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name file based on type
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1 file changed
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+18
-2
@@ -69,8 +69,11 @@ pub async fn process_job(args: BvhToWorkflowJobArgs<'_>) -> Result<JobSuccessRes
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info!("Download media for conversion...");
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let asset_filename = get_asset_filename(&media_file)
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.ok_or(ProcessSingleJobError::Other(anyhow!("media_file has the wrong file type")))?;
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let original_media_upload_fs_path = {
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let original_media_file_fs_path = work_temp_dir.path().join("original.bvh");
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let original_media_file_fs_path = work_temp_dir.path().join(asset_filename);
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let media_file_bucket_path = MediaFileBucketPath::from_object_hash(
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&media_file.public_bucket_directory_hash,
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@@ -79,7 +82,9 @@ pub async fn process_job(args: BvhToWorkflowJobArgs<'_>) -> Result<JobSuccessRes
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let bucket_object_path = media_file_bucket_path.to_full_object_pathbuf();
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info!("Downloading media to bucket path: {:?}", &bucket_object_path);
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info!("Downloading media to bucket path: {:?} to filesystem path: {:?}",
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&bucket_object_path,
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&original_media_file_fs_path);
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maybe_download_file_from_bucket(MaybeDownloadArgs {
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name_or_description_of_file: "media upload (original file)",
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@@ -282,6 +287,17 @@ pub async fn process_job(args: BvhToWorkflowJobArgs<'_>) -> Result<JobSuccessRes
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})
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}
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/// Storyteller Engine uses the file extension to determine engine behavior,
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/// so this is essential to map correctly.
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fn get_asset_filename(media_file: &&MediaFileForInference) -> Option<&'static str> {
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match media_file.media_type {
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MediaFileType::Bvh => Some("original.bvh"),
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MediaFileType::Glb => Some("original.scn.gltf"), // TODO(bt): Is the extension "gltf" for "glb" ??
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MediaFileType::SceneRon => Some("original.scn.ron"),
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_ => None,
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}
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}
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#[derive(Deserialize, Default)]
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struct FileMetadata {
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pub duration_millis: Option<u64>,
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