Now that every mutation site records explicitly through HistoryManager, SceneManager no longer needs to own an undo stack or reverse-engineer edits from per-mouseup scene-state diffs. Removed from SceneManager: - undoStack, undoIndex, lastSceneState, copiedObject is kept - undo, redo, dropRedoHistory methods - getSceneState, is_creation, is_deletion, is_userdata, is_transformation - add_creation_undostack, check_scene_for_updates - onMouseMove/onMouseClick/onKeyDown/onMouseDown/onMouseUp wrappers (no callers — pointer events now go canvas → useViewportPointer → mouse_controls directly) - attachEventListeners/detachEventListeners (already empty stubs) - Constructor params: devMode, updateOutliner, is_character (unused after the gut) - updateOutliner field — paste() refresh moved to keymap's paste handler Also: - engine/Commands.ts deleted — its CreationSceneItem / DeletionSceneItem / TransformSceneItem / UserDataSceneItem and supporting types are obsolete (HistoryManager owns its own entry factories). - useViewportPointer.onPointerUp reverts to mouse_controls.onMouseUp directly (the sceneManager indirection only existed to call check_scene_for_updates). - Editor.initialize drops attachEventListeners/detachEventListeners calls and the three trailing constructor args. scene_manager_api.ts: 477 → 265 LOC. SceneManagerAPI interface trims to what it actually does — object lifecycle (create/retrieve/delete/ update), selection, outliner rendering. Object Panel transform-input recording is the one remaining gap from the old diff path; tracked as a follow-up.
The IDE for artists.
ArtCraft
ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!
Show, Don't Tell: Advanced Crafting Features
Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.
Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.
Quick and Easy Prompting
We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.
Models and Providers Supported within Artcraft
| Provider | Features |
|---|---|
| Artcraft | Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3 |
| Grok | Grok Imagine, Grok Video |
| Midjourney | Image Gen (all versions) |
| Sora | Sora 1, Sora 2, GPT-Image-1 |
| WorldLabs | Marble (Gaussian Splat World Generation) |
We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).
We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.
Downloads
- Visit our website for the stable Windows and MacOS releases
- Or you can grab a more recent Windows and MacOS build directly
- Linux requires building from source for now
