Tabs/ Anime and Cartoons
- merge original character and animation into 1 tab
- duplicate the Character + Animation combo tab because
- we have anime & cartoon, 2 different types of character&animation
combos
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Co-authored-by: wil <wil@storyteller.ai>
as surfaced by sugar, the objects are uploaded and loaded properly in
the library, but they are not tagged properly to go into the
scene/timeline, now they are
Co-authored-by: wil <wil@storyteller.ai>
- Rebased to take the filter object from bombay
- New Object Upload Tab available in Film Set Tab and Object Tab
- Character Tab now uses the generic uploader because previewing and
taking a snapshot of a character is too much of a code challenge atm.
- added the dev-only feature tag, expressions uploads is now dev-only
- went over acceptable file types and took out refreshed all the upload
tabs
- realign the code so all upload tabs uses the exact same logic,
interfaces, and code structure, for better legibility
this PR eliminates:
https://github.com/storytold/GottaGoFast/pull/600https://github.com/storytold/GottaGoFast/pull/598
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Co-authored-by: wil <wil@storyteller.ai>
**main changes:**
- every tab now has search for featured/mine (sets, character,
animation, facial expression, objects, image panels)
- all are under the same posthog feature flag
- I've tested all tabs myself it shouldn't have any problems, except
expressions which filter engine categories is returning nothing (but
isn't that important, can be fixed later, since we only have a few
expressions currently and it's dev only)
**other small changes:**
- loading title font weight change
- typo and leading fixes
@bflatastic please be mindful that all the components in the reusable
folder are/could-be/should-be reused in different components, which
means, if a signal is needed, their parent component has to load that
signal and pass it on to them, otherwise the component wont be reusable
anymore
Co-authored-by: wil <wil@storyteller.ai>
Tabs Improvements:
- refactor tabs so no more race condition revolving unneccessary signals
- clean up signals
- refactor upload modal movement to be non-signaled and generalized for
more files types
- better naming for files and components, better error handling, eslint
type any fix
- upload file screen can use less state rerenders and better error
messages
Object Uploader
- adapt the old object upload modal with 3d object preview into the
updated best version of upload modal
- preview loader code improvements, better flow and organization
Sets Tab:
- create a set tab, it currently show objects
- hide it behind a FeatureFlag
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Co-authored-by: wil <wil@storyteller.ai>
the original code was here.
https://github.com/storytold/GottaGoFast/pull/550
- this branch had it squashed and rebased against the current main
- in addition "new scene via remix" now calls upon the engine to load
the scene directly, hence, no jump leave alert
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Co-authored-by: wil <wil@storyteller.ai>
take away the conditional expression track for now so then the plumbing
of animation and expression data doesn't break the loading of animation
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Co-authored-by: wil <wil@storyteller.ai>
switch to using map index incase we output the same asset twice,
resulting in duplicated media tokens, which confuses react
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Co-authored-by: wil <wil@storyteller.ai>
QOL Panel Changes
The style name is shown when rendering a movie, missing title due to
issues with the API.
The progress bar moves to 0 to 40 then 100, but this is still fake.
Added Animation Type to the Characters so they would not show
expressions unless they had it.
ROKO and Storygirl need their metadata updated for this. TEAM TESTING
ONLY Will have this metadata.
Changed Expression to Facial Expression.
Changed Lip Sync to Vocals / Speech
Changed Copy to reflect Timeline Track Changes.
I removed the Mannequins since they do not work well with the scenes.
- add functions in API manager to use the search API
- adds search field to object tab, it searches through featured/mine objects depending on which tab you are on
- this feature is hid behind a feature flag until we have a proper design and solution to handling assets
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Co-authored-by: wil <wil@storyteller.ai>
> i have read the code of
[PR477](https://github.com/storytold/GottaGoFast/pull/477
), the things that were done to the editor is already in our code, so
the lipsync part should be fixed. However, the ui updates are not, this
branch is too old and we must not merge it, although it says no conflict
but when i pulled it to my local, i realize will override some editor
code that we probably don't want to override.
only the ui updates to the toggles are now brought forward here in this
PR
Co-authored-by: wil <wil@storyteller.ai>
- Gravatar is cover by a spinner, the broken image icon is now never
visible
- the My Profile buttons is now an <a> tag, it is now possible to right
click and open My Profile on a new tab and not lose the scene.
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Co-authored-by: wil <wil@storyteller.ai>
- success toast default to last for 10 seconds instead of a minute
- pop toast regarding polling movie and audio only when it's called by
job completion
- polling movie/audio functions now has a promise return to give
information to its invoker
Co-authored-by: wil <wil@storyteller.ai>
This is fix to =: When you log off and get on another account, it
continues to load the audio/movies from the previous account that you
just logged out from. It seems to be limited only to audio and movie
list; scenes, characters, animations and expressions seem fine. This bug
is currently present on production.
Co-authored-by: wil <wil@storyteller.ai>