data-host="page" on the canvas opts a page that loads the module into its own document into the host bridge. The ?host=parent messages travel as non-bubbling CustomEvents on the canvas; Bridge holds a Transport (Parent or Page) and shares the save, dirty and ready logic. Unframed ?host=parent still gets no bridge. Hosting guide documents both modes.
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Hosting GridCraft for the web
gridcraft-web-<version>.zip (from the GitHub release, or packaging/web/package.sh) holds a
static site in gridcraft-web-<version>/:
| File | What it is |
|---|---|
index.html |
The page. It loads everything through relative URLs. |
gridcraft-web-<hash>.js |
wasm-bindgen glue (generated, ES module) |
gridcraft-web-<hash>_bg.wasm |
The app (compresses to roughly a third with gzip/Brotli) |
_headers, .htaccess |
Sample header rules for Netlify/Cloudflare Pages and Apache |
There is no server-side code. Upload the folder's contents anywhere that serves static files.
Any path works
All URLs in index.html are relative (public_url = "./" in apps/gridcraft-web/Trunk.toml),
so the site works at a domain root (https://example.com/), under a prefix
(https://example.com/tools/gridcraft/) and from a CDN bucket. The asset names carry a content
hash, so they can be cached forever. Only index.html needs revalidation.
Required server settings
- MIME type: serve
.wasmasapplication/wasm. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve.jsastext/javascript. Most hosts already do both. For nginx, check thatmime.typeshasapplication/wasm wasm;. - Compression: turn on gzip or Brotli for
.wasm,.jsand.html. That cuts the download to roughly a third. You can also precompress (brotli -k *.wasm) and let the server sendContent-Encoding: br. - Caching:
Cache-Control: public, max-age=31536000, immutableon the hashed.wasmand.jsfiles, andno-cacheonindex.html. - HTTPS: WebGPU (and the clipboard) only work in a secure context, which means
https://orhttp://localhost. Over plain HTTP elsewhere, the app falls back to WebGL2. - No special isolation headers: GridCraft doesn't use
SharedArrayBuffer, so it doesn't needCross-Origin-Opener-PolicyorCross-Origin-Embedder-Policy. If your site already sends COEPrequire-corp, also sendCross-Origin-Resource-Policy: same-origin(orcross-originwhen the files live on a CDN) on the app's files.
nginx example:
location /gridcraft/ {
types { application/wasm wasm; text/javascript js; text/html html; }
gzip on;
gzip_types application/wasm text/javascript text/html;
location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
location ~* index\.html$ { add_header Cache-Control "no-cache"; }
}
Local test: python3 -m http.server 8765 inside the folder, then open http://localhost:8765/.
Embedding in a page (iframe)
<iframe
src="https://example.com/gridcraft/"
title="GridCraft spreadsheet"
style="width: 100%; height: 720px; border: 0;"
allow="fullscreen; clipboard-read; clipboard-write"
allowfullscreen>
</iframe>
- The app fills the iframe and follows its size, so size the iframe and not the app.
- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
- Cross-origin embeds work. Preferences are kept in the iframe's
localStorage. Browsers that partition or block third-party storage may forget them between visits, and the app then starts with defaults. - Sandboxed iframes need at least
sandbox="allow-scripts allow-same-origin allow-downloads allow-popups". Withoutallow-same-originthere's no storage. Withoutallow-downloads, Save and Export (browser downloads) are blocked. - Don't send
X-Frame-Options: DENYor aframe-ancestorsCSP that excludes the embedding page. - Window chrome:
?chrome=noneon the iframesrcleaves out the title bar and the File tab (whose Backstage view then never opens);?chrome=notitlebaror?chrome=nofiletableave out just one. Use them when the host window already shows the file name and owns the files, so the sheet's own Open or Save As cannot replace what the host thinks is open. Everything stays on by default.
The parent bridge (?host=parent)
A page framing GridCraft in a same-origin iframe can add ?host=parent to the iframe's URL
(https://example.com/gridcraft/?host=parent) and have GridCraft hand its files over instead of
downloading them. The two sides talk postMessage with plain window messages that carry a
type:
| Message | Direction | Fields |
|---|---|---|
gridcraft:ready |
app → page | version: the app is listening; send a file now |
gridcraft:open |
page → app | name, bytes (an ArrayBuffer or Uint8Array): open like File › Open |
gridcraft:save |
app → page | name, bytes (a transferred ArrayBuffer): every file the app would otherwise download (Save, Save As, Export as PDF). The page stores it and reports failures itself. |
gridcraft:dirty |
app → page | dirty: unsaved changes appeared or went away |
gridcraft:failed |
app → page | error: the app couldn't start |
In host mode the app starts with an empty workbook instead of a sample, so the framing page
should guard leaving the page while changes are unsaved. &author= names the user for the
notes and comments the app creates. Opening ?host=parent outside an iframe gives the normal
app with downloads.
Embedding without an iframe (page host mode)
A page that loads the GridCraft module into its own document — its own <canvas id="gridcraft_canvas"> inside a component, sized to a box beside the page's own header and
controls — opts in with data-host="page" on that canvas. The behaviour is the same as the
parent bridge, except the transport is DOM CustomEvents on the canvas instead of
postMessage: the app dispatches gridcraft:ready, gridcraft:save, gridcraft:dirty and
gridcraft:failed on the canvas with the message fields above as the event's detail, and the
page dispatches gridcraft:open on the canvas with detail: { name, bytes } to open a
workbook. Events don't bubble, so two editors on one page can't hear each other; listen on the
canvas itself.
<canvas id="gridcraft_canvas" data-host="page" style="width: 100%; height: 600px; border: 0;"></canvas>
import init from "./gridcraft-web-<hash>.js"; // the wasm-bindgen glue shipped with the app
// Listen first: the app announces itself while `init` runs.
const canvas = document.getElementById("gridcraft_canvas");
canvas.addEventListener("gridcraft:ready", async () => {
// Open a workbook of the page's own, as with File › Open.
const bytes = await workbookBytes(); // an ArrayBuffer or Uint8Array
canvas.dispatchEvent(new CustomEvent("gridcraft:open", {
detail: { name: "Budget.xlsx", bytes },
}));
});
// Every file GridCraft would otherwise download (Save, Save As, Export as PDF) arrives here.
canvas.addEventListener("gridcraft:save", (event) => {
const { name, bytes } = event.detail; // bytes is an ArrayBuffer
storeFile(name, bytes);
});
canvas.addEventListener("gridcraft:dirty", (event) => {
warnBeforeLeaving(event.detail.dirty);
});
canvas.addEventListener("gridcraft:failed", (event) => {
showError(event.detail.error);
});
await init({ module_or_path: "./gridcraft-web-<hash>_bg.wasm" });
As with the parent bridge, the app starts with an empty workbook instead of a sample, and
?author= on the page's URL names the user for new notes and comments. The data-host value
must be exactly page; anything else is ignored, and the app runs as a standalone page with
downloads.
Renderer selection
GridCraft's web build is the same egui app as the desktop one, compiled to wasm
(apps/gridcraft-web). It renders with the backend apps/gridcraft-web selects (WebGPU
where available, otherwise WebGL2). If the web app adds URL flags to force a backend (as the
sibling Craft apps do with ?webgl / ?cpu), document them here; they also work on the
iframe src.
A browser with neither WebGPU nor WebGL2 gets a message in place of the app.