Thinking about selection on of game objects in the scene.

This commit is contained in:
Michael Chung committed 2024-03-23 17:43:39 -04:00
1 parent 42fb266516
commit 64380a0a18
1 file changed
+12
+12
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@@ -4,8 +4,11 @@ import { ClipOffset } from "../datastructures/clips/clip_offset"
// Every object uuid / entity has a track.
export class TimelineCurrentReactState {
isEditable:boolean
selectedObjectID:number
constructor() {
this.isEditable = true // can add clips to it
this.selectedObjectID = 0
}
}
@@ -37,9 +40,18 @@ export class TimeLine {
async deleteClip(clip_uuid: string): Promise<void> {
}
// this will update the state of the clips based off uuid
async modifyClip(clip_uuid: string, updates: AnyJson): Promise<void> {
}
async clipDidEnterDropZone() {
}
async clipDidExitDropZone() {
}
// timeline controls this.