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clean up.
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@@ -473,7 +473,6 @@ export class TimeLine {
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public async update(isRendering = false): Promise<boolean> {
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//if (this.is_playing === false) return; // start and stop
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this.timeline_limit = this.getEndPoint();
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console.log(this.is_playing);
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if (this.is_playing) {
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this.current_time += 1; // This fixes fps issues at 60.
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this.pushEvent(fromEngineActions.UPDATE_TIME, {
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