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editorengine context
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9ce745da4a
commit
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1 file changed
+22
-11
@@ -1,4 +1,4 @@
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import { useContext } from "react";
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import { useContext, useEffect } from "react";
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import { Transition } from "@headlessui/react";
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import {
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faArrowRightArrowLeft,
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@@ -8,6 +8,7 @@ import {
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import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
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import { AppUiContext } from "../../contexts/AppUiContext";
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import { EngineContext } from "../../contexts/EngineContext";
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import { Button, H5, InputVector } from "~/components";
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import { XYZ } from "../../datastructures/common";
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@@ -17,9 +18,29 @@ import { QueueNames } from "../../Queue/QueueNames";
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import Queue from "~/pages/PageEnigma/Queue/Queue";
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import { toTimelineActions } from "../../Queue/toTimelineActions";
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import { QueueKeyframe } from "~/pages/PageEnigma/models/track";
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export const ControlPanelSceneObject = () => {
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const editorEngine = useContext(EngineContext);
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const [appUiState, dispatchAppUiState] = useContext(AppUiContext);
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if (!appUiState.controlPanel.currentSceneObject) {
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return null;
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}
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const position =
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appUiState.controlPanel.currentSceneObject.objectVectors.position;
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const rotation =
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appUiState.controlPanel.currentSceneObject.objectVectors.rotation;
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const scale = appUiState.controlPanel.currentSceneObject.objectVectors.scale;
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const currentSceneObject = appUiState.controlPanel.currentSceneObject;
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useEffect(()=>{
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console.log("when you see this, control panel experienced changes");
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console.log("use the editorengine context to propagate changes into editorengine");
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console.log("1. create update callback in engine");
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console.log("2. call the callback with values in appUiState.controlPanel")
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}, [appUiState.controlPanel.currentSceneObject]);
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const handlePositionChange = (xyz: XYZ) => {
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if (!currentSceneObject) {
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console.log("Missing Scene Object Position");
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@@ -126,16 +147,6 @@ export const ControlPanelSceneObject = () => {
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const handleDeleteObject = () =>{
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console.log("TELL EDITOR TO DELETE HERE");
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}
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if (!appUiState.controlPanel.currentSceneObject) {
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return null;
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}
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const position =
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appUiState.controlPanel.currentSceneObject.objectVectors.position;
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const rotation =
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appUiState.controlPanel.currentSceneObject.objectVectors.rotation;
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const scale = appUiState.controlPanel.currentSceneObject.objectVectors.scale;
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const currentSceneObject = appUiState.controlPanel.currentSceneObject;
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return (
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<Transition
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