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* Bound PSD import pixel storage before decoding * Include ZIP inflater workspace in PSD preflight * PSD import: budget unknown-mode layers, stop after a fatal layer error, keep best-effort for non-allocation limits (#8593 review) * Stream PSD user and real masks into tile rows * Correct streamed-mask fixture metadata and test lint issues --------- Co-authored-by: FredApps <FredApps@users.noreply.github.com>