Every recording site now constructs an action class and passes it to
record(). HistoryManager loses all per-kind methods, ctx/HistoryContext,
HistoryEntry, the wrap helper, the legacy entry factories, and the
pendingTransform field — down to a generic stack with one external
method (record) plus undo/redo.
editor.ts shrinks dramatically: the ~70-line inline HistoryContext
deps blob is gone, replaced by `new HistoryManager({ capacity: 64 })`
on its own. Gizmo onDraggingChanged now stores a TransformAction
between dragstart and dragend; commits and records via record(...) at
dragend. SelectionBridgeDeps drops recordLockChange — lock recording
moves to the Outliner call site via new LockAction(...).
Migration map:
- actions/addObject, addCharacter, addShape:
history.recordCreate(obj) → history.record(new CreateAction(editor, obj))
- editor.deleteObject:
history.recordDelete(obj) → history.record(new DeleteAction(editor, obj))
- editor.ts gizmo onDraggingChanged:
begin/endTransform → activeTransform: TransformAction with commit()
- keymap.ts paste:
history.recordCreate(obj) → history.record(new CreateAction(editor, obj))
- comps/Outliner/Outliner.tsx:
lock — new LockAction(selection, uuid, before, after)
visibility — new VisibilityAction(editor, uuid, before, after)
- ControlPanelSceneObject color picker:
history.recordSetColor(...) → history.record(new ColorAction(editor, uuid, before, after))
LockAction and VisibilityAction self-refresh the outliner after
apply/revert, matching the pattern CreateAction/DeleteAction already
use. HistoryManager has no global onReplay refresh hook — actions
that need UI sync handle it themselves.
The "adding a new action" test: a future "duplicate object" action is
just a new file under engine/editor/actions/DuplicateAction.ts
implementing UndoableAction. Zero edits to HistoryManager, zero edits
to editor.ts.
The IDE for artists.
ArtCraft
ArtCraft is the IDE for interactive AI image and video creation. We turn prompting into crafting, so your ideas become a form of tangible expression and computing. This is Adobe Photoshop for everyone, and we're giving away the source code!
Show, Don't Tell: Advanced Crafting Features
Text-to-image is great, but artists need control. It's important to know what your image will look like before you generate it, and it's vitally important to achieve consistency and repeatability.
Note: all of the above videos were generated for free with Grok Video; the cost to build this README was negligible.
Quick and Easy Prompting
We haven't abandoned text-to-asset generation for quick prototyping and ideation. We support every popular workflow in a first class fashion.
Models and Providers Supported within Artcraft
| Provider | Features |
|---|---|
| Artcraft | Nano Banana, Nano Banana Pro, GPT-Image-1 / 1.5, Seedance 1.0 Lite / 1.5 Pro / 2.0, Seedream 4 / 4.5, Flux 1.1 / Kontext, Veo 2 / 3 / 3.1, Kling 1.6 / 2.1 / 2.5 / 2.6, Sora 2 / Pro, Hunyuan 3d 2 / 3 |
| Grok | Grok Imagine, Grok Video |
| Midjourney | Image Gen (all versions) |
| Sora | Sora 1, Sora 2, GPT-Image-1 |
| WorldLabs | Marble (Gaussian Splat World Generation) |
We're going to be adding the following providers soon: Kling (via Kling website accounts), Google (via API keys), Runway (via website account), Luma (via website account).
We're potentially interested in adding other aggregators for those who already have subscriptions and credits at those providers, for example: OpenArt, FreePik, etc.
Downloads
- Visit our website for the stable Windows and MacOS releases
- Or you can grab a more recent Windows and MacOS build directly
- Linux requires building from source for now
