Fixing Loading Bug and Resaving

This commit is contained in:
Michael Chung committed 2024-03-27 23:27:46 -04:00
1 parent 521b61552c
commit 321a47ac4a
3 files changed
+73 -44

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@@ -21,11 +21,6 @@ import { ViewSideBySide } from "./comps/ViewSideBySide";
export const PageEnigmaComponent = () => {
const [appUiState, dispatchAppUiState] = useReducer(reducer, initialState);
useEffect(()=>{
setTimeout(()=>dispatchAppUiState({
type: ACTION_TYPES.HIDE_EDITOR_LOADER
}), 500);
},[]);
return (
<div>
+21 -13
View File
@@ -51,31 +51,32 @@ class APIManager {
scene: THREE.Scene,
scene_name: string,
scene_media_file_token: string | null = null,
timeline_state: TimelineDataState | null,
timeline_state: TimelineDataState | null = null,
glb_scene_media_file_token: string | null = null
): Promise<APIManagerResponseSuccess> {
const file = await this.gltfExport(scene);
// will overwrite the scene on db if token exists
const upload_glb_response = await this.uploadGLB(
file,
scene_media_file_token,
glb_scene_media_file_token,
);
const glb_media_file_token = upload_glb_response["media_file_token"];
// now write the scene
const save_scene_timeline_response = await this.saveSceneAndTimeLineState(
scene_media_file_token,
glb_media_file_token,
scene_name,
timeline_state,
);
const result_scene_media_file_token =
save_scene_timeline_response["media_file_token"];
const data = { media_file_token: result_scene_media_file_token };
// "scene_glb_media_file_token": scene_glb_media_file_token , "scene_media_file_token":scene_media_file_token,
const data = { "glb_media_file_token": result_scene_media_file_token,"scene_media_file_token": result_scene_media_file_token };
return new APIManagerResponseSuccess("Scene Saved", data);
}
public async loadSceneState(scene_media_file_token: string | null): Promise<APIManagerResponseSuccess> {
const api_base_url = "https://api.fakeyou.com";
const url = `${api_base_url}/v1/media_files/file/${scene_media_file_token}`;
@@ -101,9 +102,9 @@ class APIManager {
console.log(`loadSceneState: ${JSON.stringify(json_result)}`);
const scene_glb_media_file_id: string = json_result["glb_media_file_id"];
const scene_glb_media_file_token: string = json_result["scene_glb_media_file_token"];
const media_bucket_path = await this.getMediaFile(scene_glb_media_file_id);
const media_bucket_path = await this.getMediaFile(scene_glb_media_file_token);
console.log(`GLB ${media_bucket_path}`)
let glbLoader = new GLTFLoader();
// promisify this
@@ -112,7 +113,7 @@ class APIManager {
glbLoader.load(bucket_path, (glb) => {
if (glb) {
const scene: THREE.Scene = glb.scene;
const data = { "media_file_token": scene_glb_media_file_id , "scene": scene };
const data = { "scene_glb_media_file_token": scene_glb_media_file_token , "scene_media_file_token":scene_media_file_token, "scene": scene };
console.log(`Data: ${data}`)
resolve(new APIManagerResponseSuccess("Success Loaded", data));
} else {
@@ -158,16 +159,16 @@ class APIManager {
private async uploadGLB(
file: File,
scene_media_file_token: string | null,
glb_scene_media_file_token: string | null,
): Promise<string> {
const url = `${this.baseUrl}/v1/media_files/write/engine_asset`;
let uuid = uuidv4();
const form_data = new FormData();
form_data.append("uuid_idempotency_token", uuid);
// update existing scene otherwise create new scene and use it's media_file_id
if (scene_media_file_token != null) {
form_data.append("media_file_token", scene_media_file_token);
// update existing scene otherwise create new glb scene and use it's media_file_id
if (glb_scene_media_file_token != null) {
form_data.append("media_file_token", glb_scene_media_file_token);
}
form_data.append("file", file);
@@ -194,6 +195,7 @@ class APIManager {
}
private async saveSceneAndTimeLineState(
glb_media_file_token: string | null,
scene_media_file_token: string | null,
scene_file_name: string,
timeline_state: TimelineDataState | null, // only for now.
@@ -203,7 +205,7 @@ class APIManager {
// turn json into a blob
const scene_schema = {
glb_media_file_id: scene_media_file_token,
scene_glb_media_file_token: glb_media_file_token,
scene_name: scene_file_name,
timeline: { objects: [] },
};
@@ -214,6 +216,12 @@ class APIManager {
const form_data = new FormData();
form_data.append("uuid_idempotency_token", uuid);
// overrwrites the scene json file and edits.
if (scene_media_file_token != null) {
form_data.append("media_file_token", scene_media_file_token);
}
form_data.append("file", blob, file_name);
form_data.append("source", "file");
form_data.append("type", "scene_json");
+52 -26
View File
@@ -81,9 +81,12 @@ class Editor {
renderPass: RenderPass | undefined;
current_scene_media_token_id: string | null;
current_scene_media_token: string | null;
current_glb_scene_media_token: string | null;
can_initialize: boolean;
dispatchAppUiState: any; // todo figure out the type
// Default params.
constructor() {
console.log(
@@ -158,11 +161,24 @@ class Editor {
);
this.current_frame = 0;
this.current_scene_media_token_id = null;
// Dispatcher
this.dispatchAppUiState = null;
// Scene State
this.current_scene_media_token = null;
this.current_glb_scene_media_token = null;
}
initialize(config:any) {
//setup reactland Callbacks
this.dispatchAppUiState = config.dispatchAppUiState
// Show Loader
this.dispatchAppUiState({
type: ACTION_TYPES.SHOW_EDITOR_LOADER
});
if (this.can_initialize == false) {
console.log(
"Editor Already Initialized",
@@ -213,29 +229,36 @@ class Editor {
this._test_demo();
// saving state of the scene
this.current_scene_media_token_id = null;
//setup reactland Callbacks
this.dispatchAppUiState = config.dispatchAppUiState
this.current_scene_media_token = null;
this.current_glb_scene_media_token = null;
// hide loader
this.dispatchAppUiState({
type: ACTION_TYPES.HIDE_EDITOR_LOADER
});
}
// Token comes in from the front end to load the scene from the site.
public async loadScene(scene_token: string) {
public async loadScene(scene_media_token: string) {
this.dispatchAppUiState({
type: ACTION_TYPES.SHOW_EDITOR_LOADER
});
if (scene_token != null) {
this.current_scene_media_token_id = scene_token;
if (scene_media_token != null) {
this.current_scene_media_token = scene_media_token;
}
const load_scene_state_response = await this.api_manager.loadSceneState(
this.current_scene_media_token_id,
this.current_scene_media_token,
);
console.log(load_scene_state_response)
const loaded_scene = load_scene_state_response.data["scene"]
this.current_scene_media_token_id = load_scene_state_response.data["media_file_token"]
// Load these so you can rewrite the scene glb using it's token.
this.current_scene_media_token = load_scene_state_response.data["scene_media_file_token"]
this.current_glb_scene_media_token = load_scene_state_response.data["scene_glb_media_file_token"]
console.log(`SceneMediaToken:${this.current_scene_media_token} GLBSceneMediaToken${this.current_glb_scene_media_token}`);
this.activeScene.scene.children = loaded_scene.children;
this.activeScene.scene.children.forEach((child: THREE.Object3D) => {
@@ -256,20 +279,9 @@ class Editor {
});
}
public removeTransformControls() {
if (this.control == undefined) { return };
if (this.outlinePass == undefined) { return };
this.last_selected = this.selected;
this.control.detach();
this.activeScene.scene.remove(this.control);
this.outlinePass.selectedObjects = [];
}
public async saveScene(name: string) {
// remove controls when saving scene.
this.removeTransformControls();
this.dispatchAppUiState({
type: ACTION_TYPES.SHOW_EDITOR_LOADER
});
@@ -277,13 +289,13 @@ class Editor {
const result = await this.api_manager.saveSceneState(
this.activeScene.scene,
name,
this.current_scene_media_token_id,
this.current_scene_media_token,
new TimelineDataState(),
)
const scene_media_token_id = result.data["scene_media_token_id"]
if (scene_media_token_id != null) {
this.current_scene_media_token_id = scene_media_token_id
this.current_scene_media_token = scene_media_token_id
}
this.dispatchAppUiState({
@@ -291,6 +303,20 @@ class Editor {
});
}
/**
* This cleans up the transform controls
* During saving it
* Doesn't retain those controls.
* @returns
*/
private removeTransformControls() {
if (this.control == undefined) { return };
if (this.outlinePass == undefined) { return };
this.last_selected = this.selected;
this.control.detach();
this.activeScene.scene.remove(this.control);
this.outlinePass.selectedObjects = [];
}
async _serialize_timeline() {
// note the database from the server is the source of truth for all the data.