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Merge branch 'test' into feature/hotkeys-toggler
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commit
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@@ -86,7 +86,7 @@ export class TransformClip {
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//if (this.step_frame < 0) { this.step_frame = 0; }
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//if (this.step_frame >= this.length) { return; } // Reached max frames.
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if (this.keyframes.length < 1) { return; } // If there are enough points in the scene.
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// Find the current and next keyframes based on time_frame
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let { currentKeyframe, nextKeyframe } = this.findNextNumber(this.step_frame);
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if (nextKeyframe != undefined && currentKeyframe != undefined) {
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@@ -123,9 +123,10 @@ export class TransformClip {
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if (this.keyframes.length > 0) {
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let first_pos = this.keyframes[0].position;
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let first_rot = this.keyframes[0].rotation;
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let first_quat = new THREE.Quaternion().setFromEuler(new THREE.Euler(THREE.MathUtils.degToRad(first_rot.x), THREE.MathUtils.degToRad(first_rot.y), THREE.MathUtils.degToRad(first_rot.z)));
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let first_scl = this.keyframes[0].scale;
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object.position.copy(first_pos);
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object.rotation.set(first_rot.x, first_rot.y, first_rot.z);
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object.rotation.set(first_quat.x, first_quat.y, first_quat.z);
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object.scale.copy(first_scl);
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this.step_frame = 0;
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}
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@@ -380,6 +380,7 @@ class Editor {
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this.orbitControls.enabled = false;
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this.cameraViewControls.enabled = false;
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}
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this.cameraViewControls?.reset();
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}
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});
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@@ -520,7 +521,7 @@ class Editor {
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switchCameraView() {
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this.camera_person_mode = !this.camera_person_mode;
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console.log(this.camera_person_mode);
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this.cameraViewControls?.reset();
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if (this.cam_obj) {
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if (this.camera_person_mode) {
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this.last_cam_pos.copy(this.camera.position);
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@@ -112,11 +112,24 @@ class FreeCam extends EventDispatcher {
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};
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this.reset = function() {
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this.moveState.forward = 0;
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this.moveState.back = 0;
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this.moveState.left = 0;
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this.moveState.right = 0;
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this.moveState.pitchUp = 0;
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this.moveState.pitchDown = 0;
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this.moveState.yawLeft = 0;
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this.moveState.yawRight = 0;
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this.moveState.down = 0;
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this.moveState.up = 0;
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this.updateMovementVector();
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}
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this.update = function ( delta ) {
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if ( this.enabled === false ) return;
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const moveMult = delta * scope.movementSpeed;
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scope.object.translateX( scope.moveVector.x * moveMult );
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