save / restore camera data

This commit is contained in:
bflatastic committed 2025-04-12 13:15:26 +07:00
1 parent 8d857b8a5d
commit f13a58b4e0
1 file changed
+45
@@ -11,6 +11,8 @@ import {
} from "../signals";
import Editor from "./editor";
import { getArtStyle } from "~/enums";
import { cameras, selectedCameraId, Camera } from "../signals/camera";
export type EditorInitializeConfig = {
sceneToken: string;
};
@@ -98,6 +100,16 @@ export class SaveManager {
);
const timeline_json = await proxyTimeline.saveToJson();
// Save all cameras data
const camerasData = cameras.value.map((cam: Camera) => ({
id: cam.id,
label: cam.label,
focalLength: cam.focalLength,
position: cam.position,
rotation: cam.rotation,
lookAt: cam.lookAt,
}));
const save_data = {
version: this.editor.version,
scene: scene_json,
@@ -108,6 +120,9 @@ export class SaveManager {
position: this.editor.camera?.position,
rotation: this.editor.camera?.rotation,
},
// Add cameras array and selected camera
cameras: camerasData,
selectedCameraId: selectedCameraId.value,
};
// take json scene and figure out checksum
const jsonString = JSON.stringify(save_data);
@@ -146,6 +161,16 @@ export class SaveManager {
);
const timeline_json = await proxyTimeline.saveToJson();
// Save all cameras data
const camerasData = cameras.value.map((cam: Camera) => ({
id: cam.id,
label: cam.label,
focalLength: cam.focalLength,
position: cam.position,
rotation: cam.rotation,
lookAt: cam.lookAt,
}));
const save_data = {
version: this.editor.version,
scene: scene_json,
@@ -156,6 +181,9 @@ export class SaveManager {
position: this.editor.camera?.position,
rotation: this.editor.camera?.rotation,
},
// Add cameras array and selected camera
cameras: camerasData,
selectedCameraId: selectedCameraId.value,
};
// TODO turn scene information into and object ...
@@ -218,6 +246,23 @@ export class SaveManager {
this.editor.camera.rotation.copy(camera_rotation);
}
// Restore cameras data
if (scene_json.cameras) {
cameras.value = scene_json.cameras.map((cam: Camera) => ({
id: cam.id,
label: cam.label,
focalLength: cam.focalLength,
position: cam.position,
rotation: cam.rotation,
lookAt: cam.lookAt,
}));
}
// Restore selected camera
if (scene_json.selectedCameraId) {
selectedCameraId.value = scene_json.selectedCameraId;
}
// For Remixing Scenes.
// this calls the signal function to propagate the data to the UI
restoreSceneGenerationMetadata(scene_json);