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PageScene: drop spacebar handler from MouseControls
The spacebar branch in onkeydown called switchCameraView; remove it along with the now-unused switchCameraView callback param/field. Editor no longer passes that arg into MouseControls' constructor.
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@@ -377,7 +377,6 @@ class Editor {
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this.cameraController.freeCamState,
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this.cameraController.lockControls,
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this.cameraController.camera_last_pos,
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this.cameraController.switchCameraView.bind(this.cameraController),
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this.deleteObject.bind(this),
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this.viewport.canvReference,
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this.mouse,
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@@ -57,7 +57,6 @@ export class MouseControls {
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camera_last_pos: THREE.Vector3;
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selected: THREE.Object3D[] | undefined;
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orbitControls: OrbitControls | undefined;
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switchCameraView: Function;
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deleteObject: Function;
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canvReference: HTMLCanvasElement | null = null;
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mouse: THREE.Vector2 | undefined;
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@@ -90,7 +89,6 @@ export class MouseControls {
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cameraViewControls: FreeCamControlState | null,
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lockControls: PointerLockControls | undefined,
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camera_last_pos: THREE.Vector3,
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switchCameraView: Function,
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deleteObject: Function,
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canvReference: HTMLCanvasElement | null,
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mouse: THREE.Vector2 | undefined,
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@@ -114,7 +112,6 @@ export class MouseControls {
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this.lockControls = lockControls;
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this.camera_last_pos = camera_last_pos;
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this.selected = [];
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this.switchCameraView = switchCameraView;
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this.deleteObject = deleteObject;
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this.canvReference = canvReference;
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this.mouse = mouse;
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@@ -295,9 +292,6 @@ export class MouseControls {
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} else if (event.key === "f" && this.selected && this.lockControls) {
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this.focus();
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return;
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} else if (event.key === " ") {
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this.switchCameraView();
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return;
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} else if (event.key === "Backspace" || event.key === "Delete") {
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if (this.selected) {
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this.selected.forEach((selected) => {
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