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Changing textures in the point_cloud_renderer GLSL to be either index 0 or 1 (pointCloudTexture0 or pointCloudTexture1, each corresponding to a camera) to the opposite of the skip block in the loop on line 611 will show a perfect shaded image from the non-skipped camera. This suggests that both cameras are sending texture and color data. However... Trying to do a linear combination from non-skipped color data is WEIRD though, and not as I'd expect.
Storyteller
A startup, by Brandon Thomas.
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