//! Windows only: embed the app icon and version info (VERSIONINFO) into `vectorcraft.exe`. //! //! On every other target this does nothing. A missing resource compiler is a warning, so a //! cross-compile from macOS or Linux still links, unless `VECTORCRAFT_REQUIRE_WINRES=1` turns it into //! an error (for release builds). fn main() -> Result<(), String> { println!("cargo:rerun-if-changed=build.rs"); println!("cargo:rerun-if-changed=../../assets/app-icon/vectorcraft.ico"); println!("cargo:rerun-if-env-changed=VECTORCRAFT_REQUIRE_WINRES"); if std::env::var("CARGO_CFG_TARGET_OS").as_deref() != Ok("windows") { return Ok(()); } let mut res = winresource::WindowsResource::new(); res.set_icon("../../assets/app-icon/vectorcraft.ico") .set("ProductName", "VectorCraft") .set("FileDescription", "VectorCraft vector illustration editor") .set("CompanyName", "Learning Machines LLC") .set("LegalCopyright", "Copyright (c) the VectorCraft authors. MIT OR Apache-2.0.") .set("OriginalFilename", "vectorcraft.exe") .set("InternalName", "vectorcraft"); if let Err(e) = res.compile() { if std::env::var_os("VECTORCRAFT_REQUIRE_WINRES").is_some() { return Err(format!("embedding Windows resources failed: {e}")); } println!("cargo:warning=vectorcraft.exe built without icon/version resources: {e}"); } Ok(()) }