craft-audio in craft-libs was built from audio-io and FilmCraft's codecs, so each format has one implementation that every Craft app shares. Call sites use its API directly: EncodeOptions::new(format).with_*(), EncodeFormat, DECODE_EXTENSIONS, ENCODE_EXTENSIONS, encode_format_for, AudioInfo's container, codec and layout. soundcraft_model::FileFormat stays as the kind of file a session records for each source: its variant names are part of the session format. It maps from craft-audio's AudioInfo. craft-audio and craft-media are pinned to the craft-libs branch of storytold/craft-libs#824, which adds the extension tables SoundCraft had in FileFormat and fixes the quadratic WAV chunk scan (#893). Behaviour that changes: AAC, ALAC, Opus, AC-3/E-AC-3 and MP2 decode with craft-audio's own decoders; MP4 and Matroska tracks import at their presentation length; .opus, .ac3, .eac3, .ec3, .mov, .mka and .mpa are importable names; .aifc is a writable name; FLAC files come from craft-audio's encoder.
5.5 KiB
Architecture
Last reviewed: 2026-10-10 · Last updated: 2026-11-11 · Change: minor (audio file formats come from craft-audio; previously trivial: delay compensation includes the master faders' inserts (#351)) · Target: Avid Pro Tools Ultimate 2026.4.1
SoundCraft is a Cargo workspace of small crates with enforced layering (cargo xtask layers).
Nothing below the UI knows about egui, so the interface can be replaced.
The UI package pins craft-ui for common icon-button and track record-enable interactions.
SoundCraft supplies each state's colors, border, radius and icon painter; selection and command
dispatch remain in the toolbar and track controls. The single-shape frame option preserves the
existing fill/border blending when controls are disabled. Specialized transport Play/Stop/Record styling,
nonlinear meters, faders, pan gestures, fonts and the live theme resolver remain local. Shared adapters read the current palette. The UI
requires Rust 1.95 or later without raising the core workspace's Rust 1.90 declaration.
L0 time midi video (standalone: no workspace deps)
L1 dsp clap-host vst3-host au-host (plugins; the three hosts are the only crates
allowed `unsafe`, confined to their FFI modules)
L2 model (the session document)
L3 mix (the mix engine)
L4 engine playback (commands, undo, I/O · audio devices)
L5 automation (MCP server, control-channel client)
L6 ui-egui (the user interface)
apps: soundcraft (desktop) · soundcraft-cli · soundcraft-web (wasm)
Audio file formats, codecs and waveform peaks come from craft-audio in
craft-libs, shared with the other Craft apps. SoundCraft
keeps only soundcraft_model::FileFormat, the kind of file a session records for each source.
The document
soundcraft_model::Session is plain data (serde): tracks with playlists of clips, mixer state
(inserts, sends, routing, automation lanes), tempo and meter maps, memory locations, groups,
busses, and EditState (selection, tools, modes, view flags). Decoded audio lives in a
SourcePool of Arcs that is not serialised; cloning a session is cheap. Sessions save as
.scraft JSON plus an Audio Files/ folder.
Commands and undo
Every user action is a CommandSpec (id, label, menu path, shortcut, params doc, enabled, run)
registered in crates/engine/src/cmd/. Engine::execute(id, params) runs it, catches any escaped
panic, and pushes an undo snapshot (the previous Arc<Session>) when the document changed.
Continuous gestures use execute_merged so a fader drag is one undo step. Menus are built from
the incumbent's menu catalog (crates/engine/catalog/menus.txt); a menu item lights up when a
command has the same menu path and label (or an alias maps it), which also drives the parity
report.
Audio
soundcraft_mix::MixEngine::render(session, pos, frames, out) renders one block: clips (gain,
fades, clip effects) → trim → inserts → pre-fader sends → fader/mute (automation, VCA, trim
automation) → post-fader sends → pan → busses → aux inputs → master faders. Independent strips
process in parallel; plugin delay compensation aligns every path, the master faders' inserts included. The same engine renders
bounces offline (RangeRender, streamed to the file block by block) and realtime playback
(soundcraft_playback::Player, which owns it on the audio thread and receives new session
snapshots through a channel).
Device I/O today is the system's default output and default input device, opened as two
separate cpal streams; the mix renders 512-sample blocks and resamples to the device rate when
they differ. There is no device or buffer-size selection, no ASIO, and no MIDI device layer yet
(see hardware-parity.md). Sources are decoded whole into the SourcePool
and recordings are captured in memory until stop.
soundcraft-video holds our own H.264, ProRes and Motion JPEG decoders and the ISO-BMFF demuxer
for the video track. Hosted plugins (clap-host, vst3-host, au-host) are scanned, created and
destroyed off the audio thread; only process runs on it.
The cpal callbacks mark their thread (soundcraft_playback::mark_audio_thread). Code that may run
there can ask on_audio_thread() before doing anything that blocks; the desktop app's logger does,
so a log:: record from the audio thread (a stream error, a full synth event queue, a hosted
plugin's failed process, a CLAP plugin's own log call) is kept without waiting and written later
by the UI thread (see README › Logs).
Agent control
The desktop app's control channel (JSON lines over TCP) exposes engine commands, inspection,
synthetic input and screenshots; soundcraft-cli mcp wraps either a headless engine or a running
app as an MCP server. See control-protocol.md and mcp.md.
Revision history
| Date | Change | Summary |
|---|---|---|
| 2026-11-11 | minor | audio-io left the layer diagram: audio file formats come from craft-audio in craft-libs |
| 2026-10-13 | trivial | delay compensation includes the master faders' inserts (#351) |
| 2026-10-10 | minor | Added video, vst3-host and au-host to the layer diagram; documented device I/O limits and in-memory media |
| 2026-10-05 | major | First architecture overview |