* perf: reuse large buffers so a pinned glibc trim threshold costs no speed (#10479)
With MALLOC_TRIM_THRESHOLD_ set (#8743), glibc maps every allocation over
128 KiB fresh, so tiles, compositor bands and filter scratch were page-faulted
in on every call: viewport compose 3.6x slower, Gaussian Blur up to 1.8x,
.pcraft save 2.4x.
- photocraft_raster::scratch: a process-wide, capped pool of large Vec
buffers (u8/u16/f32/[f32; 4]). A miss drops the oldest buffers worth its
size down to a 256 MiB floor, so peak memory stays near glibc's defaults.
The engine releases the pool after any command that closes a document,
Headless::close does too, and an idle thread releases it after 2 s unused.
- Tiles, compose Buffer/masks/bands, algo Image and the blur paths, engine
adjustment/filter scratch, GPU tile upload and io import buffers go through
the pool.
- .pcraft save reuses one zstd FrameCompressor per worker (byte-identical).
- interactive_bench reports minor page faults per run.
36 MP, trim threshold set vs glibc defaults: viewport 5.6 vs 6.1 ms (was
22.7), Blur r4 445 vs 437 ms (was 852), Curves CPU proxy 35.0 vs 35.7 ms
(was 50), flatten 146 vs 147 ms (was 237), save .pcraft 251 vs 230 ms (was
545). RSS after closing a 5400x7200 document: 21 MB with trim set.
* fix: corpus tests build again; return remaining pooled buffers (#10479 review)
- Corpus-gated io tests and the Photoshop-oracle test moved `.px` out of a
`Buffer`, which now implements `Drop` (E0509 with `--features corpus`):
use `into_px()`.
- io: masks, the merged image, extra channels, smart-filter masks,
smart-object pixels and patterns give their `interleave` buffers back to
the scratch pool after writing them.
- compose: recycle the mask values of a pass-through group, `effect_shape`
and both `split_parts` callers.
- Styled Free Transform preview copies each band out instead of moving it,
so the band returns to the pool.
- interactive_bench: the fault count covers each whole run, untimed setup
included; say so.
* fix: recycle the masks of adjustment-atop and shape layers (#10479 review)
* fix: recycle effect hiding masks (#10479 review)
* fix: recycle knockout, CMYK and GPU shape masks; release the pool when Split/Merge Channels close a document (#10479 review)
* fix: release the pool when a closed document's cancelled workers exit; idle-release switch for tests; don't pool PSD planes (#10479 review)
* fix: release the pool for workers cancelled before their document closes; take the pool lock for budget and idle-release changes (#10479 review)
* fix: idle release rechecks activity under the lock; try_take_exact releases the pool and retries before failing (#10479 review)
* test: cover a successful try_take_exact miss; name the failed-reservation test for what it checks (#10479 review)
* fix: pool the final GPU effect shape buffer and return it after use (#10479 review)
* docs: describe scratch pool lifecycle regression invariants
* test: verify polling releases cancelled document scratch buffers
* perf: recycle remaining transform selection and PSD scratch buffers
* fix: free PSD gather bands before allocating channel planes
* test: assert exact scratch take reuses pooled storage
Reverts #8039 ("Compose: Extend Softer outer glows past Size (#7899)"),
which added a range-scaled fading tail beyond Size to Softer outer glows,
on the CPU compositor and the GPU one alike, and widened the effect
margin by it.
The reference application, measured: Outer Glow, Softer, Size 60,
Range 50 % (and 100 % alike), white, Normal, Opacity 100 %, Spread 0,
Noise 0, on an opaque white shape over black (240 x 40 document, shape
over the left 100 px, full height, sampled at row 20): the glow reads 4
at 50 px from the edge, 1 at 54, and 0 from 56 to 70 px. It reaches zero
just before Size; there is no tail beyond it.
The reverted code (the two-box tent) gives, in that setup, 8-bit levels
4, 1, 0, 0, 0 at 50/54/56/60/70 px for Range 50 % (unrounded 3.56,
1.20, 0.49, 0, 0) and 2, 1, 0, 0, 0 for Range 100 % (1.78, 0.60, 0.25,
0, 0); #8039's tail lifted 56-62 px above zero. So the revert stays as
is, CPU and GPU unchanged from before #8039.
Conflicts were formatting-only (later rustfmt of #8039's lines) in
compose effects.rs, effects/paint.rs and gpu fx/builders.rs; resolved to
the pre-#8039 code. The GlowSource/GlowTechnique imports a later commit
kept in gpu fx/tests.rs for #8039's test go with the test.
New test softer_outer_glow_fades_out_before_its_size renders that
document through the CPU compositor at Range 50 % and 100 % and checks
50 and 54 px within 2 levels and 56, 60 and 70 px at exactly 0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Current modular compositors already implement spatial Dissolve for adjustments and finished effects. Preserve equivalent implementations and newer Fill/HDR behavior, append approved missing CPU/GPU regression coverage.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Current CPU and GPU already implement binary clipped Dissolve at document coordinates. Preserve current equivalent implementation and stronger negative-origin/depth regression; retain original named regression and added GPU parity coverage.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Integrated independent exact shape paints and atomic pattern clipboard snapshots into current modules, preserving current soft-mask coverage, shape cache keys and gradient stop caps. Shared bounded COW pattern sampling now retains minification filtering; shapes/clipboards resolve lazy catalog entries to full pixels. Preserved CPU/GPU/depth/model regression matrices; also corrected missing glow-test enum imports found by the 80-head check.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Extended current crop menu with Reset and shield toggles, preserving newer preset management, overlays, ownership checks and no-menu-during-gesture logic. Ported reset-frame no-op/undo semantics into current CropState/release and crop commit; retained original regression cases in split modules.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Added bounded Softer outer-glow tail in current CPU paint and GPU glow-builder modules, retaining original tent convolution and current program dispatch; registered exact tail/kernel regression and expanded render margin only for outer Softer glows.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Ported mappings and smart Save into current modules, preserving bounded authorized playback; migrated legacy PAT by committing validated per-pattern assets before atomic authoritative index; preserved same-ID replacements and builtin edits; added temporary-store interruption, corruption, duplicate ID/name and restart regression coverage. Current all-target compilation passed before final ownership guard refinement; focused tests pending.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Port responsive three-column Layer Style with owned right-side actions, preserve saved defaults/Blend If and current Curves/modal routing, and keep all original layout/Cancel tests registered.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Judge Blend If using the adjustment result before Opacity and masks in CPU/GPU, with the original regression in the current test module.
Port behavior and regression coverage into current modules; preserve current upstream behavior.
Combine Fill-aware adjustment blending with stable HDR coverage and add cross-feature CPU/GPU regression matrix.
Main now carries #9031 (Halftone) and #8923; this branch keeps only what it adds on top: the guard for a setting beside a Gallery stack's effect list, its test, and the PSD open warning for patterns that paint nothing.
crop_ui.rs moved to tools/; the PR's builders replace main's Clippy extractions of the same code; #6723's Color Lookup save carried into the moved encoder.
Main reorganised the source tree (command modules under engine/src/cmd, tools and dialogs under ui-egui/src, large files split into modules, inline test modules moved to their own files). This branch's changes to the moved and split files are ported to their new locations.
A Pass Through group composites its children straight into the
backdrop, so an Invert inside it changed the layer beneath even when
the group had Blend If. Photoshop renders such a group isolated, as it
does below 100% Fill: the backdrop stays (64,128,192) under a group
holding an Invert with Red Underlying white at 110. The CPU and GPU
pass-through shortcuts are now skipped for a group with Blend If.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Blend If on an adjustment layer judged This Layer by the composite after
Opacity and the mask had mixed the result into the backdrop. Photoshop
judges the adjustment's result itself: Invert at 40% over (64,128,192)
with Red This Layer black 150 keeps the effect, (115,128,140), as
Invert's red 191 passes 150. The CPU and the GPU now apply the
adjustment to the backdrop and judge that.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Gray was Rec. 601 luma, unrounded, so mixed 8-bit colours near a hard
Gray point landed on the wrong side: (123,126,151) read 127.95 and was
hidden by a black point at 128. Photoshop's Gray, measured on pure
channels at three cutoffs, is (30R + 59G + 11B) / 100 rounded half down
on whole levels; it keeps both of the reporter's colours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The tests' setup returned None, without a message, when the device
request or the pipeline build failed, so every test passed early: with
a type error appended to camera_raw.wgsl all 13 tests still passed on a
machine with a GPU. A pipeline that doesn't build on a supported adapter
now fails the tests, a missing device skips with a message (and fails
with WGPU_BACKEND set, as in parity.rs), and a naga validation of the
shader fails on runners without a GPU too.
Found by CodeRabbit on #9386.
Co-authored-by: p0rps <134095787+fjamesprice@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A hard Blend If point at level c sits on Photoshop's 16-bit step
round(c * 32768 / 255), inclusive for black and white points (measured
at 1, 64, 128 and 200). blend_if_level snapped only within 1e-4 of a
whole level, so RGB16 32895 (level 128's step) read 127.996 and was
hidden by a black point at 128. A value on its nearest level's step is
now that level, on the CPU and the GPU; 8-bit levels are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CodeRabbit on #9512 (inline 4371923258): the planner's clipped path
(atop_any) took the special eight's separate Fill too, while compose's
clipped branch (composite_atop) uses opacity × Fill as coverage, so a
clipped adjustment at partial Fill rendered differently on the GPU (53
levels off at 30% Fill). The clipped path now uses combined coverage.
Test: special_eight_fill_on_adjustment_layers_matches_cpu (adds a clipped
adjustment for each mode and Fill)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Below 100% Fill, Photoshop blends Color Burn, Linear Burn, Color Dodge,
Linear Dodge, Vivid Light, Linear Light, Hard Mix and Difference with
the source pulled toward the mode's neutral colour, at Opacity. Pixel
layers already did (psblend::composite_fill); adjustment layers used
Fill as coverage on the CPU (blend_back) and the GPU (AdjMix), so a
40% Fill Color Dodge gave (90,179,217) instead of (80,160,240).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>