Tanish Manku 3a8f44b0d1 artcraft: decouple PageScene EngineProvider from useTabStore
PageScene's engine lifecycle was previously tab-aware: EngineProvider
read tabStore.activeTabId to decide whether to construct or dispose
the Editor, and reached into tabStore.getTabData / updateTabData for
in-memory scene save+restore across tab switches. That hack predates
the post-Stage-A architecture; with the engine event bus + decoupled
Zustand store in place, we can drive the lifecycle from React's own
mount/unmount + a clean prop interface.

Changes:

- EngineProvider takes cacheJsonString + onSceneSerialized props
  instead of importing useTabStore. The construct branch fires once
  the three canvas DOM nodes are populated (sceneContainerEl,
  editorCanvasEl, camViewCanvasEl); the cleanup branch (returned from
  useEffect) snapshots the scene via save_manager.getSceneJson and
  hands the serialized JSON back through onSceneSerialized before
  unmountEngine. No knowledge of tabs.

- SceneContainer + EditorCanvas + CameraViewCanvas callback refs no
  longer drop the unmount-side null. Previously `if (node) { ... }`
  swallowed the null on canvas unmount, leaving stale DOM refs in the
  store and leaking the Editor. Now they pass null through, which
  drives the EngineProvider cleanup effect when the canvases unmount
  (e.g. on tab switch away from 3D).

- PageScene.tsx wraps the new prop interface: reads cacheJsonString
  from useTabStore.getTabData("3D") on render, supplies an
  onSceneSerialized that calls tabStore.updateTabData("3D", json).
  The tab integration moves up one layer; the engine itself is
  storage-agnostic and ready to drop into the @storyteller/ui-pagescene
  lib without modification.

- Deletes pose/CachedPoseLandmarker.ts and pose/CachedFilesetResolver.ts.
  These wrapped @mediapipe/tasks-vision but were fully orphaned (only
  referenced each other; no callers anywhere). FK + KinHelpers stay --
  bone manipulation is still in use, only the MediaPipe-driven pose
  detection is gone.
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The IDE for artists.

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ArtCraft

ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!

Show, Don't Tell: Advanced Crafting Features

Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.

Feature Demo + Explanation
Image to Location Video Placing virtual actors into physical environments establishes single-location consistency. You can film multiple shots within a room without having things disappear.
3D Image Compositing Video Use images (backdrops, foreground elements, props, etc.) in scenes with depth and blend them naturally together. Just a couple of images usually leads to great compositions.
2D Image Compositing Video Use images, background removal, layers, and simple drawing tools to precisely compose a scene.
Image to 3D Mesh Video It's almost impossible to lay out complicated objects or block complicated scenes; turning images into 3D helps position elements exactingly and intentionally.
Character Posing Video You can dynamically pose your characters to achieve the precise character, scene, and camera blocking before calling "action".
Scene Blocking w/ Kit Bashing Video Use 3D asset kits to precisely block out your scene: get the correct angles, object positions, and rich depth layering you can't with text prompting.
Character Identity Transfer Video Use mannequins as simple 3D ControlNets for posing any character.
Background Removal Video Remove backgrounds from images to make them useful in 2D or 3D compositing. They can be props, layers, or backdrops.
Mixed Asset Crafting Video You can use image cutouts, worlds, and simple 3D meshes all together to precisely and intentionally lay out your scenes.
Scene Blocking (preview coming soon)
Canvas Editing (preview coming soon)
Scene Relighting (preview coming soon)

Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.

Quick and Easy Prompting

We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.

Feature Demo + Explanation
Text to Image Video Text prompt over a dozen different image models.
Image Editing Video Edit with Nano Banana Pro and GPT Image 1.5.
Image Editing Video Use inpainting, drawing, masking, etc. to edit images.
Image to Video Video Image to video with lots of different options and controls.
Image Inpainting (preview coming soon)
Image Ingredients (preview coming soon)

Models and Providers Supported within Artcraft

Provider Features
Artcraft Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3
Grok Grok Imagine, Grok Video
Midjourney Image Gen (all versions)
Sora Sora 1, Sora 2, GPT-Image-1
WorldLabs Marble (Gaussian Splat World Generation)

We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).

We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.

Downloads

Documentation

Languages
Rust 59.4%
TypeScript 39.3%
JavaScript 0.7%
Python 0.2%
Shell 0.2%
Other 0.2%