Merge branch 'test' into feature/loading-bar

This commit is contained in:
wil committed 2024-03-28 00:03:39 -04:00
commit 3a8726a198
16 files changed
+556 -442

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+1 -1
View File
@@ -24,7 +24,7 @@ export const PageEnigmaComponent = () => {
useEffect(()=>{
setTimeout(()=>dispatchAppUiState({
type: ACTION_TYPES.HIDE_EDITOR_LOADER
}), 3000);
}), 500);
},[]);
return (
@@ -10,12 +10,12 @@ export const ControlsTopButtons = () => {
const handleButtonSave = () => {
console.log(`SceneName is ${sceneName}`);
editorEngine?.save();
editorEngine?.saveScene(sceneName);
};
const handleButtonLoadScene = () => {
console.log(`Scene Token is ${sceneToken}`);
// editorEngine?.dosomething();
editorEngine?.loadScene(sceneToken);
};
// const handleButtonCameraView = () => {
@@ -26,12 +26,11 @@ export const ControlsTopButtons = () => {
editorEngine?.start_playback();
};
const handleButtonLoad = () => {
document.getElementById("load-upload")?.click();
};
const handleButtonRender = () => {
console.log("Saving GLB to server for reference");
editorEngine?._upload_for_testing();
//editorEngine?.togglePlayback();
};
const handleButtonPlay = () => {};
@@ -33,7 +33,7 @@ export const EngineProvider = ({ children }: Props) => {
}, []);
useEffect(()=>{
if (editor && editor.can_initailize && dispatchAppUiState!==null){
if (editor && editor.can_initialize && dispatchAppUiState!==null){
console.log("initializing Editor");
editor.initialize({
dispatchAppUiState
@@ -1,19 +1,7 @@
import { faL } from '@fortawesome/pro-solid-svg-icons';
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
export interface AnimationTrackClip {
version: number
media_id: string
object_uuid: string
type: "animation"
location: "glb" | "remote"
speed: number
length: number
clip_name: string
}
export class AnimationTrackClip implements AnimationTrackClip {
export class AnimationClip {
version: number;
media_id: string; // comes from the server
object_uuid: string;
@@ -14,14 +14,7 @@ class AudioData implements AudioData{
}
}
export interface AudioTrackClip {
version: number;
media_id: string;
type: "audio";
volume: number;
}
export class AudioTrackClip implements AudioTrackClip {
export class AudioClip {
version: number;
media_id: string;
type: "audio" = "audio";
@@ -16,13 +16,6 @@ class AudioData implements AudioData {
}
}
export interface LipSyncTrackClip {
version: number;
media_id: string;
type: "lipsync";
volume: number;
}
class BlendShapeHelper {
ah: number;
ee: number;
@@ -34,7 +27,7 @@ class BlendShapeHelper {
}
}
export class LipSyncTrackClip implements LipSyncTrackClip {
export class LipSyncClip {
version: number;
media_id: string;
type: "lipsync" = "lipsync";
@@ -98,7 +91,7 @@ export class LipSyncTrackClip implements LipSyncTrackClip {
}
async play(object: THREE.Object3D) {
async play(object: THREE.Object3D) {
if (this.audio_data?.audioBuffer == null) { await this.download_audio(); }
if (this.lipsync.face == null) {
this.lipsync = new LipSync(await this._detect_face(object));
@@ -1,17 +1,6 @@
import { faL } from '@fortawesome/pro-solid-svg-icons';
import * as THREE from 'three';
export interface TransformTrackClip {
version: number;
media_id: string;
type: "transform";
positions: THREE.Vector3[];
rotations: THREE.Vector3[];
scales: THREE.Vector3[];
length: number;
}
export class TransformTrackClip implements TransformTrackClip {
export class TransformClip {
version: number;
media_id: string;
object_uuid: string;
@@ -1,121 +0,0 @@
import { AudioTrackClip } from "../clips/audio_track_clip";
import { AnimationTrackClip } from "../clips/animation_track_clip";
import { TransformTrackClip } from "../clips/transform_track_clip";
import { ClipOffset } from "../clips/clip_offset";
export interface Scene {
version: number;
glb_media_id: number; // Assuming a numerical ID, adjust as needed
skybox_type: "cube" | "six_sided_cube" | "sphere";
skybox_media_ids: { [key: string]: number };
timeline: Timeline;
}
export interface Timeline {
version: number;
last_scrubber_position: number;
audio_track_clips: AudioTrackClip[]; // Assuming defined elsewhere
transform_track_clips: TransformTrackClip[]; // Placeholder, define as needed
animation_track_clips: AnimationTrackClip[]; // Placeholder, define as needed
entities: Entity[];
globalAudio: GlobalAudio;
camera: Camera;
}
export interface Entity {
object_uuid: number;
clip_offsets: ClipOffset[];
}
export interface GlobalAudio {
clip_offsets: ClipOffset[];
}
export interface Camera {
clip_offsets: ClipOffset[];
}
export class Scene implements Scene {
version: number;
glb_media_id: number;
skybox_type: "cube" | "six_sided_cube" | "sphere";
skybox_media_ids: { [key: string]: number };
timeline: Timeline;
constructor(
version: number,
glb_media_id: number,
skybox_type: "cube" | "six_sided_cube" | "sphere",
skybox_image_ids: { [key: string]: number },
timeline: Timeline,
)
{
this.version = version;
this.glb_media_id = glb_media_id;
this.skybox_type = skybox_type;
this.skybox_media_ids = skybox_image_ids;
this.timeline = timeline;
}
toJSON(): string {
return JSON.stringify(this);
}
}
export class Timeline implements Timeline {
version: number;
last_scrubber_position: number;
audio_track_clips: AudioTrackClip[];
transform_track_clips: TransformTrackClip[];
animation_track_clips: AnimationTrackClip[];
entities: Entity[];
globalAudio: GlobalAudio;
camera: Camera;
constructor(
version: number,
last_scrubber_position: number,
audio_track_clips: AudioTrackClip[],
transform_track_clips: TransformTrackClip[],
animation_track_clips: AnimationTrackClip[],
entities: Entity[],
globalAudio: GlobalAudio,
camera: Camera,
)
{
this.version = version;
this.last_scrubber_position = last_scrubber_position;
this.audio_track_clips = audio_track_clips;
this.transform_track_clips = transform_track_clips;
this.animation_track_clips = animation_track_clips;
this.entities = entities;
this.globalAudio = globalAudio;
this.camera = camera;
}
toJSON(): string {
return JSON.stringify(this);
}
// For testing purposes
static generateMockJson(): string {
const mock = {
version: 1,
last_scrubber_position: 5000,
audio_track_clips: [
{ version: 1, uuid: 0, media_id: 1, type: "audio", volume: 100 }
],
transform_track_clips: [
{ version: 1, uuid: 1, media_id: 2, type: "transform", position: [{ x: 0, y: 0, z: 0 }], rotation: [{ x: 0, y: 0, z: 0 }], scale: [{ x: 1, y: 1, z: 1 }] }
],
animation_track_clips: [
{ version: 1, uuid: 2, media_id: 3, type: "animation", speed: 1.0, length: 100, starting_offset: 0, clip_name: "some clip name" }
],
entities: [
{ object_uuid: 0, clip_offsets: [] } // Assuming more details would be filled as necessary
],
globalAudio: { clip_offsets: [] }, // Assuming more details would be filled as necessary
camera: { clip_offsets: [] } // Assuming more details would be filled as necessary
};
return JSON.stringify(mock);
}
}
+4 -6
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@@ -1,19 +1,17 @@
import { AnimationTrackClip } from "../datastructures/clips/animation_track_clip";
import { AnimationClip } from "../datastructures/clips/animation_clip";
import * as THREE from 'three';
export class AnimationEngine {
clips: { [key: string]: AnimationTrackClip } = {};
clips: { [key: string]: AnimationClip } = {};
version: number;
length: number;
constructor(version: number, length: number) {
constructor(version: number) {
this.clips = {};
this.version = version;
this.length = length;
}
load_object(object_uuid: string, media_id:string, clip_name: string) {
this.clips[object_uuid] = new AnimationTrackClip(
this.clips[object_uuid] = new AnimationClip(
this.version,
media_id,
"glb",
+226 -90
View File
@@ -1,11 +1,38 @@
import { v4 as uuidv4 } from "uuid";
import { Scene } from "../datastructures/scene/scene_object";
import * as THREE from "three";
import { GLTFExporter } from "three/addons/exporters/GLTFExporter.js";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { TimelineCurrentReactState } from "./timeline";
import { TimelineDataState } from "./timeline";
/**
* Storyteller Studio API Manager
* The source of truth of all these media items is the database in the cloud
*/
/**
* This is designed to surface user customer facing messages as errors.
*/
type Data = { [key: string]: any };
class APIManagerResponseSuccess {
public user_message: String;
public data: Data | null;
constructor(user_message: String = "", data: Data | null = null) {
this.data = data;
this.user_message = user_message;
}
}
/**
* This is designed to surface user customer facing messages as errors.
* Errors shouldn't be 404 or something confusing should be
*/
class APIManagerResponseError extends Error {
constructor(message?: string) {
super(message);
this.name = "APIManagerResponseError";
}
}
// Basically the data will exist on the database
class APIManager {
baseUrl: String;
@@ -14,90 +41,218 @@ class APIManager {
//this.baseUrl = "http://localhost:12345"
}
// Function to save or update the scene
// it will always return a boolean success and the media_file_token
// they take an optional media_file_token as a parameter for the file to overwrite, which must belong to the user.
//If it's an anonymous user, we check the anonymous visitor token/cookie
async saveSceneState(
/**
* @param scene The 3JS Scene we want to save.
* @param scene_name The Scene name we want to display
* @param scene_media_file_token If null we will we will create a new save or copy the scene, if provided we will overwrite the scene.
* @returns APIManagerResponseMessage
*/
public async saveSceneState(
scene: THREE.Scene,
timeline: TimelineCurrentReactState,
media_file_token: string | null = null,
): Promise<string> {
if (media_file_token == null) {
// create new scene.
let file = await this.gltfExport(scene);
let response = await this.uploadGLB(file);
scene_name: string,
scene_media_file_token: string | null = null,
timeline_state: TimelineDataState | null,
): Promise<APIManagerResponseSuccess> {
const file = await this.gltfExport(scene);
let success = response["success"];
if (success) {
let media_file_token = response["media_file_token"];
await this._saveSceneAndTimelineToJSONSpec(media_file_token, timeline);
} else {
throw Error("Saving the Scene Resulted in an Error Success False");
}
} else {
// update scene or overwrite glb scene.
// will overwrite the scene on db if token exists
const upload_glb_response = await this.uploadGLB(
file,
scene_media_file_token,
);
const glb_media_file_token = upload_glb_response["media_file_token"];
// now write the scene
const save_scene_timeline_response = await this.saveSceneAndTimeLineState(
glb_media_file_token,
scene_name,
timeline_state,
);
const result_scene_media_file_token =
save_scene_timeline_response["media_file_token"];
const data = { media_file_token: result_scene_media_file_token };
return new APIManagerResponseSuccess("Scene Saved", data);
}
public async loadSceneState(scene_media_file_token: string | null): Promise<APIManagerResponseSuccess> {
const api_base_url = "https://api.fakeyou.com";
const url = `${api_base_url}/v1/media_files/file/${scene_media_file_token}`;
const response = await fetch(url);
const json = await JSON.parse(await response.text());
const bucket_path = json["media_file"]["public_bucket_path"];
const media_base_url = "https://storage.googleapis.com/vocodes-public";
const media_url = `${media_base_url}${bucket_path}`; // gets you a bucket path
const file_response = await fetch(media_url);
if (!file_response.ok) {
throw new APIManagerResponseError("Failed to download file");
}
return "";
// Convert the response from a blob to json text
let blob = await file_response.blob();
const json_result: string = await new Promise((resolve, reject) => {
let reader = new FileReader();
reader.onloadend = () => resolve(JSON.parse(reader.result as string));
reader.onerror = reject;
reader.readAsText(blob);
});
console.log(`loadSceneState: ${JSON.stringify(json_result)}`);
const scene_glb_media_file_id: string = json_result["glb_media_file_id"];
const media_bucket_path = await this.getMediaFile(scene_glb_media_file_id);
console.log(`GLB ${media_bucket_path}`)
let glbLoader = new GLTFLoader();
// promisify this
const loadGlb = (bucket_path: string): Promise<APIManagerResponseSuccess> => {
return new Promise((resolve, reject) => {
glbLoader.load(bucket_path, (glb) => {
if (glb) {
const scene: THREE.Scene = glb.scene;
const data = { "media_file_token": scene_glb_media_file_id , "scene": scene };
console.log(`Data: ${data}`)
resolve(new APIManagerResponseSuccess("Success Loaded", data));
} else {
throw new APIManagerResponseError("Failed to Load GLB Scene");
}
});
});
};
return await loadGlb(media_bucket_path);
}
// which will create or update/replace scene descriptor JSON files
async _saveSceneAndTimelineToJSONSpec(
media_file_token: string,
timeline: TimelineCurrentReactState,
): Promise<string> {
const url = `${this.baseUrl}/v1/media_files/write/scene_file`;
let uuid = uuidv4();
return "";
}
// media_file_token that describes the scene
async loadScene(media_file_token: string): Promise<string> {
// grab the json file from media files
let json_response = `{
}`
return ""
}
// Provides bucket path to the actual file to download from the media file
async getMediaFile(media_file_token: string): Promise<string> {
/**
* This recieves the bucket path of a media file
* @param media_file_token
* @returns
*/
private async getMediaFile(media_file_token: string): Promise<string> {
let api_base_url = "https://api.fakeyou.com";
let url = `${api_base_url}/v1/media_files/file/${media_file_token}`
let url = `${api_base_url}/v1/media_files/file/${media_file_token}`;
let response = await fetch(url);
let json = await JSON.parse(await response.text());
let bucketPath = json["media_file"]["public_bucket_path"];
let media_base_url = "https://storage.googleapis.com/vocodes-public"
let media_url = `${media_base_url}${bucketPath}` // gets you a bucket path
// TODO get it as binary.
return media_url
}
async batchGetMedia(media_tokens: []): Promise<string> {
return "";
let media_base_url = "https://storage.googleapis.com/vocodes-public";
let media_url = `${media_base_url}${bucketPath}`; // gets you a bucket path
return media_url;
}
async gltfExport(scene: THREE.Scene) {
let gltfExporter = new GLTFExporter();
let uuid = uuidv4();
// save the scene to keep ids positions etc
let result = await gltfExporter.parseAsync(scene);
/**
This will save the scene to keep ids positions.
It will also give the file a name which will be a uuidv4()
@param scene The 3JS Scene we want to make a file to be uploaded as multipart form.
*/
private async gltfExport(scene: THREE.Scene): Promise<File> {
const gltfExporter = new GLTFExporter();
const uuid = uuidv4();
const result = await gltfExporter.parseAsync(scene);
const file = new File([JSON.stringify(result)], `${uuid}.glb`, {
type: "application/json",
});
return file;
}
// two core functions to upload things to the server and get id's
async uploadMedia(blob: any, fileName: string): Promise<string> {
private async uploadGLB(
file: File,
scene_media_file_token: string | null,
): Promise<string> {
const url = `${this.baseUrl}/v1/media_files/write/engine_asset`;
let uuid = uuidv4();
const form_data = new FormData();
form_data.append("uuid_idempotency_token", uuid);
// update existing scene otherwise create new scene and use it's media_file_id
if (scene_media_file_token != null) {
form_data.append("media_file_token", scene_media_file_token);
}
form_data.append("file", file);
form_data.append("source", "file");
form_data.append("media_file_subtype", "scene_import");
form_data.append("media_file_class", "scene");
const response = await fetch(url, {
method: "POST",
credentials: "include",
headers: {
Accept: "application/json",
},
body: form_data,
});
if (!response.ok) {
throw new Error("Failed to Send Data");
} else {
const json_data = await response.json();
console.log(`uploadGLB: ${JSON.stringify(json_data)}`);
return json_data; // or handle the response as appropriate
}
}
private async saveSceneAndTimeLineState(
scene_media_file_token: string | null,
scene_file_name: string,
timeline_state: TimelineDataState | null, // only for now.
): Promise<string> {
const url = `${this.baseUrl}/v1/media_files/write/scene_file`;
let uuid = uuidv4();
// turn json into a blob
const scene_schema = {
glb_media_file_id: scene_media_file_token,
scene_name: scene_file_name,
timeline: { objects: [] },
};
const json = JSON.stringify(scene_schema);
const blob = new Blob([json], { type: "application/json" });
const file_name = `${uuid}.json`;
const form_data = new FormData();
form_data.append("uuid_idempotency_token", uuid);
form_data.append("file", blob, file_name);
form_data.append("source", "file");
form_data.append("type", "scene_json");
form_data.append("source", "file");
const response = await fetch(url, {
method: "POST",
credentials: "include",
headers: {
Accept: "application/json",
},
body: form_data,
});
if (!response.ok) {
throw new APIManagerResponseError("Failed to Send GLB Data");
} else {
const json_data = await response.json();
// example response {"success":true,"media_file_token":"m_r1ztnn501g2rn0vv2np08nd6zy2fvt"}
console.log(`saveSceneAndTimeLineState: ${JSON.stringify(json_data)}`);
// should return the same token if it is same file else new token.
return json_data; // or handle the response as appropriate
}
}
public async uploadMedia(
blob: any,
fileName: string,
): Promise<APIManagerResponseSuccess> {
const url = `${this.baseUrl}/v1/media_uploads/upload`;
let uuid = uuidv4();
const formData = new FormData();
formData.append("uuid_idempotency_token", uuid);
formData.append("file", blob, fileName);
formData.append("source", "file");
formData.append("type", "video");
formData.append("source", "file");
const response = await fetch(url, {
method: "POST",
credentials: "include",
@@ -108,37 +263,18 @@ class APIManager {
});
if (!response.ok) {
throw new Error("Failed to Send Data");
throw new APIManagerResponseError("Upload Media Failed to send file");
} else {
const json_data = await response.json();
console.log(`uploadMedia: ${JSON.stringify(json_data)}`);
return json_data;
}
return response.json(); // or handle the response as appropriate
}
// to save to a file then upload the scene.
async uploadGLB(file: File): Promise<string> {
// /v1/media_files/write/engine_asset REPLACE with this api endpoint
const url = `${this.baseUrl}/v1/media_files/upload/engine_asset`;
let uuid = uuidv4();
const formData = new FormData();
formData.append("uuid_idempotency_token", uuid);
formData.append("file", file);
formData.append("source", "file");
formData.append("media_file_subtype", "scene_import");
formData.append("media_file_class", "scene");
const response = await fetch(url, {
method: "POST",
credentials: "include",
headers: {
Accept: "application/json",
},
body: formData,
});
if (!response.ok) {
throw new Error("Failed to Send Data");
}
return response.json(); // or handle the response as appropriate
public async batchGetMedia(media_tokens: []): Promise<string> {
return "";
}
}
export default APIManager;
+3 -3
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@@ -1,8 +1,8 @@
import { faL } from "@fortawesome/pro-solid-svg-icons";
import { AudioTrackClip } from "../datastructures/clips/audio_track_clip";
import { AudioClip } from "../datastructures/clips/audio_clip";
class AudioEngine {
clips: { [key: string]: AudioTrackClip } = {};
clips: { [key: string]: AudioClip } = {};
audio_sources: { [key: string]: AudioBufferSourceNode } = {};
version: number;
playing: string[];
@@ -17,7 +17,7 @@ class AudioEngine {
// loads clips into the engine to cache
loadClip(audio_media_id: string) {
if(this.clips[audio_media_id] != null) { return; }
this.clips[audio_media_id] = new AudioTrackClip(this.version, audio_media_id, 1.0);
this.clips[audio_media_id] = new AudioClip(this.version, audio_media_id, 1.0);
}
// plays from the timeline.
@@ -1,8 +1,8 @@
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { TransformControls } from "three/addons/controls/TransformControls.js";
import Scene from "./scene.ts";
import APIManager from "./api_manager.ts";
import Scene from "./scene.js";
import APIManager from "./api_manager.js";
import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
import { OutlinePass } from "three/addons/postprocessing/OutlinePass.js";
@@ -12,58 +12,102 @@ import { SAOPass } from "three/addons/postprocessing/SAOPass.js";
import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
import { BokehPass } from "three/addons/postprocessing/BokehPass.js";
import { createFFmpeg, fetchFile } from "@ffmpeg/ffmpeg";
import AudioEngine from "./audio_engine.ts";
import TransformEngine from "./transform_engine.ts";
import { TimeLine } from "./timeline.ts";
import { ClipUI } from "../datastructures/clips/clip_offset.ts";
import { LipSync } from "./lipsync.js";
import { LipSyncEngine } from "./lip_sync_engine.ts";
import { AnimationEngine } from "./animation_engine.ts";
import { faL } from "@fortawesome/pro-solid-svg-icons";
import AudioEngine from "./audio_engine.js";
import TransformEngine from "./transform_engine.js";
import { TimeLine, TimelineDataState } from "./timeline.js";
import { ClipUI } from "../datastructures/clips/clip_offset.js";
import { LipSyncEngine } from "./lip_sync_engine.js";
import { AnimationEngine } from "./animation_engine.js";
import { ACTION_TYPES } from "../reducer";
if (typeof window !== "undefined") {
import("ccapture.js")
.then((module) => {
const CCapture = module.CCapture;
// You can use CCapture here
})
.catch((error) => {
console.error("Failed to load CCapture:", error);
});
}
class EditorState {
// {
// action: "ShowLoadingIndicator"
// source: "Editor"
// data: { "message" : "saving scene" }
// }
selected_object: THREE.Object3D | undefined;
is_loading: boolean;
constructor() {
this.selected_object = null;
this.selected_object;
this.is_loading = false;
}
}
// Main editor class that will call everything else all you need to call is " initialize(); ".
// Main editor class that will call everything else all you need to call is " initialize() ".
class Editor {
version: number;
activeScene: Scene;
camera: any;
renderer: THREE.WebGLRenderer | undefined;
clock: THREE.Clock | undefined;
canvReference: any;
composer: EffectComposer | undefined;
effectFXAA: EffectComposer | undefined;
outlinePass: OutlinePass | undefined;
last_cam_pos: THREE.Vector3 | undefined;
saoPass: SAOPass | undefined;
outputPass: OutputPass | undefined;
bloomPass: UnrealBloomPass | undefined;
smaaPass: SMAAPass | undefined;
bokehPass: BokehPass | undefined;
control: TransformControls | undefined;
raycaster: THREE.Raycaster | undefined;
mouse: THREE.Vector2 | undefined;
selected: THREE.Object3D | undefined;
last_selected: THREE.Object3D | undefined;
transform_interaction: any;
rendering: boolean;
api_manager: APIManager;
stats: any;
orbit: OrbitControls | undefined;
locked: boolean;
capturer: any;
frame_buffer: any;
render_timer: number;
fps_number: number;
cap_fps: number;
playback: boolean;
playback_location: number;
max_length: number;
audio_engine: AudioEngine;
transform_engine: TransformEngine;
lipsync_engine: LipSyncEngine;
animation_engine: AnimationEngine;
timeline: TimeLine;
current_frame: number;
renderPass: RenderPass | undefined;
current_scene_media_token_id: string | null;
can_initialize: boolean;
dispatchAppUiState: any; // todo figure out the type
// Default params.
constructor() {
console.log(
"If you see this message twice! then it rendered twice, if you see it once it's all good.",
);
// Special async react lifecycle fix
// For making sure the editor only gets created onece.
this.can_initailize = false;
this.can_initialize = false;
let one_element = document.getElementById("created-one-element");
//if (one_element != null) { return; }
this.can_initailize = true;
this.can_initialize = true;
let newElement = document.createElement("div");
newElement.id = "created-one-element";
document.body.appendChild(newElement);
// life cycle fix
// Version and name.
this.version = "v0.1";
this.version = 1.0;
// Clock, scene and camera essentials.
this.activeScene = null;
this.camera = null;
this.renderer = null;
this.clock = null;
this.activeScene = new Scene("" + this.version);
this.activeScene.initialize();
this.camera;
this.renderer;
this.clock;
this.canvReference = null;
this.composer;
this.effectFXAA;
@@ -75,18 +119,18 @@ class Editor {
this.smaaPass;
this.bokehPass;
// Transform control and selection.
this.control = null;
this.raycaster = null;
this.mouse = null;
this.selected = null;
this.last_selected = null;
this.control;
this.raycaster;
this.mouse;
this.selected;
this.last_selected;
this.transform_interaction;
this.rendering = false;
// API.
this.api_manager = new APIManager();
// Debug & Movement.
this.stats = null;
this.orbit = null;
this.orbit;
this.locked = false;
// Recording params.
this.capturer = null;
@@ -101,9 +145,10 @@ class Editor {
// Audio Engine Test.
this.audio_engine = new AudioEngine();
this.transform_engine = new TransformEngine();
this.transform_engine = new TransformEngine(this.version);
this.lipsync_engine = new LipSyncEngine();
this.animation_engine = new AnimationEngine();
this.animation_engine = new AnimationEngine(this.version);
this.timeline = new TimeLine(
this.audio_engine,
this.transform_engine,
@@ -112,25 +157,19 @@ class Editor {
this.activeScene,
);
this.test_box_uuid = null;
this.current_frame = 0;
this.test_playback = false;
//Reactland Callbacks
this.current_scene_media_token_id = null;
this.dispatchAppUiState = null;
}
// Initializes the main scene and ThreeJS essentials.
/*
config :{
dispatchAppUiState: dispatch function to react app
}
*/
initialize(config) {
if (this.can_initailize == false) {
initialize(config:any) {
if (this.can_initialize == false) {
console.log(
"Editor Already Initialized",
);
return;
}
this.can_initailize == false;
this.can_initialize = false;
// Gets the canvas.
this.canvReference = document.getElementById("video-scene");
@@ -148,17 +187,14 @@ class Editor {
canvas: this.canvReference,
preserveDrawingBuffer: true,
});
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMapSoft = true;
this.clock = new THREE.Clock();
// Resizes the renderer.
this.renderer.setSize(width, height);
//document.body.appendChild(this.renderer.domElement);
//document.body.appendChild(this.renderer.domElement)
window.addEventListener("resize", this.onWindowResize.bind(this));
// Current scene for saving and loading.
this.activeScene = new Scene();
this._configure_post_pro();
this.activeScene.initialize();
// Controls and movement.
this.orbit = new OrbitControls(this.camera, this.renderer.domElement);
this.control = new TransformControls(this.camera, this.renderer.domElement);
@@ -171,32 +207,95 @@ class Editor {
this.onWindowResize();
// Creates the main update loop.
this.renderer.setAnimationLoop(this.update_loop.bind(this));
this.test_playback = false;
this.timeline.scene = this.activeScene;
this._test_demo();
// saving state of the scene
this.current_scene_media_token_id = null;
//setup reactland Callbacks
this.dispatchAppUiState = config.dispatchAppUiState
this._test_demo()
}
// uploading some objects for testing to get their media ids from my account.
async _upload_for_testing() {
// have to upload as a file first
// Token comes in from the front end to load the scene from the site.
public async loadScene(scene_token: string) {
this.dispatchAppUiState({
type: ACTION_TYPES.SHOW_EDITOR_LOADER
});
// This is the default scene.
// "m_189p8hj0eyypbg74kkhcpehwpjhnkz" scene with the fox.
//let result = await this.api_manager.saveSceneState(this.activeScene.scene)
let result = await this.api_manager.getMediaFile(
"m_189p8hj0eyypbg74kkhcpehwpjhnkz",
if (scene_token != null) {
this.current_scene_media_token_id = scene_token;
}
const load_scene_state_response = await this.api_manager.loadSceneState(
this.current_scene_media_token_id,
);
console.log(result);
console.log(load_scene_state_response)
const loaded_scene = load_scene_state_response.data["scene"]
this.current_scene_media_token_id = load_scene_state_response.data["media_file_token"]
this.activeScene.scene.children = loaded_scene.children;
this.activeScene.scene.children.forEach((child: THREE.Object3D) => {
child.parent = this.activeScene.scene;
if (child.type == "DirectionalLight") {
let pos = child.position;
let rot = child.rotation;
let light = this.activeScene._create_base_lighting();
light.position.set(pos.x, pos.y, pos.z);
light.rotation.set(rot.x, rot.y, rot.z);
this.activeScene.scene.remove(child);
}
});
this.dispatchAppUiState({
type: ACTION_TYPES.HIDE_EDITOR_LOADER
});
}
public removeTransformControls() {
if (this.control == undefined) { return };
if (this.outlinePass == undefined) { return };
this.last_selected = this.selected;
this.control.detach();
this.activeScene.scene.remove(this.control);
this.outlinePass.selectedObjects = [];
}
public async saveScene(name: string) {
// remove controls when saving scene.
this.removeTransformControls();
this.dispatchAppUiState({
type: ACTION_TYPES.SHOW_EDITOR_LOADER
});
const result = await this.api_manager.saveSceneState(
this.activeScene.scene,
name,
this.current_scene_media_token_id,
new TimelineDataState(),
)
const scene_media_token_id = result.data["scene_media_token_id"]
if (scene_media_token_id != null) {
this.current_scene_media_token_id = scene_media_token_id
}
this.dispatchAppUiState({
type: ACTION_TYPES.HIDE_EDITOR_LOADER
});
}
async _serialize_timeline() {
// note the database from the server is the source of truth for all the data.
// Test code here
let object = await this.activeScene.load_glb(
let object: any = await this.activeScene.load_glb(
"./resources/models/fox/fox.glb",
);
@@ -246,15 +345,23 @@ class Editor {
async _test_demo() {
// note the database from the server is the source of truth for all the data.
// Test code here
let object = await this.activeScene.load_glb(
let object: any = await this.activeScene.load_glb(
"./resources/models/fox/fox.glb",
);
// Load timeline creates the the clips from the datastructure and loads them in here.
// load object into the engine for lip syncing
this.lipsync_engine.load_object(
object.uuid,
"m_f1jxx4zwy4da2zn0cvdqhha7kqkj72",
);
this.animation_engine.load_object(
object.uuid,
"/resources/models/fox/fox_idle.glb",
"clip3",
);
// then it creates clip ui to load the playable clips
// then refreshes the timeline.
// create the clip with the same id for a reference to the media
this.timeline.addPlayableClip(
@@ -286,11 +393,6 @@ class Editor {
400,
),
);
this.animation_engine.load_object(
object.uuid,
"/resources/models/fox/fox_idle.glb",
"clip3",
);
}
// Configure post processing.
@@ -298,6 +400,10 @@ class Editor {
let width = this.canvReference.width;
let height = this.canvReference.height;
if (this.renderer == undefined || this.camera == undefined) {
return;
}
this.composer = new EffectComposer(this.renderer);
this.renderPass = new RenderPass(this.activeScene.scene, this.camera);
this.composer.addPass(this.renderPass);
@@ -312,7 +418,6 @@ class Editor {
this.outlinePass.edgeGlow = 0.2;
this.outlinePass.edgeThickness = 1.0;
this.outlinePass.pulsePeriod = 3;
this.outlinePass.rotate = false;
this.outlinePass.usePatternTexture = false;
this.outlinePass.visibleEdgeColor.set(0xe66462);
@@ -350,11 +455,11 @@ class Editor {
this.composer.addPass(this.smaaPass);
this.composer.addPass(this.bokehPass);
this.outputPass = new OutputPass();
this.composer.addPass(this.outputPass);
this.outputPass = new OutputPass()
this.composer.addPass(this.outputPass)
}
create_parim(name) {
create_parim(name: string) {
let uuid = this.activeScene.instantiate(name);
}
@@ -363,9 +468,9 @@ class Editor {
this.activeScene.render_mode(this.rendering);
//if (this.rendering) {
// this._remove_post_processing();
// this._remove_post_processing()
//} else {
// this._add_post_processing();
// this._add_post_processing()
//}
}
@@ -376,28 +481,19 @@ class Editor {
this.stopPlayback();
} else {
// REMOVE THIS NEXT LINE IN PROD ONLY FOR TEST!!!!!
//this.activeScene.play_anim_demo(this.activeScene.activeCharacter);
//this.activeScene.play_anim_demo(this.activeScene.activeCharacter)
}
}
save() {
//console.log(this.control);
//if(this.selected != null){ this.control.detach(this.selected); }
//this.activeScene.scene.remove(this.control);
//this.activeScene.scene.remove(this.activeScene.gridHelper);
//this.save_manager.save(this.activeScene.scene, this._save_to_cloud.bind(this), this.audio_manager, this.timeline, this.activeScene.animations);
//this.activeScene._createGrid();
//this.audio_engine.playClip("m_f7jnwt3d1ddchatdk5vaqt0n4mb1hg");
//console.log(this.selected);
this.dispatchAppUiState({
type: ACTION_TYPES.SHOW_EDITOR_LOADER
});
// this.dispatchAppUiState({
// type: ACTION_TYPES.HIDE_EDITOR_LOADER
// });
//console.log(this.control)
//if(this.selected != null){ this.control.detach(this.selected) }
//this.activeScene.scene.remove(this.control)
//this.activeScene.scene.remove(this.activeScene.gridHelper)
//this.save_manager.save(this.activeScene.scene, this._save_to_cloud.bind(this), this.audio_manager, this.timeline, this.activeScene.animations)
//this.activeScene._createGrid()
//this.audio_engine.playClip("m_f7jnwt3d1ddchatdk5vaqt0n4mb1hg")
//console.log(this.selected)
if (this.selected == null) {
return;
@@ -407,28 +503,31 @@ class Editor {
}
change_camera_view() {
//let obj = this.activeScene.get_object_by_uuid(this.test_box_uuid);
//this.transform_engine.clips[this.test_box_uuid].step(obj);
//let obj = this.activeScene.get_object_by_uuid(this.test_box_uuid)
//this.transform_engine.clips[this.test_box_uuid].step(obj)
//console.log(this.transform_engine.clips[this.test_box_uuid].current_pos)
//this.current_frame += 1;
this.test_playback = !this.test_playback;
//this.transform_engine.clips[this.test_box_uuid].reset(this.activeScene.get_object_by_uuid(this.test_box_uuid));
//this.current_frame += 1
//this.transform_engine.clips[this.test_box_uuid].reset(this.activeScene.get_object_by_uuid(this.test_box_uuid))
}
// Basicly Unity 3D's update loop.
update_loop(time) {
update_loop(time: number) {
// Updates debug stats.
if (this.stats != null) {
this.stats.update();
}
if (this.clock == undefined || this.renderer == undefined) {
return;
}
let delta_time = this.clock.getDelta();
// All calls that are not super important like timeline go here.
//this.activeScene.update(delta_time);
//this.orbit.update(0.1);
//this.activeScene.update(delta_time)
//this.orbit.update(0.1)
//console.log(this.transform_engine.clips[this.test_box_uuid]);
//console.log(this.transform_engine.clips[this.test_box_uuid])
this.timeline.update(delta_time);
@@ -442,13 +541,16 @@ class Editor {
this.timeline.isPlaying = true;
}
change_mode(type) {
change_mode(type: any) {
if (this.control == undefined) {
return;
}
this.control.mode = type;
this.transform_interaction = true;
}
// Sets the fps to a specific number
set_fps(fps_number) {
set_fps(fps_number: number) {
this.cap_fps = fps_number;
}
@@ -456,15 +558,15 @@ class Editor {
togglePlayback() {
this.togglePlay();
if (this.playback == false) {
//this.stopPlayback();
//this.stopPlayback()
this.render_mode();
} else {
//this.startPlayback();
//this.startPlayback()
this.render_mode();
}
}
async loadWavAsBlob(url) {
async loadWavAsBlob(url: string) {
const response = await fetch(url);
const blob = await response.blob();
return blob;
@@ -512,14 +614,17 @@ class Editor {
// Initializes transform x y z changes.
_initialize_control() {
if (this.control == undefined) {
return;
}
this.control.addEventListener("change", this.render_scene.bind(this));
this.control.addEventListener(
"dragging-changed",
function (event) {
this.orbit.enabled = !event.value;
// this.update_properties();
}.bind(this),
);
this.control.addEventListener("dragging-changed", (event: any) => {
if (this.orbit == undefined) {
return;
}
this.orbit.enabled = !event.value;
// this.update_properties()
});
this.control.setSize(0.5); // Good default value for visuals.
this.raycaster = new THREE.Raycaster();
this.mouse = new THREE.Vector2();
@@ -536,11 +641,13 @@ class Editor {
render_scene() {
if (this.composer != null) {
this.composer.render();
} else {
} else if (this.renderer && this.camera) {
this.renderer.render(this.activeScene.scene, this.camera);
} else {
console.error("Could not render to canvas no render or composer!");
}
if (this.rendering) {
if (this.rendering && this.renderer && this.clock) {
this.playback_location++;
let imgData = this.renderer.domElement.toDataURL();
this.frame_buffer.push(imgData);
@@ -556,9 +663,12 @@ class Editor {
// Automaticly resize scene.
onWindowResize() {
// Calculate the maximum possible dimensions while maintaining the aspect ratio
let width = window.innerWidth; // / aspect_adjust;
let height = window.innerHeight; // / aspectRatio;
let width = window.innerWidth; // / aspect_adjust
let height = window.innerHeight; // / aspectRatio
if (this.camera == undefined || this.renderer == undefined) {
return;
}
// Set the camera aspect to the desired aspect ratio
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
@@ -571,17 +681,28 @@ class Editor {
}
// Sets new mouse location usually used in raycasts.
onMouseMove(event) {
onMouseMove(event: any) {
const rect = this.canvReference.getBoundingClientRect();
if (this.mouse == undefined) {
return;
}
this.mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
this.mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
}
// When the mouse clicks the screen.
onMouseClick() {
if (
this.raycaster == undefined ||
this.mouse == undefined ||
this.control == undefined ||
this.outlinePass == undefined
) {
return;
}
this.raycaster.setFromCamera(this.mouse, this.camera);
let interactable = [];
this.activeScene.scene.children.forEach((child) => {
let interactable: any[] = [];
this.activeScene.scene.children.forEach((child: THREE.Object3D) => {
if (child.name != "") {
if (child.type == "Mesh" || child.type == "Object3D") {
interactable.push(child);
@@ -593,24 +714,21 @@ class Editor {
if (intersects.length > 0) {
if (intersects[0].object.type != "GridHelper") {
let currentObject = intersects[0].object;
while (currentObject.parent.type !== "Scene") {
while (currentObject.parent && currentObject.parent.type !== "Scene") {
currentObject = currentObject.parent;
}
this.selected = currentObject;
if (this.selected.type == "Scene") {
this.selected = intersects[0].object;
}
// this.update_properties();
// this.update_properties()
this.activeScene.scene.add(this.control);
this.control.attach(this.selected);
this.outlinePass.selectedObjects = [this.selected];
this.transform_interaction = true;
}
} else if (this.transform_interaction == false) {
this.last_selected = this.selected;
this.control.detach(this.selected);
this.activeScene.scene.remove(this.control);
this.outlinePass.selectedObjects = [];
this.removeTransformControls();
} else {
this.transform_interaction = false;
}
+4 -6
View File
@@ -1,24 +1,22 @@
import { LipSyncTrackClip } from "../datastructures/clips/lipsync_track_clip";
import { LipSync } from "./lipsync";
import * as THREE from 'three';
import { LipSyncClip } from "../datastructures/clips/lipsync_clip";
// needs to be apart of the editor window.
export class LipSyncEngine {
clips: { [key: string]: LipSyncTrackClip } = {}
clips: { [key: string]: LipSyncClip } = {}
audio_sources: { [key: string]: AudioBufferSourceNode } = {}
version: number
constructor() {
this.clips = {}
this.audio_sources = {}
this.version = 1.0
}
load_object(object_uuid: string, audio_media_id: string) {
this.clips[object_uuid] = new LipSyncTrackClip(this.version, audio_media_id, 1.0);
this.clips[object_uuid] = new LipSyncClip(this.version, audio_media_id, 1.0);
}
}
+3
View File
@@ -13,6 +13,7 @@ class Scene {
}
initialize() {
this.scene = new THREE.Scene();
this._createGrid();
this._create_base_lighting();
this._create_skybox();
@@ -98,6 +99,7 @@ class Scene {
'/resources/skybox/night/Night_Moon_Burst_Cam_1_Back-Z.png',
]);
this.scene.background = texture;
console.log("Backround creation..")
}
// deafult image skybox.
@@ -128,6 +130,7 @@ class Scene {
this.scene.add(directional_light);
this.scene.add(directional_light.target);
return directional_light;
}
_createGrid() {
+46 -24
View File
@@ -6,31 +6,54 @@ import AudioEngine from "./audio_engine";
import TransformEngine from "./transform_engine";
import LipSyncEngine from "./lip_sync_engine";
import AnimationEngine from "./animation_engine";
import { AudioClip } from "../models/track";
import { AnimationClip } from "three";
import { LipSyncClip } from "../datastructures/clips/lipsync_clip";
import { TransformClip } from "../datastructures/clips/transform_clip";
// Every object uuid / entity has a track.
export class TimelineCurrentReactState {
isEditable: boolean
export class TimelineCurrentState {
isEditable: boolean
selectedObjectID: number
constructor() {
this.isEditable = true // can add clips to it
this.selectedObjectID = 0
}
}
export class TimelineDataState {
timelineItems: ClipUI[]
scrubberPosition: number
// Data to serialize with the scene, used to load into each engine.
audioClips:AudioClip[]
animationClips:AnimationClip[]
lipSyncClips:LipSyncClip[]
transformClips:TransformClip[]
constructor(timelineItems: ClipUI[] = [],
audioClips: AudioClip[] = [],
animationClips: AnimationClip[] = [],
transformClips: TransformClip[] = [],
lipSyncClips: LipSyncClip[] = [],
scrubberPosition:number = 0) {
this.timelineItems = timelineItems
this.scrubberPosition = scrubberPosition
this.audioClips = audioClips
this.animationClips = animationClips
this.lipSyncClips = lipSyncClips
this.transformClips = transformClips
}
}
export class TimeLine {
timelineItems: ClipUI[]
runningClips: ClipUI[]
//timerID: NodeJS.Timeout | null
timeLineLimit: number
scrubberPosition: number
isPlaying: boolean
timelineState: TimelineCurrentReactState
// plays audio
audioEngine: AudioEngine
// key framing
@@ -50,10 +73,9 @@ export class TimeLine {
this.timelineItems = []
this.timeLineLimit = 60 * 10 // 10 seconds
this.runningClips = []
this.isPlaying = false
this.scrubberPosition = 0 // in frames into the tl
this.timelineState = new TimelineCurrentReactState()
// this will be used to play the audio clips
this.audioEngine = audioEngine
@@ -64,60 +86,60 @@ export class TimeLine {
this.scene = scene;
}
async addPlayableClip(clip: ClipUI): Promise<void> {
public async addPlayableClip(clip: ClipUI): Promise<void> {
this.timelineItems.push(clip)
}
// when given a media id item it will create the clip.
// Then the clip will be loaded by the engines, if they come from outside of the loaded scene.
async createClipOffset(media_id: string, object_uuid:string, type: string): Promise<void> {
public async createClipOffset(media_id: string, object_uuid:string, type: string): Promise<void> {
// use engine to load based off media id and type animation | transform |
}
// this will update the state of the clips based off uuid easing?
async updateClip(clip_uuid: string, updates: AnyJson): Promise<void> {
public async updateClip(clip_uuid: string, updates: AnyJson): Promise<void> {
}
async deleteClip(clip_uuid: string): Promise<void> {
public async deleteClip(clip_uuid: string): Promise<void> {
}
// Events that will trigger from react
async clipDidEnterDropZone() {
public async clipDidEnterDropZone() {
}
async clipDidExitDropZone() {
public async clipDidExitDropZone() {
}
// timeline controls this.
async scrubberDidStart(offset_frame: number) {
public async scrubberDidStart(offset_frame: number) {
}
async scrub(offset_frame: number): Promise<void> {
public async scrub(offset_frame: number): Promise<void> {
// only stream through to the position and rotation keyframes
// debounce not really
}
async scrubberDidStop(offset_frame: number) {
public async scrubberDidStop(offset_frame: number) {
}
// public streaming events into the timeline from
async setScrubberPosition(offset: number) {
public async setScrubberPosition(offset: number) {
this.scrubberPosition = offset // in ms
}
// should play from the clip that is closest to the to scrubber
async play(): Promise<void> {
public async play(): Promise<void> {
console.log(`Starting Timeline`)
this.isPlaying = true
}
async reset_scene() {
private async reset_scene() {
for (const element of this.timelineItems) {
if (element.type == "transform") {
let object = this.scene.get_object_by_uuid(element.object_uuid);
@@ -139,7 +161,7 @@ export class TimeLine {
}
// called by the editor update loop on each frame
async update(deltatime:number) {
public async update(deltatime:number) {
if (this.isPlaying == false) return; // start and stop
if (this.scrubberPosition <= 0) {
@@ -194,7 +216,7 @@ export class TimeLine {
}
}
async stop(): Promise<void> {
private async stop(): Promise<void> {
this.isPlaying = false
console.log(`Stopping Timeline`)
}
+5 -7
View File
@@ -1,25 +1,23 @@
import { TransformTrackClip } from "../datastructures/clips/transform_track_clip";
import { TransformClip } from "../datastructures/clips/transform_clip";
import * as THREE from 'three';
class TransformEngine {
clips: { [key: string]: TransformTrackClip } = {};
clips: { [key: string]: TransformClip } = {};
version: number;
length: number;
constructor(version: number, length: number) {
constructor(version: number) {
this.version = version;
this.length = length;
this.clips = {};
}
loadObject(object_uuid: string, clip_length:number = 2) {
this.clips[object_uuid] = new TransformTrackClip(this.version, object_uuid, clip_length, object_uuid); // replace the last object_uuid with the media ID when its ready.
this.clips[object_uuid] = new TransformClip(this.version, object_uuid, clip_length, object_uuid); // replace the last object_uuid with the media ID when its ready.
return this.clips[object_uuid]
}
addFrame(object: THREE.Object3D, clip_length:number = 2) {
if(this.clips[object.uuid] == null) {
this.clips[object.uuid] = new TransformTrackClip(this.version, object.uuid, clip_length);
this.clips[object.uuid] = new TransformClip(this.version, object.uuid, clip_length);
}
this.clips[object.uuid].add_position(object.position);
this.clips[object.uuid].add_rotation(new THREE.Vector3(object.rotation.x, object.rotation.y, object.rotation.z));