items more
consistent.
* Improved video editor timeline selections.
* Removed the non-functional account badge from the video editor header.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
**typescript:S1848 (2)**: `new SplatMesh({ …, onLoad })` created an
instance only for its callback. `scene.ts` now awaits `mesh.initialized`
(Spark's promise, which resolves after load), so a failed load rejects
instead of leaving the promise pending. `viewer-3d.tsx` runs the same
body in `initialized.then`, with a `.catch` that logs.
Kept as is: `TabState.setActiveTab` still resolves `true` (S3516 stays
open), because `TabState.spec.ts` and the tab-change benchmark read its
result.
ArtCraft
The IDE for artists.
https://github.com/user-attachments/assets/7339bd09-3e0d-44a7-a024-af9de64e4c11
Watch the two-minute ArtCraft demo on YouTube
Download ArtCraft · GitHub releases · Build from source
ArtCraft is the IDE for interactive AI image and video creation. Compose in 2D, stage scenes in 3D, and choose the models that fit your work. Turn prompting into crafting with visual tools for precise, repeatable results.
Show, Don't Tell: Advanced Crafting Features
Artists need control over composition, character identity, and camera placement. Build the scene before you generate it. Click any preview to view it at full size.
More previews are coming for scene blocking, canvas editing, and scene relighting.
Quick and Easy Prompting
Start with a prompt when you want to explore an idea quickly, then use the canvas and scene tools to refine it.
More previews are coming for image inpainting and image ingredients.
Models and Providers Supported within ArtCraft
| Provider | Models and workflows |
|---|---|
| ArtCraft | Images, video, music and sound, 3D meshes, and worlds. Browse the complete model catalog below. |
| Grok | Grok Imagine and Grok Video. |
| Midjourney | Midjourney image generation. |
| Sora | Sora 1, Sora 2, and GPT Image 1. |
| World Labs | Marble world generation with Gaussian splats. |
ArtCraft: the full 62-model catalog
† Currently disabled. ‡ Restricted model; not currently available in the desktop app.
Images (16)
| Family | Models |
|---|---|
| Nano Banana | Nano Banana; Nano Banana 2; Nano Banana Pro |
| GPT Image | GPT Image 1.5; GPT Image 2; GPT Image 2.5 Flare; GPT Image 2.5 Sunburst |
| FLUX | FLUX.1 [dev]; FLUX.1 [schnell]; FLUX 1.1 [pro]; FLUX 1.1 [pro] ultra |
| Seedream | Seedream 4; Seedream 4.5; Seedream 5 Lite; Seedream 5.0 Pro; Seedream 5.0 Pro Ultra |
Video (25)
| Family | Models |
|---|---|
| Seedance | Seedance 1.0 Lite †; Seedance 1.5 Pro; Seedance 2.0 |
| Kling | Kling 1.6 Pro; Kling 2.1 Pro †; Kling 2.1 Master †; Kling 2.5 Turbo Pro; Kling 2.6 Pro; Kling 3.0 Pro †; Kling 3.0 Standard † |
| Veo | Veo 2 †; Veo 3 †; Veo 3 Fast; Veo 3.1; Veo 3.1 Fast; Veo 3.1 Lite |
| Sora | Sora 2 †; Sora 2 Pro † |
| Vidu | Vidu Q3; Vidu Q3 Turbo |
| MiniMax | MiniMax H3; MiniMax H3 Turbo ‡; MiniMax H3 Ultra ‡ |
| Flux | Flux 3; Flux 3 Draft |
Music and sound (5)
| Family | Models |
|---|---|
| Suno | Suno Music; Suno Remix; Suno Sounds; Suno Sample |
| Seed Audio | Seed Audio 1.0 |
3D meshes (11)
| Family | Models |
|---|---|
| Hunyuan 3D | Hunyuan 3D 2.0; Hunyuan 3D 2.1; Hunyuan 3D 3; Hunyuan 3D 3 Sketch; Hunyuan 3D 3.1 Pro; Hunyuan 3D 3.1 Rapid; Hunyuan 3D 3.1 Part; Hunyuan 3D 3.1 Smart Topology |
| Tripo3D | Tripo3D H3.1 |
| Meshy | Meshy 6 |
| Rodin | Rodin 2.5 Fast |
Worlds and Gaussian splats (5)
| Family | Models |
|---|---|
| Marble | Marble 1.0; Marble 1.0 Draft; Marble 1.1; Marble 1.1 Plus |
| TripoSplat | TripoSplat |
Additional provider integrations are planned for Kling, Google, Runway, and Luma. We're also interested in supporting existing subscriptions with aggregators such as OpenArt and Freepik.
Downloads
- Stable releases for Windows, macOS, and Linux
- Latest builds on GitHub (including AppImage, DEB, RPM, Arch, and Flatpak packages)
- Linux packaging notes
- Build from source, including Linux
Documentation
- Development setup
- Linux packaging
- Developer documentation
- Desktop build and development scripts
- Roadmap
- License
License
ArtCraft is dual-licensed under MIT or Apache-2.0, at your option. Copyright (c) 2026 ArtCraft Team and the ArtCraft contributors. Required notices, including third-party material not covered by this license, are in NOTICE.

