Wire up the new omni_gen mesh + splat endpoints in the frontend and add two new create pages that mirror the existing Create Image / Create Video flow. Backend was already shipped; this is frontend-only. API layer (libs/api, libs/omni-gen): - OmniGenApi: add mesh + splat request/response/model-info types and the six new methods (models/cost/generate for mesh and splat) - Add useOmniGenMeshModels / useOmniGenSplatModels session-cached model hooks Pages (apps/artcraft-webapp): - New /create-object (3D Object) and /create-world (3D World) page trios (page + zustand store + generate/poll api), cloned from create-image - Capability-gated controls per selected model: mesh output type, polygon type, geometry/texture quality, face count, PBR + texture toggles, multi-view (front/back/left/right) and mesh-file inputs; splat panorama + disable-recaption toggles and reference video - Add useMeshCostEstimate / useSplatCostEstimate credit hooks - Register routes in app.tsx and add "3D Object" / "3D World" sidebar entries Shared generation feed (libs/components/generation-list + webapp gallery): - Teach useGenerationJobs the object_generation / splat_generation inference categories, surfaced as the "dimensional" media class - Render 3D result cards from the media file's cover image / screenshot - useGalleryData: optional model-id filter so the object and world feeds only show their own generations - Widen InProgressJob / FailedJob / PendingCard / RecreateSlotContext media class to include "dimensional" Clicking a 3D card opens the existing Viewer3D lightbox (already handles .glb meshes and .spz splats). No backend changes.
The IDE for artists.
ArtCraft
ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!
Show, Don't Tell: Advanced Crafting Features
Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.
Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.
Quick and Easy Prompting
We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.
Models and Providers Supported within Artcraft
| Provider | Features |
|---|---|
| Artcraft | Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3 |
| Grok | Grok Imagine, Grok Video |
| Midjourney | Image Gen (all versions) |
| Sora | Sora 1, Sora 2, GPT-Image-1 |
| WorldLabs | Marble (Gaussian Splat World Generation) |
We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).
We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.
Downloads
- Visit our website for the stable Windows and MacOS releases
- Or you can grab a more recent Windows and MacOS build directly
- Linux requires building from source for now
