* perf: reuse large buffers so a pinned glibc trim threshold costs no speed (#10479)
With MALLOC_TRIM_THRESHOLD_ set (#8743), glibc maps every allocation over
128 KiB fresh, so tiles, compositor bands and filter scratch were page-faulted
in on every call: viewport compose 3.6x slower, Gaussian Blur up to 1.8x,
.pcraft save 2.4x.
- photocraft_raster::scratch: a process-wide, capped pool of large Vec
buffers (u8/u16/f32/[f32; 4]). A miss drops the oldest buffers worth its
size down to a 256 MiB floor, so peak memory stays near glibc's defaults.
The engine releases the pool after any command that closes a document,
Headless::close does too, and an idle thread releases it after 2 s unused.
- Tiles, compose Buffer/masks/bands, algo Image and the blur paths, engine
adjustment/filter scratch, GPU tile upload and io import buffers go through
the pool.
- .pcraft save reuses one zstd FrameCompressor per worker (byte-identical).
- interactive_bench reports minor page faults per run.
36 MP, trim threshold set vs glibc defaults: viewport 5.6 vs 6.1 ms (was
22.7), Blur r4 445 vs 437 ms (was 852), Curves CPU proxy 35.0 vs 35.7 ms
(was 50), flatten 146 vs 147 ms (was 237), save .pcraft 251 vs 230 ms (was
545). RSS after closing a 5400x7200 document: 21 MB with trim set.
* fix: corpus tests build again; return remaining pooled buffers (#10479 review)
- Corpus-gated io tests and the Photoshop-oracle test moved `.px` out of a
`Buffer`, which now implements `Drop` (E0509 with `--features corpus`):
use `into_px()`.
- io: masks, the merged image, extra channels, smart-filter masks,
smart-object pixels and patterns give their `interleave` buffers back to
the scratch pool after writing them.
- compose: recycle the mask values of a pass-through group, `effect_shape`
and both `split_parts` callers.
- Styled Free Transform preview copies each band out instead of moving it,
so the band returns to the pool.
- interactive_bench: the fault count covers each whole run, untimed setup
included; say so.
* fix: recycle the masks of adjustment-atop and shape layers (#10479 review)
* fix: recycle effect hiding masks (#10479 review)
* fix: recycle knockout, CMYK and GPU shape masks; release the pool when Split/Merge Channels close a document (#10479 review)
* fix: release the pool when a closed document's cancelled workers exit; idle-release switch for tests; don't pool PSD planes (#10479 review)
* fix: release the pool for workers cancelled before their document closes; take the pool lock for budget and idle-release changes (#10479 review)
* fix: idle release rechecks activity under the lock; try_take_exact releases the pool and retries before failing (#10479 review)
* test: cover a successful try_take_exact miss; name the failed-reservation test for what it checks (#10479 review)
* fix: pool the final GPU effect shape buffer and return it after use (#10479 review)
* docs: describe scratch pool lifecycle regression invariants
* test: verify polling releases cancelled document scratch buffers
* perf: recycle remaining transform selection and PSD scratch buffers
* fix: free PSD gather bands before allocating channel planes
* test: assert exact scratch take reuses pooled storage
With Transparency Shapes Layer off, Photoshop composites a pixel of alpha a at Fill f in Color
Burn/Dodge, Linear Burn/Dodge, Vivid/Linear Light, Hard Mix and Difference as an opaque pixel at
Fill a x f: the alpha pulls the source toward the mode's neutral colour inside the blend, and
only Opacity x masks cover the backdrop. Masks keep acting as coverage, and the other modes look
the same either way. Measured in Photoshop on generated documents (12 modes, Opacity 100/53,
Fill 100/50, alpha 10-100 %, a 10-100 % mask, a half-transparent backdrop and an isolated group):
the model is within 2 levels everywhere (Hard Mix near full alpha within 4, from 8-bit rounding).
The CPU compositor folds the content alpha (masks divided out) into Fill for such layers; the
GPU compositor has no pass for it, so advanced_active sends those documents to the CPU.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Photoshop's Background is the bottom layer of a file without transparency: a pixel layer that is
transparency- and position-locked, whatever the file's language calls it ("Hintergrund", "背景",
"Arrière-plan"). We matched the name "Background" in compose (deep / shallow knockout), the
engine (cut/clear, merge visible, transforms, warps, distort, erasers, styles, masks, crops,
straighten, smart-object unpack) and the UI (Properties, layer row, tab title), so a localized
file's deep knockout revealed transparency instead of the Background.
- `Document::background` / `background_mut` / `is_background` and `Layer::has_background_traits`
in the doc model replace every name check; `extra_cmds::background_to_layer` is the one
"Background → Layer 0" conversion.
- PSD import marks the bottom record position-locked when it is transparency-protected and has
no transparency channel, with or without an `lspf` block. Affinity import and HDR Toning now
lock the Background's position like every other place that creates one.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Advanced Blending: knockout, blend as group, transparency shapes, masks hide effects (part of #215)
Blending Options > Advanced Blending now works end to end:
- doc: AdvancedBlending on every layer (knockout none/shallow/deep, blend
interior effects as group, blend clipped layers as group, transparency
shapes layer, layer/vector mask hides effects), saved in .pcraft.
- PSD and layered TIFF: knko, infx, clbl, tsly, lmgm, vmgm read into the
model and written back (in place, or added when not at the defaults);
the TIFF byte-order transcoder handles lmgm/vmgm as byte flags.
- CPU compositor (compose/src/advanced.rs): shallow and deep knockouts
(isolated groups and clipping groups stop a deep knockout), clipped
layers blended individually, effects over the whole layer when
Transparency Shapes is off, effects built from an unmasked copy when a
mask hides them, interior effects under fill opacity.
- GPU: documents using Advanced Blending fall back to the CPU compositor.
- engine: layer.layerStyle.blendingOptions takes channels, knockout and the
five switches; inspect reports them; Copy/Paste Layer Style carries them.
- UI: the Blending Options page laid out like Photoshop's (General,
Advanced Blending, Blend If with split sliders), translated.
psd-tools corpus oracle 229 -> 236 (seven knockout files now pass; floor
raised); other corpora and all round trips unchanged. Scorecard
FILE-215-16 -> partial.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Polish catalog rows for Advanced Blending; regenerate docs/scorecard.md
pl.tsv landed on main and the coverage test needs every catalog to translate new UI strings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Undo damage: compare Layer.advanced in layer_pixels_equal; regenerate scorecard
#810's exhaustive Layer destructure must classify the new advanced-blending
field; it changes the composite, so it is compared.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Regenerate docs/scorecard.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: leon <claude.udder842@passmail.net>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>