Tanish Manku 8af413f5a3 pagescene: cancel superseded loads with per-load tickets + AbortSignal
Rapid tab switches, applyJson during a loadScene, or remounting the
editor while assets are still downloading could all let stale promises
land on a fresh scene — adding ghost objects, dismissing the new
load's spinner, or worse, writing a partially-loaded scene back into
the host cache.

Each load now mints a LoadTicket + AbortController captured in the
closure of every per-asset task:
- SaveManager.startLoad cancels any previous in-flight load when a new
  one begins; Editor.unmountEngine calls cancelCurrentLoad.
- loadCache / loadScene / loadFromJson check ticket.cancelled at every
  await boundary (after batch URL resolve, after Promise.allSettled,
  after the loadSceneState fetch) and bail without mutating the scene.
- loadCache / loadScene now return { applied: boolean } so callers
  (Editor.initialize's onloadCallback, applyJson) can avoid flipping
  _isEngineDataLoaded for a load that was superseded.
- adapter.fetchAsset widened to accept init?.signal; scene.ts threads
  it through loadGlb/SplatWithPlaceholder → load_*_wrapped_no_cors so
  in-flight GLB/SPZ downloads actually terminate on cancellation
  instead of finishing in the background. Bandwidth saving, not
  correctness — the ticket guard alone is enough for correctness.
- Aborted fetches no longer toast "Failed to load 3D asset" — those
  are us cancelling, not real failures.

Desktop adapter inherits the wider fetchAsset signature for free
(narrower implementation assignable to wider interface). Commit 4
will forward the signal into the Tauri FetchProxy.
2026-05-14 11:20:39 -07:00
2026-05-08 20:06:09 -04:00
…
2026-05-08 12:49:15 -04:00
…
…

The IDE for artists.

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ArtCraft

ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!

Show, Don't Tell: Advanced Crafting Features

Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.

Feature Demo + Explanation
Image to Location Video Placing virtual actors into physical environments establishes single-location consistency. You can film multiple shots within a room without having things disappear.
3D Image Compositing Video Use images (backdrops, foreground elements, props, etc.) in scenes with depth and blend them naturally together. Just a couple of images usually leads to great compositions.
2D Image Compositing Video Use images, background removal, layers, and simple drawing tools to precisely compose a scene.
Image to 3D Mesh Video It's almost impossible to lay out complicated objects or block complicated scenes; turning images into 3D helps position elements exactingly and intentionally.
Character Posing Video You can dynamically pose your characters to achieve the precise character, scene, and camera blocking before calling "action".
Scene Blocking w/ Kit Bashing Video Use 3D asset kits to precisely block out your scene: get the correct angles, object positions, and rich depth layering you can't with text prompting.
Character Identity Transfer Video Use mannequins as simple 3D ControlNets for posing any character.
Background Removal Video Remove backgrounds from images to make them useful in 2D or 3D compositing. They can be props, layers, or backdrops.
Mixed Asset Crafting Video You can use image cutouts, worlds, and simple 3D meshes all together to precisely and intentionally lay out your scenes.
Scene Blocking (preview coming soon)
Canvas Editing (preview coming soon)
Scene Relighting (preview coming soon)

Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.

Quick and Easy Prompting

We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.

Feature Demo + Explanation
Text to Image Video Text prompt over a dozen different image models.
Image Editing Video Edit with Nano Banana Pro and GPT Image 1.5.
Image Editing Video Use inpainting, drawing, masking, etc. to edit images.
Image to Video Video Image to video with lots of different options and controls.
Image Inpainting (preview coming soon)
Image Ingredients (preview coming soon)

Models and Providers Supported within Artcraft

Provider Features
Artcraft Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3
Grok Grok Imagine, Grok Video
Midjourney Image Gen (all versions)
Sora Sora 1, Sora 2, GPT-Image-1
WorldLabs Marble (Gaussian Splat World Generation)

We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).

We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.

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Documentation

Languages
Rust 59.4%
TypeScript 39.3%
JavaScript 0.7%
Python 0.2%
Shell 0.2%
Other 0.2%