Brandon Thomas
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ebb4bcaf3d
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texture was actually easy, it's just not redrawing without input
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2020-04-13 04:44:45 -04:00 |
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Brandon Thomas
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5bd3f95bfa
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stringly typed binding. UGH. fixed
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2020-04-13 04:27:08 -04:00 |
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Brandon Thomas
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5c57a0aaa1
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wip (not working)
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2020-04-13 00:06:39 -04:00 |
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Brandon Thomas
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2a6378a687
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texture setup ... but is it working?
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2020-04-12 23:31:28 -04:00 |
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Brandon Thomas
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93d2110419
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square via ebo!
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2020-04-12 23:02:48 -04:00 |
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Brandon Thomas
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a56fe7b6b6
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now drawing with element array buffers!
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2020-04-12 22:59:33 -04:00 |
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Brandon Thomas
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fdc395ae54
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helper functions for stride and offset
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2020-04-12 22:29:35 -04:00 |
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Brandon Thomas
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1f21bb17d6
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got attribute pointers for stride!
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2020-04-12 22:22:39 -04:00 |
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Brandon Thomas
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9470d037d7
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color uniform
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2020-04-12 22:10:12 -04:00 |
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Brandon Thomas
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d7cc98b1ab
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try to line this up with open.gl tutorial
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2020-04-12 22:04:18 -04:00 |
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Brandon Thomas
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3ec973d123
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cleanup
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2020-04-12 21:31:56 -04:00 |
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Brandon Thomas
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0a62edafec
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now trying a mix of gl, glium, glfw
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2020-04-12 21:20:52 -04:00 |
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Brandon Thomas
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910b68617b
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unpack from captureprovider
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2020-04-12 20:44:27 -04:00 |
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Brandon Thomas
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5905830343
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I don't like 'unsafe impl Send' :( :( :(
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2020-04-11 03:46:27 -04:00 |
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Brandon Thomas
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220763d47f
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move the handwritten k4a wrappers out of the way
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2020-04-11 02:41:21 -04:00 |
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Brandon Thomas
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fce6e0f86f
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swapped glium for grr (no longer streaming frames!)
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2020-04-11 02:24:49 -04:00 |
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Brandon Thomas
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e681eeff76
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move glium stuff, going to try grr
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2020-04-11 02:13:47 -04:00 |
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Brandon Thomas
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4fc0363a62
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small refactor, comment
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2020-04-11 01:41:37 -04:00 |
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Brandon Thomas
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0107483c82
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minor cleanup
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2020-04-06 01:54:31 -04:00 |
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Brandon Thomas
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b807346714
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offload processing onto acquisition thread (needs cleanup!)
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2020-04-06 01:49:51 -04:00 |
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Brandon Thomas
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58c72b24c3
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smaller critical section, but didn't fix lag
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2020-04-05 22:46:19 -04:00 |
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Brandon Thomas
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3ce5d4d871
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optimize imports
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2020-04-05 22:24:29 -04:00 |
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Brandon Thomas
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5c6f5b019d
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streams image, but grossly suboptimal (<<1 FPS)
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2020-04-05 22:21:38 -04:00 |
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Brandon Thomas
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22fc554ea1
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cleanup
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2020-04-05 21:52:19 -04:00 |
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Brandon Thomas
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3c59597309
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I got a kinect frame into OpenGL!
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2020-04-05 03:52:59 -04:00 |
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Brandon Thomas
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ae4dd1f536
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image loads, but is probably wrong byte depth
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2020-04-05 03:48:33 -04:00 |
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Brandon Thomas
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783b92aaed
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compiles, but fails at runtime for wrong image format
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2020-04-05 03:27:55 -04:00 |
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Brandon Thomas
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8364d000f5
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Switch textures in OpenGL/Glium
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2020-04-05 02:36:42 -04:00 |
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Brandon Thomas
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1ed32ff356
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display depth image
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2020-04-04 04:19:37 -04:00 |
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Brandon Thomas
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ed811d031c
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read images from the sensor
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2020-04-04 04:14:32 -04:00 |
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Brandon Thomas
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19dbab3a05
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obtain capture
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2020-04-04 03:48:44 -04:00 |
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Brandon Thomas
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40aa93c46b
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Now we can start and stop the cameras
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2020-04-04 03:33:42 -04:00 |
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Brandon Thomas
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f859b9dd74
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start writing wrappers for k4a-sys
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2020-04-03 23:16:09 -04:00 |
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Brandon Thomas
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04f3c36201
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Lo! A new library appears on the horizon: k4a-sys
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2020-04-03 00:51:21 -04:00 |
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Brandon Thomas
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f1351dbf49
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and even the segfaults went away
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2020-03-28 05:47:42 -04:00 |
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Brandon Thomas
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99bc74cb73
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Over time, the pointers started to look right
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2020-03-28 05:34:38 -04:00 |
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Brandon Thomas
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0f37d06b99
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Properly "000513594512" without a NUL terminal.
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2020-03-28 04:45:52 -04:00 |
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Brandon Thomas
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bb6a0e6692
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And that's how we discovered 000513594512 (extra byte)
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2020-03-28 04:40:44 -04:00 |
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Brandon Thomas
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2ed9758cbb
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And it told us serial size: 13.
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2020-03-28 04:34:55 -04:00 |
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Brandon Thomas
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babcdb10d3
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The answer was correct pointer use!
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2020-03-28 04:07:05 -04:00 |
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Brandon Thomas
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4a24ea8b11
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but it was hard to read from and close them.
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2020-03-28 03:59:02 -04:00 |
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Brandon Thomas
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63e850e824
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and we found we could open devices
(But not close them)
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2020-03-28 03:13:13 -04:00 |
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Brandon Thomas
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96615927cd
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At first we could call libk4a
(And this actually does work! I tried!)
```
hello world
Device count: 1
```
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2020-03-28 02:32:13 -04:00 |
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Brandon Thomas
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cf8580dce9
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Once upon a time
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2020-03-28 01:51:32 -04:00 |
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