Writing the timeline object and testing it

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Michael Chung committed 2024-03-21 16:41:55 -04:00
1 parent 865894bb63
commit efc8bc8814
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var Clip = /** @class */ (function () {
function Clip(name, startOffset, lengthOfClip) {
this.startOffset = startOffset;
this.lengthOfClip = lengthOfClip;
this.name = name;
this.timerID = null;
this.scrubberEndingPosition = 100;
}
Clip.prototype.play = function () {
return __awaiter(this, void 0, void 0, function () {
var _this = this;
return __generator(this, function (_a) {
console.log("Playing ".concat(this.name));
this.timerID = setInterval(function () { return __awaiter(_this, void 0, void 0, function () {
return __generator(this, function (_a) {
console.log("Running async ".concat(this.name));
this.stop();
return [2 /*return*/];
});
}); }, this.lengthOfClip);
return [2 /*return*/];
});
});
};
Clip.prototype.stop = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
clearInterval(this.timerID);
console.log("Stopping ".concat(this.name));
return [2 /*return*/];
});
});
};
return Clip;
}());
var API = /** @class */ (function () {
function API() {
this.timelineItems = [];
this.timerID = null;
this.timeLineLimit = 1000 * 10;
}
API.prototype.addPlayableClip = function (clip) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
this.timelineItems.push(clip);
return [2 /*return*/];
});
});
};
API.prototype.start = function () {
return __awaiter(this, void 0, void 0, function () {
var start, updateInterval, timerID;
var _this = this;
return __generator(this, function (_a) {
start = 0;
updateInterval = 100;
timerID = setInterval(function () { return __awaiter(_this, void 0, void 0, function () {
var _loop_1, this_1, _i, _a, element;
return __generator(this, function (_b) {
console.log("Current Time:".concat(start));
_loop_1 = function (element) {
if (element.startOffset >= start) {
element.play();
// remove the element
this_1.timelineItems = this_1.timelineItems.filter(function (item) { return item !== element; });
}
};
this_1 = this;
// get last updated time when stopped
for (_i = 0, _a = this.timelineItems; _i < _a.length; _i++) {
element = _a[_i];
_loop_1(element);
}
if (start == this.timeLineLimit || this.timelineItems.length == 0) {
this.stop();
}
start += updateInterval;
return [2 /*return*/];
});
}); }, updateInterval);
this.timerID = timerID;
return [2 /*return*/];
});
});
};
API.prototype.stop = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
console.log("Stopping Timeline");
clearInterval(this.timerID);
return [2 /*return*/];
});
});
};
return API;
}());
// How much timeline precision we have
var percision = 100;
// Visual verification tests.
function CheckIfBasicClipWorks() {
var api = new API();
api.addPlayableClip(new Clip("clip1", 0, 1000));
api.start();
}
function CheckIfBasicClipWorks3SecondsAfterTimelineStops() {
var api = new API();
api.addPlayableClip(new Clip("clip1", 0, 10000));
api.start();
}
function CheckIfTwoClipsAtTheSameTimeWorks() {
var api = new API();
api.addPlayableClip(new Clip("clip1", 0, 1000));
api.start();
}
function CheckIfTwoClipsOneAfterAnotherWorks() {
var api = new API();
api.addPlayableClip(new Clip("clip1", 0, 1000));
api.addPlayableClip(new Clip("clip2", 0, 2000));
api.start();
}
function CheckIfTimeLineStopBeforeClipPlays() {
var _this = this;
var api = new API();
api.addPlayableClip(new Clip("clip3", 0, 1000));
api.start();
setInterval(function () { return __awaiter(_this, void 0, void 0, function () {
return __generator(this, function (_a) {
api.stop();
return [2 /*return*/];
});
}); }, 1100);
console.log("Stopped");
}
function CheckIfTimeLineStartAfterClipPlays() {
var _this = this;
var api = new API();
api.addPlayableClip(new Clip("clip3", 0, 1000));
api.start();
setInterval(function () { return __awaiter(_this, void 0, void 0, function () {
return __generator(this, function (_a) {
api.stop();
return [2 /*return*/];
});
}); }, 500);
console.log("Stopped");
}
function CheckIfClipsPlayAllTogetherConcurrently() {
var api = new API();
api.addPlayableClip(new Clip("clip1", 0, 1000));
api.addPlayableClip(new Clip("clip2", 0, 1000));
api.addPlayableClip(new Clip("clip3", 0, 1000));
api.addPlayableClip(new Clip("clip4", 0, 1000));
api.start();
}
function CheckIfClipsPlayAllTogether() {
var api = new API();
api.addPlayableClip(new Clip("clip1", 0, 1000));
api.addPlayableClip(new Clip("clip2", 0, 1000));
api.addPlayableClip(new Clip("clip3", 0, 1000));
api.addPlayableClip(new Clip("clip4", 0, 1000));
api.start();
}
CheckIfBasicClipWorks();
// CheckIfTwoClipsAtTheSameTimeWorks()
// CheckIfTwoClipsOneAfterAnotherWorks()
// CheckIfTimeLineStopBeforeClipPlays()
// CheckIfTimeLineStartAfterClipPlays()
// CheckIfClipsPlayAllTogetherConcurrently()
// CheckIfClipsPlayAllTogether()
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// Write unsubcribe and run the remainder of the clip tech.
class Clip {
name: string
startOffset: number
timerID: NodeJS.Timeout | null
lengthOfClip: number
scrubberEndingPosition: number
constructor(name: string, startOffset: number, lengthOfClip: number,unsubscribe) {
this.startOffset = startOffset
this.lengthOfClip = lengthOfClip
this.name = name
this.timerID = null
this.scrubberEndingPosition = 100
}
async play(): Promise<void> {
console.log(`Playing ${this.name}`)
this.timerID = setInterval(async () => {
console.log(`Running async ${this.name}`)
this.stop()
}, this.lengthOfClip)
}
async stop(): Promise<void> {
clearInterval(this.timerID!)
console.log(`Stopping ${this.name}`)
}
}
class API {
timelineItems: Clip[]
timerID: NodeJS.Timeout | null
timeLineLimit: number
runningClips: Clip[]
constructor() {
this.timelineItems = []
this.timerID = null
this.timeLineLimit = 1000 * 10
this.runningClips = []
}
async addPlayableClip(clip: Clip): Promise<void> {
this.timelineItems.push(clip)
}
async start(): Promise<void> {
let start = 0
const updateInterval = 100
const timerID = setInterval(async () => {
console.log(`Current Time:${start}`)
// get last updated time when stopped
for (const element of this.timelineItems) {
if (element.startOffset >= start) {
element.play()
// remove the element
this.timelineItems = this.timelineItems.filter(item => item !== element)
}
}
if (start == this.timeLineLimit || this.timelineItems.length == 0) {
this.stop()
}
start += updateInterval
}, updateInterval)
this.timerID = timerID
}
async stop(): Promise<void> {
console.log(`Stopping Timeline`)
clearInterval(this.timerID!)
}
}
// How much timeline precision we have
const percision = 100
// Visual verification tests.
function CheckIfBasicClipWorks() {
const api = new API()
api.addPlayableClip(new Clip("clip1", 0, 1000))
api.start()
}
function CheckIfBasicClipWorks3SecondsAfterTimelineStops() {
const api = new API()
api.addPlayableClip(new Clip("clip1", 0, 10000))
api.start()
}
function CheckIfTwoClipsAtTheSameTimeWorks() {
const api = new API()
api.addPlayableClip(new Clip("clip1", 0, 1000))
api.start()
}
function CheckIfTwoClipsOneAfterAnotherWorks() {
const api = new API()
api.addPlayableClip(new Clip("clip1", 0, 1000))
api.addPlayableClip(new Clip("clip2", 0, 2000))
api.start()
}
function CheckIfTimeLineStopBeforeClipPlays() {
const api = new API()
api.addPlayableClip(new Clip("clip3",0,1000))
api.start()
setInterval(async ()=> {
api.stop()
},1100)
console.log("Stopped")
}
function CheckIfTimeLineStartAfterClipPlays() {
const api = new API()
api.addPlayableClip(new Clip("clip3",0,1000))
api.start()
setInterval(async ()=> {
api.stop()
},500)
console.log("Stopped")
}
function CheckIfClipsPlayAllTogetherConcurrently() {
const api = new API()
api.addPlayableClip(new Clip("clip1",0,1000))
api.addPlayableClip(new Clip("clip2",0,1000))
api.addPlayableClip(new Clip("clip3",0,1000))
api.addPlayableClip(new Clip("clip4",0,1000))
api.start()
}
function CheckIfClipsPlayAllTogether() {
const api = new API()
api.addPlayableClip(new Clip("clip1",0,1000))
api.addPlayableClip(new Clip("clip2",0,1000))
api.addPlayableClip(new Clip("clip3",0,1000))
api.addPlayableClip(new Clip("clip4",0,1000))
api.start()
}
CheckIfBasicClipWorks()
// CheckIfTwoClipsAtTheSameTimeWorks()
// CheckIfTwoClipsOneAfterAnotherWorks()
// CheckIfTimeLineStopBeforeClipPlays()
// CheckIfTimeLineStartAfterClipPlays()
// CheckIfClipsPlayAllTogetherConcurrently()
// CheckIfClipsPlayAllTogether()