- assets/app-icon/: lightcraft.svg (master), lightcraft-small.svg, 1024 PNG, macOS 512 PNG, .icns, .ico, hicolor theme (ai.storyteller.lightcraft), LICENSE.txt, README (palette, geometry, provenance, files) - packaging/icons.sh regenerates everything (resvg, iconutil, new `cargo xtask ico`) - apps/lightcraft: runtime window/Dock icon + Wayland app id; build.rs embeds the .ico and VERSIONINFO into lightcraft.exe (winresource, Windows targets only) - packaging/linux/ai.storyteller.lightcraft.desktop - ATTRIBUTION.md entry; icon at the top of README Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
835 B
TOML
31 lines
835 B
TOML
[package]
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name = "lightcraft"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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publish = false
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default-run = "lightcraft"
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[lints]
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workspace = true
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[dependencies]
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lightcraft-engine = { workspace = true }
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lightcraft-ui-egui = { workspace = true }
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lightcraft-codecs = { workspace = true }
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lightcraft-raster = { workspace = true }
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eframe = { workspace = true, features = ["default_fonts", "wgpu", "accesskit", "wayland", "x11"] }
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egui = { workspace = true }
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serde_json = { workspace = true }
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log = { workspace = true }
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[build-dependencies]
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# Icon + VERSIONINFO for lightcraft.exe; build.rs only uses it when targeting Windows.
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winresource = "0.1"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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rfd = { workspace = true }
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[target.'cfg(target_os = "macos")'.dependencies]
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muda = { workspace = true }
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