Bulk-copies the rest of the engine cluster into the lib with the
adapter wiring that makes editor.ts platform-agnostic:
Lib gains:
- engine/{scene, save_manager, helper, scene_manager_api,
keybinds_controls, keymap, editor}.ts
- engine/editor/SelectionBridge.ts
- engine/editor/actions/{Color, Create, Delete, Lock, Transform,
Visibility}Action.ts + snapshots.ts
- engine/EditorState/* (full JSON serialization schema)
Editor constructor signature change (lib-side only):
- Now takes a PageSceneAdapter parameter and exposes it as
`editor.adapter` for subsystems that need platform-supplied
capabilities (scene's fetchAsset/getMediaUrlByToken,
save_manager's saveSceneState/loadSceneState).
- Drops `~/signals` imports: signalScene calls now route through
adapter.onSceneTitleChange, authentication.userInfo via
adapter.getCurrentUserToken, and the loadingBarData/IsShowing
signals are dropped (the same UX is driven by EditorLoaderEvent
via the bus).
- Drops `~/Classes/ApiManager.MediaUploadApi` import + media_upload
field — unused inside the engine; uploads happen via
adapter.uploadAsset at the call sites.
- Deletes the api_manager + APIManager dependency entirely; SaveManager
now reads saveSceneState/loadSceneState callbacks directly off
adapter.saveScene/loadScene.
Scene gains:
- SceneDeps.fetchAsset(url) — replaces `LoadWithoutCors` from
@storyteller/tauri-api at the load_glb_wrapped_no_cors and
load_splat_wrapped_no_cors call sites.
- SceneDeps.getMediaUrlByToken(token) — replaces `mediaFilesApi
.GetMediaFileByToken` at the four getMediaURL call sites.
- Drops MediaFilesApi field; the scene class no longer imports
`@storyteller/api`.
Adapter interface gains:
- getMediaUrlByToken(token: string): Promise<string>
tsconfig.lib.json relaxes:
- noEmitOnError: false (so the dist still emits for the apps shims
to resolve through it, while the pre-existing material/texture +
glb-as-unknown errors that already lived in apps's engine surface
are tolerated)
- strictNullChecks/noImplicitAny/noUnusedLocals: false (same
motivation -- the engine code wasn't authored under these strict
flags; tightening them is a future cleanup)
Apps copies still in place; they still compile against their own
files. The lib's copies are the new canonical source the apps
shims will eventually resolve through. Final integration step
(shimming apps editor.ts/scene.ts/etc to lib + wiring adapter
through EngineProvider + building the new artcraft wrapper) is
the next checkpoint.
Verified: artcraft typecheck still at 124-error baseline.
The IDE for artists.
ArtCraft
ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!
Show, Don't Tell: Advanced Crafting Features
Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.
Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.
Quick and Easy Prompting
We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.
Models and Providers Supported within Artcraft
| Provider | Features |
|---|---|
| Artcraft | Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3 |
| Grok | Grok Imagine, Grok Video |
| Midjourney | Image Gen (all versions) |
| Sora | Sora 1, Sora 2, GPT-Image-1 |
| WorldLabs | Marble (Gaussian Splat World Generation) |
We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).
We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.
Downloads
- Visit our website for the stable Windows and MacOS releases
- Or you can grab a more recent Windows and MacOS build directly
- Linux requires building from source for now
