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don't set window off to the bottom right
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5e7f8ca8d1
commit
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@@ -3,6 +3,9 @@ use crate::core::windows::main_window::constants::MAIN_WINDOW_NAME;
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use errors::AnyhowResult;
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use tauri::{AppHandle, Manager, PhysicalPosition};
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/// Try to position the main window at startup.
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/// If it doesn't meet certain placement heuristics, abandon manual placement and let the OS
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/// decide where to place the app.
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pub fn position_main_window(
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app: &AppHandle,
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position: &MainWindowPosition,
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@@ -10,6 +13,8 @@ pub fn position_main_window(
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// NB: This non-negative position heuristic is good for MacBook (single screen).
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// Not sure how this fares on Windows, Linux, or multiscreen setups.
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// On Mac, this prevents the windows from being positioned off to the top-left,
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// as (0,0) is the top left directly under the top menu bar.
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if position.x < 0 {
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return Err(anyhow::anyhow!("X position must be non-negative"));
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} else if position.y < 0 {
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@@ -17,9 +22,39 @@ pub fn position_main_window(
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}
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let windows = app.windows();
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let window = windows.get(MAIN_WINDOW_NAME)
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.ok_or_else(|| anyhow::anyhow!("Main window not found"))?;
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if let Ok(Some(monitor)) = window.current_monitor() {
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// Reports the size of the monitor, e.g. PhysicalSize { width: 4112, height: 2658 }
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// This is not impacted by `scale_factor`, even if that's a multiple like "2".
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// i.e., positioning the app at `monitor.size().width/2` and `monitor.size().height/2`
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// will place the **top left corner of the app** in roughly the center of the monitor.
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let monitor_size = monitor.size();
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println!("Current monitor - size: {:?}", monitor_size);
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println!("Current monitor - scale factor: {:?}", monitor.scale_factor());
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println!("Current monitor - position: {:?}", monitor.position());
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let width_padding = monitor_size.width.div_ceil(4);
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let height_padding = monitor_size.height.div_ceil(4);
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let max_width = monitor_size.width.saturating_sub(width_padding);
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let max_height = monitor_size.height.saturating_sub(height_padding);
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let max_width = i32::try_from(max_width)?;
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let max_height = i32::try_from(max_height)?;
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if position.x > max_width {
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return Err(anyhow::anyhow!("X position must be less than or equal to {} (monitor width {})",
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max_width, monitor_size.width));
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} else if position.y > max_height {
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return Err(anyhow::anyhow!("Y position must be less than or equal to {} (monitor height {})",
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max_height, monitor_size.height));
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}
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}
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window.set_position(PhysicalPosition::new(position.x, position.y))?;
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Ok(())
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@@ -2,6 +2,9 @@ use crate::core::state::window::main_window_size::MainWindowSize;
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use crate::core::windows::main_window::constants::{MAIN_WINDOW_MIN_HEIGHT, MAIN_WINDOW_MIN_WIDTH, MAIN_WINDOW_NAME};
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use tauri::{AppHandle, Manager, PhysicalSize};
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/// Try to resize the main window at startup.
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/// If it doesn't meet certain sizing heuristics, abandon manual resize and let the OS
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/// decide how to size the app.
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pub fn resize_main_window(
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app: &AppHandle,
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size: &MainWindowSize,
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@@ -12,12 +15,12 @@ pub fn resize_main_window(
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} else if size.height < MAIN_WINDOW_MIN_HEIGHT {
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return Err(anyhow::anyhow!("Height must be at least {}", MAIN_WINDOW_MIN_HEIGHT));
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}
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let windows = app.windows();
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let window = windows.get(MAIN_WINDOW_NAME)
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.ok_or_else(|| anyhow::anyhow!("Main window not found"))?;
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window.set_size(PhysicalSize::new(size.width, size.height))?;
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Ok(())
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}
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