List scene file extensions for Bevy engine

This commit is contained in:
Brandon Thomas committed 2024-03-20 17:44:23 -04:00
1 parent d82266eaa8
commit dbdbe5e604
1 file changed
+14
@@ -55,6 +55,9 @@ pub struct MediaFileInfo {
/// This is mostly used for Bevy engine files.
pub maybe_media_subtype: Option<MediaFileSubtype>,
/// Extension for the engine to load over remote:// URLs.
pub maybe_engine_extension: Option<String>,
/// If the file was generated as part of a batch, this is the token for the batch.
pub maybe_batch_token: Option<BatchGenerationToken>,
@@ -268,6 +271,15 @@ async fn modern_media_file_lookup(
)
};
// NB: Some engine pages will need to know the engine extension to load the file.
let maybe_engine_extension = match result.media_type {
MediaFileType::Bvh => Some(".bvh".to_string()),
MediaFileType::Glb => Some(".glb".to_string()),
MediaFileType::Gltf => Some(".gltf".to_string()),
MediaFileType::SceneRon => Some(".scn.ron".to_string()),
_ => None,
};
Ok(GetMediaFileSuccessResponse {
success: true,
media_file: MediaFileInfo {
@@ -275,6 +287,7 @@ async fn modern_media_file_lookup(
media_type: result.media_type,
media_class: result.media_class,
maybe_media_subtype: result.maybe_media_subtype,
maybe_engine_extension,
maybe_batch_token: result.maybe_batch_token,
public_bucket_path,
maybe_text_transcript: result.maybe_text_transcript,
@@ -364,6 +377,7 @@ async fn emulate_media_file_with_legacy_tts_result_lookup(
media_type: MediaFileType::Audio, // NB: Always audio
media_class: MediaFileClass::Audio, // NB: Always audio
maybe_media_subtype: None,
maybe_engine_extension: None,
maybe_batch_token: None,
public_bucket_path,
maybe_model_weight_info: Some(GetMediaFileModelInfo {