Rapid tab switches, applyJson during a loadScene, or remounting the
editor while assets are still downloading could all let stale promises
land on a fresh scene — adding ghost objects, dismissing the new
load's spinner, or worse, writing a partially-loaded scene back into
the host cache.
Each load now mints a LoadTicket + AbortController captured in the
closure of every per-asset task:
- SaveManager.startLoad cancels any previous in-flight load when a new
one begins; Editor.unmountEngine calls cancelCurrentLoad.
- loadCache / loadScene / loadFromJson check ticket.cancelled at every
await boundary (after batch URL resolve, after Promise.allSettled,
after the loadSceneState fetch) and bail without mutating the scene.
- loadCache / loadScene now return { applied: boolean } so callers
(Editor.initialize's onloadCallback, applyJson) can avoid flipping
_isEngineDataLoaded for a load that was superseded.
- adapter.fetchAsset widened to accept init?.signal; scene.ts threads
it through loadGlb/SplatWithPlaceholder → load_*_wrapped_no_cors so
in-flight GLB/SPZ downloads actually terminate on cancellation
instead of finishing in the background. Bandwidth saving, not
correctness — the ticket guard alone is enough for correctness.
- Aborted fetches no longer toast "Failed to load 3D asset" — those
are us cancelling, not real failures.
Desktop adapter inherits the wider fetchAsset signature for free
(narrower implementation assignable to wider interface). Commit 4
will forward the signal into the Tauri FetchProxy.
The IDE for artists.
ArtCraft
ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!
Show, Don't Tell: Advanced Crafting Features
Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.
Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.
Quick and Easy Prompting
We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.
Models and Providers Supported within Artcraft
| Provider | Features |
|---|---|
| Artcraft | Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3 |
| Grok | Grok Imagine, Grok Video |
| Midjourney | Image Gen (all versions) |
| Sora | Sora 1, Sora 2, GPT-Image-1 |
| WorldLabs | Marble (Gaussian Splat World Generation) |
We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).
We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.
Downloads
- Visit our website for the stable Windows and MacOS releases
- Or you can grab a more recent Windows and MacOS build directly
- Linux requires building from source for now
