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Editor: Create new methods to start/stop render loops
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1 parent
95773c1c23
commit
cf235ecbe8
1 file changed
+35
-7
@@ -197,6 +197,10 @@ class Editor {
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processingHasFailed: boolean;
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stats: Stats;
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// Allows us to cancel the queued render
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private renderEventToken: number;
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private shouldRender: boolean;
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constructor() {
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this.processingHasFailed = false;
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console.log(
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@@ -256,6 +260,8 @@ class Editor {
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this.lastFrameTime = 0;
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this.last_selected_sum = 0;
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this.selectedCanvas = false;
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this.renderEventToken = -1;
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this.shouldRender = true;
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// Audio Engine Test.
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this.render_camera_aspect_ratio = CameraAspectRatio.HORIZONTAL_3_2;
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@@ -645,7 +651,7 @@ class Editor {
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// Creates the main update loop.
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//this.renderer.setAnimationLoop(this.updateLoop.bind(this));
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this.updateLoop();
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this.startRenderLoop();
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if (!this.utils.isEmpty(sceneToken)) {
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this.loadScene(sceneToken);
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@@ -1155,10 +1161,10 @@ class Editor {
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: this.render_camera_aspect_ratio === meraAspectRatio.VERTICAL_9_16
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? 576
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: this.render_camera_aspect_ratio ===
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meraAspectRatio.HORIZONTAL_3_2
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meraAspectRatio.HORIZONTAL_3_2
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? 900
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: this.render_camera_aspect_ratio ===
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meraAspectRatio.VERTICAL_2_3
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meraAspectRatio.VERTICAL_2_3
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? 600
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: 1000;
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const height =
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@@ -1167,10 +1173,10 @@ class Editor {
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: this.render_camera_aspect_ratio === meraAspectRatio.VERTICAL_9_16
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? 1024
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: this.render_camera_aspect_ratio ===
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meraAspectRatio.HORIZONTAL_3_2
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meraAspectRatio.HORIZONTAL_3_2
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? 600
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: this.render_camera_aspect_ratio ===
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meraAspectRatio.VERTICAL_2_3
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meraAspectRatio.VERTICAL_2_3
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? 900
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: 1000;
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@@ -1377,10 +1383,15 @@ class Editor {
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}
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// Basicly Unity 3D's update loop.
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async updateLoop() {
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updateLoop() {
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if (!this.shouldRender) {
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console.debug("Stopping 3D render loop");
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return;
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}
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// Performance improvement: Handle frame cap
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// Request the next render already - this is necessary so the loop doesn't stop if the fps cap is hit
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requestAnimationFrame(this.updateLoop.bind(this));
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this.renderEventToken = requestAnimationFrame(this.updateLoop.bind(this));
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const frameTime = performance.now();
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if (frameTime - this.lastFrameTime < 1000 / this.cap_fps) {
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return;
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@@ -1390,6 +1401,23 @@ class Editor {
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this.renderSingleFrame();
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}
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startRenderLoop() {
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if (this.shouldRender) {
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console.warn("Render flag is already true");
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}
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this.shouldRender = true;
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this.updateLoop();
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}
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stopRenderLoop() {
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this.shouldRender = false;
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if (this.renderEventToken) {
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cancelAnimationFrame(this.renderEventToken);
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this.renderEventToken = -1;
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}
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}
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change_mode(type: "translate" | "rotate" | "scale") {
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if (this.control == undefined) {
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return;
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