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Helper: Add comments for future reference
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@@ -276,6 +276,9 @@ function removeObject3D(object3D) {
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(obj as THREE.Mesh).geometry.dispose()
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}
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// TODO
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// FIXME: Timeline deletion is called twice, as well as a queue event.
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// Why is this necessary?
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this.editor.timeline.deleteObject(obj);
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Queue.publish({
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queueName: QueueNames.FROM_ENGINE,
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