* PSD: a flat file's named extra channels are not its transparency
A PSD without layer records had its first extra channel read as the merged
transparency, so the first spot or alpha channel of a flattened document
vanished and its ink punched a transparent hole in the image (psd-tools
cmyk-alpha-spot.psd, cmyk-spot.psd). When the alpha channel names (1045, or
1006 when 1045 is missing) name every extra channel and the first is not
"Transparency", there is none. The import also reads channel names from
1006 when 1045 is missing, and a spot whose DisplayInfo colour space is
unknown takes its ink from the Alternate Spot Colors (1067).
* channel_map: read 1067 records with as_chunks
* Preview spot inks over the RGB/CMYK composite as an overprint
Visible spot channels of RGB and CMYK documents print over the canvas
composite with the Multichannel ink formula, in Channels panel order,
instead of a tint; alpha channels and Quick Mask still tint over them.
Spot channels open visible, and the PSD thumbnail (1036) prints them.
flatten, export and the merged image stay free of spot inks. Ink
colours go through the document's CMYK profile, and into an RGB
document's own profile.
Refs #10249
* channel_view: test solidity over a gray picture
* Thumbnail: matte only inked pixels; test the merged planes directly
Review feedback on #10276: pixels without spot ink keep their
transparency in the thumbnail buffer, and the thumbnail test checks the
saved merged process planes instead of a re-imported flatten.
* Thumbnail spot inks: sample big boxes on a 4x4 grid
Review feedback on #10276: reducing each spot channel no longer scans the
whole document; a thumbnail pixel averages at most 4x4 samples, so a huge
document costs about h x 4 row reads per spot.
* Spot overlay: composite a proxy for the first draw of big documents
The overprint needs the composite under the inks. Rendering the full-resolution
composite to sample every factor-th pixel cost ~1 s for a 24 MP CMYK document.
A proxy document picks the same pixels (nearest-neighbour downsample) for about
1/factor² of the work. Documents with layer effects, vector masks or feathered
masks keep the full-resolution path.
* Proxy: downsample rows in parallel; the overlay proxy leaves out unused channels
The spot overlay's proxy shrank the spot channels, selection and Quick Mask that an
RGB or CMYK composite never reads: about two thirds of its cost. downsample now
reads its rows in parallel, 64 at a time.
* Spot overlay proxy: keep the full-resolution composite under uncached pattern fills
A pattern fill renders its tiles at their own size on a proxy, so the proxy would
sample other pattern pixels. Unless the fill's matching cache is shrunk with the
proxy, use the full-resolution composite.
* Spot overlay proxy: hidden layers don't decide the composite path
Hidden layers and the contents of hidden groups are not composited, so a hidden
feathered mask or pattern fill no longer forces the full-resolution composite
(the same rule as proxy_faithful).
* Update crates/compose/src/multichannel.rs
Co-authored-by: aiongg <67543387+aiongg@users.noreply.github.com>
* Spot overlay: only inked pixels replace the canvas; inks through the display transform
Where every visible spot is 0 the overlay stays transparent, so the normal
canvas (display LUT, proofing, 32-bit preview, full resolution) shows; an
empty spot renders no composite. Printed pixels go through the canvas
display transform (sRGB encoding of linear composites, monitor profile,
Proof Colors), keyed into the texture. Ink colours come from one InkSpace
per render: the document's profiles are parsed once, not per spot per
damage rect.
* test(compose): cover hidden spot preview and document approximation
* fix(ui-egui): preserve solo spot channel display when process colours are hidden
Clicking a spot channel row in the Channels panel targets the channel alone
and hides all process colour channels (`vis == 0`). Overprint inks were
previously extracted from `overlays` before checking `vis == 0`, leaving
`overlays` empty and causing the solo channel view to fall back to an active
layer mask (or return `None` if the layer had no mask).
Keep the spot channel in `overlays` so `vis == 0` can select it as the solo
grayscale picture, separating overprint inks only when process colours are
visible (`vis > 0`).
Adds a regression test targeting an existing spot channel in RGB and CMYK on
an unmasked layer and editing it.
* channel_view: document the spot overprint preview as an approximation
* test(ui-egui): solo spot channel wins over an unrelated layer mask
* channel_view: sRGB spot inks, lazy display transform, inked-area composite
Review fixes for the spot overprint preview:
- RGB spot colours are sRGB, like the CMYK, Lab and gray ones: InkSpace now
converts them into an RGB document's own profile too. In a linear (EXR/HDR),
Adobe RGB or ProPhoto document an RGB ink showed the wrong colour (brightened
in a linear one once the canvas sRGB-encoded it).
- The display transform is looked up only when the view is redrawn and inks
are shown, not every frame before the cache check; display_transform_for
borrows the proof state (proof_ref) instead of cloning a default CMYK profile.
- Visible spot channels without ink, with nothing else shown, draw no texture:
render returns None and ensure remembers it, instead of uploading an
all-transparent document-sized texture. A damage re-render that finds nothing
clears its rect, so erased ink never lingers.
- Printing a few inked pixels composites only their bounding box when that is
cheaper than the whole (proxy) composite, and a cached composite is borrowed
instead of copied.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: aiongg <67543387+aiongg@users.noreply.github.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* security(compose): bound dense working sets and repeated group evaluation
Smart-filter mixing and stroke fitting work tile by tile instead of over the
union of sparse surfaces; render_layer admits its rect like render; hidden
layers no longer disable the proxy and uniform-area shortcuts; Blend If
groups nested deeper than two are judged by their result, so nesting costs
polynomial instead of exponential work; effect builds past an absolute byte
cap are skipped.
* CodeRabbit #8949: exact tile skips in filter_mask, allocated-tile scan in fit_stroke, contrasting backdrop in the nested-group test
- filter_mask mix/unmix: bare tiles (no tiles on either side) skip for
non-alpha formats too when the two surfaces' default pixels are equal;
differing defaults still get processed, so the clone's default pixel is
never left wrong under a non-unit mask
- shape_split fit_stroke: scan the union of the three surfaces' allocated
tiles (exact skip when all three defaults are transparent) instead of
every tile of a 300k-canvas document; non-transparent defaults fall
back to the full scan
- tests: the nested-groups assertion now uses a black backdrop so the
asserted white can only come from rendering through the group chain
fixes CodeRabbit review comments (major/minor) on filter_mask.rs:27,29,
shape_split.rs:126, tests.rs:2354
* compose: skip a BTreeSet in fit_stroke — a sorted Vec compiles under the wasm toolchain (E0599 on ::drain there)
Adjustments and filters on a smart object add a smart filter, so their live
preview re-renders the smart object from its source through its placement.
The preview runs on a proxy document scaled down by k (large documents), and
proxy_document scaled the smart object's cache but left its transform (and
perspective and filter mask) in full-size document coordinates. The re-render
then came out k times too large on the proxy canvas, so the object looked
zoomed in until OK committed the full-size result.
proxy_document now scales the placement and the filter mask with the proxy.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The live on-canvas filter preview runs the real command on a downsampled
proxy of the document, but the proxy dropped the selection, so on documents
large enough to need a proxy (over ~5 MP) the preview filtered the whole
layer while OK only changed the selection. The proxy now downsamples the
selection with the pixels, so the preview is limited to the (feathered)
selection exactly like the result.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Compose: render in place and in bands; area-reduced and proxy thumbnails
render_tiled wrote every tile into a Vec and then copied them into the output:
two full-size float copies (6.3 GB for a 14000² document). Tiles are now
written straight into the output band by band.
New streaming APIs so large documents never need a full-size float
composite: render_bands (sink per band of ~8 MP), render_reduced (banded
area average, bit-identical to the old flatten-then-average thumbnail) and
flatten_to_surface (Flatten Image, Merge Visible, Copy Merged and the other
flattened-surface users).
thumbnail() reduces a downsampled proxy (moved from ui-egui to
compose::proxy, now also scaling spot channels) for documents over 16 MP
when that is faithful (no layer effects or vector masks), so navigator,
channel and histogram thumbnails of a 196 MP document cost milliseconds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU canvas: request the adapter's real limits; banded CPU fallback; navigator thumbnail
egui-wgpu asks for an 8192 px texture limit, so the wgpu compositor rejected
every document wider or taller than 8192 px and each refresh fell back to a
full CPU flatten. The desktop and web apps now request the adapter's own
max_texture_dimension_2d and max_buffer_size (gpu_canvas::use_adapter_limits);
the benches use the same limits.
The CPU fallback (documents beyond the GPU limit, or features it lacks) is
GpuCanvas::refresh: it renders and uploads the composite band by band
instead of a full float composite plus a full RGBA8 copy. The CPU canvas
texture is reduced in bands too, and the Navigator on the GPU canvas uses a
cached thumbnail instead of a full-resolution CPU composite per revision.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* IO: banded export and import; no full-size copies in encoders; larger decode limits
- Flat export renders the composite in bands and quantises each band; alpha
is dropped in place when every pixel is opaque. The single-layer native
path copies surface rows a band at a time (no f32 read_region and no
per-pixel Vec). Buffers come from try_reserve: Err, not an abort.
- PSD export encodes the merged image band by band into its planes (no
flatten, no second plane copy); near-opaque documents are re-encoded
without the white matte so the output is unchanged. Layer interleaved
bytes are freed before their planes are compressed.
- Flat import converts in ~32 MB bands (and not at all when already RGBA);
the PSD merged-image un-matte works per tile row.
- Encoders borrow the image when no conversion is needed (Image::converted)
instead of cloning it; PNG only copies 16-bit data for the byte swap.
- Decode limits: 2^30 pixels and 8 GiB on 64-bit targets (a 20000² JPEG
was refused at 2^28).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Filters: write tile results in memory-bounded groups
apply_tiled collected every tile's float result before writing any (3.1 GB
for a 14000² layer). Results are now produced and written in groups of about
256 MB (at least one tile per core).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* History: bound pixel memory by Preferences > Performance > Memory Usage
History::max_bytes caps the current document's tiles plus the tiles only
history holds (layers, masks, alpha channels); History::trim drops the
oldest states beyond it after every recorded step and when preferences
change, always keeping the last step undoable. The engine sets it from
memory_usage_mb, which was unused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Large-image benchmark (14k / 20k): open, refresh, thumbnails, filter, stroke, saves
One operation per run on a cached synthetic photo, with the GPU device created
the way the app creates it, so /usr/bin/time -l reports that operation's peak
memory. Documented in docs/development.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>