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Brandon ThomasandClaude Opus 5.5 1d67833599 Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
Shippori Mincho (and its OFL file) leaves assets/fonts/: the Japanese fonts now
live in storytold/craft-fonts. printcraft-fonts gets craft-fonts' build.rs recipe:
with CRAFT_FONTS_DIR=<checkout> it embeds the manifest's fonts as CRAFT_FONTS
(wasm32: only BIZ UDPGothic Regular); without it CRAFT_FONTS is empty and the
app builds, tests and runs as before, minus the Japanese face.

- SHIPPORI_MINCHO is now Option<&[u8]> from CRAFT_FONTS; japanese_glyph
  (was shippori_glyph) uses document_japanese_font() (Shippori Mincho, then
  BIZ UDMincho, then any Jpan face) and returns GlyphError::NoFont without one.
- Editing PDF text into Japanese without craft-fonts is a clear EditError that
  leaves the page untouched.
- UI: every Jpan craft font (BIZ UDPGothic first) is the last fallback of
  every egui family, sharing the same static bytes.
- Tests: Japanese glyph/edit tests skip without craft-fonts; new UI tests for
  no-tofu Japanese with craft-fonts and working fonts without it.
- CI: the Linux test job checks out craft-fonts at a pinned SHA and runs the
  tests with CRAFT_FONTS_DIR. Releases build every platform with it
  (CRAFT_FONTS_REQUIRED=1) and ship each font's OFL as OFL-<family>.txt.
- ATTRIBUTION.toml gains [[build_input]] (checked by xtask assets); NOTICE,
  AGENTS.md, CLAUDE.md, README and docs say fonts live in craft-fonts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:36:23 -04:00

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*~
plan/
/target
/dist
/corpus
/log
.DS_Store
/fuzz-out
/assets/models
# A craft-fonts checkout used as the optional CRAFT_FONTS_DIR build input (CI and releases put it here).
/craft-fonts