* Add headless GPU backend foundation for composition and flat export (issue #8062 PR 1)
* Fix headless GPU readback bounds, API compliance, and error preservation (#8062)
* Fix GPU readback bounds, context thread spawn error, and test parity (#8062)
* Fix BandRenderer Send bound, PNG reborrows, and clippy lints (#8062)
* Fix effect shadow test construction and remove dead code wrappers (#8062)
* Use short reborrows for Headless renderer without lifetime escaping (#8062)
* Fix clippy collapsible_if and ensure multi-band geometry in flat export tests (#8062)
* Fix automation Rect import, add renderer diagnostics, and harden flat export retries (#8062)
* Fix GPU feature test APIs and native target gates
* Verify unsupported GPU effects before testing band seams
* Use compositor buffer ownership API after upstream memory accounting change
* Update export renderer test helper for owned compositor buffers
* Fix headless GPU backend review findings (#10842)
- release a closed document's GPU caches through a BandRenderer hook
- bound the monitored readback wait and report a stalled GPU as device loss
- reject 32-bit float documents before band readback so exports fall back to CPU
- keep previews at 8-bit RGBA and report the palette/Duotone renderer bypass
- retain renderer diagnostics when encoding fails
- strengthen renderer, save-path and GPU diagnostics tests
* Add GPU close-hook and 8-bit preview regression tests (#10842)
* fix(io): correct renderer binding mutability
* Fix remaining headless GPU review findings (#10842)
- release a document's GPU caches when file.close, file.closeAll or
file.closeOthers removes it through a command
- honor cancellation while band readback waits, polling in 100 ms slices
- fault the device after a readback timeout so later exports skip it
- report single-layer, CMYK ink-mixing, ORA and PDF CPU paths to a
requested renderer
- keep fallback warnings in their export instead of leaking them into the
next one
- requeue renderer diagnostics when a renderer-aware save's final write
fails
- write MCP/serve diagnostics without panicking on a broken stderr
- document the actual colour-space contract and drop F32 from the GPU
depth list
* Use question mark for cancellable readback errors
* Keep GPU export diagnostics with their attempt and stop bands on cancel
Encode native .pcraft bytes before draining renderer diagnostics, and
requeue export warnings when a workspace write fails, so callers still
report the adapter or fallback reason with the error.
Move a failed GPU attempt's queued diagnostics into its CPU retry result
instead of leaving them for a later successful export to report.
Stop GPU band readback at the next band after cancellation, and check the
interrupt before each CpuRenderer sink delivery.
Band readback uploads half-precision textures, so reject U16 alongside
F32: their samples cannot survive the upload. Tighten the 8-bit CPU/GPU
parity checks to 1/255.
* Keep headless export warnings when a workspace write fails (#10842)
A capability-scoped save encodes the export, then writes it; when the write
fails, the export warnings (folded together with renderer diagnostics) were
pushed back through `BandRenderer::push_diagnostic`, whose default is a no-op.
A custom renderer that overrides only `drain_diagnostics` therefore lost the
adapter or fallback reason that belonged with the error.
Keep them in `Headless` instead and return them from the next
`drain_diagnostics`, alongside the renderer's own queue. The regression uses a
renderer without a `push_diagnostic` override and checks the warnings survive
the failed write and drain exactly once.
Also name the actual source of the depth limit in the headless GPU matrix:
layer content is uploaded as half-precision textures, not band readback.
* Stop CPU bands and CPU retries on cancellation (#10912)
The CPU retry after a retryable GPU error composes through
`FlatSource::bands`, whose shared `emit` sink did not poll the export
interrupt: a cancel was only observed after the whole composite finished.
Check it once per band, as `CpuRenderer` does, for both RGB and CMYK ink
bands. The flat and streamed-PNG retry branches also check before starting
the full CPU composite again, so a cancelled export returns
`IoError::Cancelled` instead of re-rendering the document.
Tests: band-sink cancellation for RGB and CMYK inks, a renderer call counter
proving a second export reaches the renderer, and a pending `wait_slices`
poll observing cancellation set mid-wait.
* Merge origin/main into GPU foundation (#10842)
* Keep GPU-path diagnostics on every failure path, honour cancel in native copy
- save: export warnings of a failed local write stay in Headless pending diagnostics
- render: preview fallback warnings are returned, drained, and added to the doc.render reply
- io: renderer-neutral fallback wording; native single-layer copy checks cancellation per band
- gpu: gate wait_slices tests off wasm32 (#10842)
---------
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Keep the PSD memory admission work and upstream's scratch storage
together. Conflicts resolved:
- Cargo.lock: both sysinfo versions are required. 0.40.1 serves
photocraft-io's adaptive import budget; 0.37.2 serves
photocraft-raster's scratch volume and memory supervision. Cargo
metadata resolved the lock with no other changes.
- crates/engine/src/lib.rs: Session keeps pending_preflights and
next_pending_preflight beside scratch_runtime and scratch_epoch.
Session derives Default, so neither set needs a manual initializer.
Upstream: 655295b2a2
Main now takes the manifest envelope from craft-pcraft-format, which has
no full_composite member. The save writes the member after the envelope
when it writes composite/full.png, and read_full_composite reads it back.
Resolve conflicts with main's prefs UI split, session/execute.rs move, GPU memory
budget (gpuMemoryMb, 0 = auto, kept from main) and effective_memory_usage_mb history
budget. Port the Memory Usage % and Scratch Disks preferences into prefs_ui, the edit
integrity guard into session/execute.rs, and adapt main's new pixel readers to the
guarded TileBytes API. Cargo.lock regenerated; scorecard regenerated.
- Distinguish available physical RAM from swap and commit headroom
- Adaptive soft and hard import thresholds with native fallback
- Interactive preflight confirmation modal before pixel decoding
- Headless and command parameters for explicit high-memory approval
- One-shot source-bound validation rejecting altered sources or degraded RAM
- Process-wide serialized decode gate with reentrancy support
- Documentation and synthetic regression test coverage
With our fix-up ea4112a4ce on top of the author's head 686f08c884. docs/atn.md kept from the batch (regenerated at the end); development.md and parity doc rows as unions.
With our fix-up 1f524c378b on top of the author's head 713aa92ba5. Resolved with main: the version check sits in main's parse_layout (it merged cleanly); doc comments combined; atn_contract no longer expects version 12 to be refused and pins that an empty version 12 set parses; one ATTRIBUTION row for all ATN fixtures; the fixture README states which files were encoded how; development.md no longer counts the fixtures.
perf_scenarios rows that time a command and then the canvas refresh now also record each part
(cmd_samples_ms, refresh_samples_ms; samples_ms stays their sum, so budgets and the baseline are
unaffected), the refresh kinds (gpu-rect, gpu-full, rect/full on the CPU compositor, none) and the
CpuReason kind of any fallback. The console line ends with the medians (Summary::of's p50, as
p50_ms uses).
Bench::refresh follows the app's damage_since: it tracks the (document, revision) the canvas
shows and redraws nothing at the same revision, the last edit's rect one revision on, else
everything; drag_frame invalidates it. A timed refresh that also drew untimed setup edits, or
redrew everything because the canvas showed nothing or another document, is reported on stderr.
Rows that timed setup:
- P8-P11 (duplicate/paste a 12 MP layer): the fresh layer and the copied clipboard are refreshed
before the timer; the "first" rows delete what each sample added, so the stack no longer grows
by two 12 MP layers per sample; the repeat rows get their own source and clipboard, warm up
first, and are set up only when --only/--group selects them
- Spot Healing 10 MP refreshes before its timer, so sample 1 no longer redraws the new document
and the Content-Aware Fill row's edits
- Open PSD drops the previous sample's session before the timer and frees its GPU textures and
compositor pages (GpuCanvas::retain, as closing a document does); gpu_bytes 293 -> 112 MB
Ported from perf/fix-measurement, which is too far behind main to merge; its xtask baseline
merge, regressions_fail setting, 40-sample rows and nightly workflow change are left out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Stream PSD user and real masks into tile rows
* Correct streamed-mask fixture metadata and test lint issues
* Budget PSD pattern expansion and bound multichannel conversion
---------
Co-authored-by: FredApps <FredApps@users.noreply.github.com>
The contract tests no longer compiled on main (AtnItem::dictionary is now
Vec<u8>, so it is compared with b"Future event"), sat outside main's
tests/it layout, and the new atn.yml added six legs (two macOS) to every
PR against ci.yml's policy. Move the tests into tests/it so the existing
CI runs them, drop atn.yml and docs/atn-testing.md, keep main's ci.yml and
fuzz target, and note the committed fixtures in ATTRIBUTION.md.
Co-authored-by: denstu473 <63150090+denstu473@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Bound PSD import pixel storage before decoding
* Include ZIP inflater workspace in PSD preflight
* PSD import: budget unknown-mode layers, stop after a fatal layer error, keep best-effort for non-allocation limits (#8593 review)
* Stream PSD user and real masks into tile rows
* Correct streamed-mask fixture metadata and test lint issues
---------
Co-authored-by: FredApps <FredApps@users.noreply.github.com>
* Bound PSD import pixel storage before decoding
* Include ZIP inflater workspace in PSD preflight
* PSD import: budget unknown-mode layers, stop after a fatal layer error, keep best-effort for non-allocation limits (#8593 review)
The doc.save row, docs/development.md, the MCP doc_save description, the
file.saveACopy params text, the --pcraft-full-composite help and the
option's doc comments said the option writes composite/full.png. A save
leaves it out when the canvas is past 2^26 pixels, when its pixels cannot
be allocated or encoded, or when a ZIP bundle would pass its limits. They
now say so and point to the manifest's full_composite member, which names
the entry when it was written.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Validate benchmark names before both measurement and baseline-from-files paths, retaining newer baseline modes.
Reapply Linux Adwaita no-title winit feature and its lockfile,
keep integrated title bar as default, and port compatible tests/docs.
Preserve upstream's preferences UI refactor rather than restoring
its removed prefs_ui.rs file.
A .pcraft bundle holds the flattened document only as thumb.png (at most
256 px) and composite/preview.png (at most 1024 px). A new option also
writes composite/full.png: the flattened document at its canvas size,
an 8-bit RGBA PNG made like the two previews, with the ICC profile of
its pixels embedded. The option is off by default, and a save without
it writes the same bytes as before.
- Preferences > File Handling > Save Full-Size Composite in .pcraft
Files sets it for the app's Save, Save As and Save a Copy, in the
desktop and web builds.
- The engine's file.saveACopy and its batch and export commands take
"pcraftFullComposite" (unset, the preference), the automation
doc.save and MCP doc_save take
"pcraftFullComposite": true, and photocraft-cli convert, run and
batch take --pcraft-full-composite.
The manifest names the image in a new optional member, full_composite;
the format version stays 1, and bundles without it open as before. A
canvas over 2^30 pixels, or one whose pixels cannot be allocated, is
saved without it, and so is a ZIP bundle that it would take past 4 GiB
or 65,535 entries.