Tanish Manku e06abd36bd PageScene: extract SelectionBridge from editor.ts
Fourth step of the editor.ts decomposition. Pulls the engine→store
selection-and-outliner sync surface out of Editor into a dedicated
module.

SelectionBridge owns:
  selected (current inspected object)
  last_selected_sum (frame-to-frame transform-change check)

Methods take their dependencies as method arguments / closure-based
deps — no `editor` reference, no `import type Editor`, no circular
import. Constructor takes:
  getSceneManager: () => SceneManager | undefined  (lazy — created later)
  cameraName: string
  version: number

Methods:
  setSelected, publishSelect, updateSelectedUI, refreshOutliner,
  updateOutliner, getAssetType, getCharactersByUuid, isCharacterUuid.

Editor exposes the bridge as `editor.selection` and constructs it in
its constructor. Three facades stay on Editor for the external callers:
  editor.publishSelect()    — actions/selectObject.ts, helper.ts
  editor.updateOutliner()   — actions/add{Object,Character,Shape}.ts
  editor.updateSelectedUI() — helper.ts
ControlPanelSceneObject reads `editor.selected` via a forwarding getter
that returns this.selection.selected.

The four near-identical "render_outliner + setOutlinerItems" snippets
that used to live in Editor.initialize / newScene / loadScene /
deleteObject collapse into one place: selection.refreshOutliner().

Dead code removed during the move:
  - outliner_feature_flag was hardcoded `true` (with `// TODO REMOVE`),
    making the false-branch fallback paths in updateSelectedUI /
    publishSelect unreachable. Field and all `if` branches dropped.
  - Editor.last_selected: passed by value to MouseControls (which
    immediately overwrites it with []), and helper.ts wrote to it but
    nothing read. Pure write-only dead state.
  - The `return 0` on a void-returning method that triggered the
    "Not all code paths return a value" typecheck error — gone with
    updateSelectedUI's body.
  - Unused AssetType / ClipGroup imports in editor.ts.

helper.ts updates:
  - removeTransformControls drops the dead last_selected write.
  - switchCameraView and deleteObject now write
    editor.selection.selected (instead of editor.selected) so the
    forwarding getter still surfaces the current value.

Net: editor.ts down to ~1074 LOC. Typecheck baseline drops by 1
(the void-return error is gone).
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The IDE for artists.

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ArtCraft

ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!

Show, Don't Tell: Advanced Crafting Features

Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.

Feature Demo + Explanation
Image to Location Video Placing virtual actors into physical environments establishes single-location consistency. You can film multiple shots within a room without having things disappear.
3D Image Compositing Video Use images (backdrops, foreground elements, props, etc.) in scenes with depth and blend them naturally together. Just a couple of images usually leads to great compositions.
2D Image Compositing Video Use images, background removal, layers, and simple drawing tools to precisely compose a scene.
Image to 3D Mesh Video It's almost impossible to lay out complicated objects or block complicated scenes; turning images into 3D helps position elements exactingly and intentionally.
Character Posing Video You can dynamically pose your characters to achieve the precise character, scene, and camera blocking before calling "action".
Scene Blocking w/ Kit Bashing Video Use 3D asset kits to precisely block out your scene: get the correct angles, object positions, and rich depth layering you can't with text prompting.
Character Identity Transfer Video Use mannequins as simple 3D ControlNets for posing any character.
Background Removal Video Remove backgrounds from images to make them useful in 2D or 3D compositing. They can be props, layers, or backdrops.
Mixed Asset Crafting Video You can use image cutouts, worlds, and simple 3D meshes all together to precisely and intentionally lay out your scenes.
Scene Blocking (preview coming soon)
Canvas Editing (preview coming soon)
Scene Relighting (preview coming soon)

Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.

Quick and Easy Prompting

We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.

Feature Demo + Explanation
Text to Image Video Text prompt over a dozen different image models.
Image Editing Video Edit with Nano Banana Pro and GPT Image 1.5.
Image Editing Video Use inpainting, drawing, masking, etc. to edit images.
Image to Video Video Image to video with lots of different options and controls.
Image Inpainting (preview coming soon)
Image Ingredients (preview coming soon)

Models and Providers Supported within Artcraft

Provider Features
Artcraft Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3
Grok Grok Imagine, Grok Video
Midjourney Image Gen (all versions)
Sora Sora 1, Sora 2, GPT-Image-1
WorldLabs Marble (Gaussian Splat World Generation)

We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).

We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.

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Documentation

Languages
Rust 59.4%
TypeScript 39.3%
JavaScript 0.7%
Python 0.3%
CSS 0.2%
Other 0.1%