20 KiB
Agents
FilmCraft is built to be driven by AI agents, and largely built by them. Part 1 covers using FilmCraft from an agent. Part 2 covers developing FilmCraft as an agent.
Part 1: driving FilmCraft
1. MCP server
filmcraft-cli mcp serves MCP on stdio. It has two modes:
| Mode | Command | What it drives |
|---|---|---|
| Headless | filmcraft-cli mcp --demo or --project p.fcproj (neither = empty project) |
an in-process engine session, no window |
| Bridge | filmcraft-cli mcp --bridge 127.0.0.1:9876 |
the running desktop app started with filmcraft --control 9876 |
Headless mode also takes --data-dir DIR (user presets). Any other option is rejected (exit 2):
there are no folder-confinement flags such as --automation-read-root, so the server can read
and write wherever the user can.
Claude Code. The repository's .mcp.json registers both servers (filmcraft = bridge,
filmcraft-headless = demo). Both point at target/release/filmcraft-cli, so build it first:
cargo build --release -p filmcraft-cli -p filmcraft
./target/release/filmcraft --control 9876 & # only for the bridge server
claude # approve the project MCP servers when asked
To register the server by hand, or for another MCP client, use the absolute binary path:
claude mcp add filmcraft-headless -- /abs/path/filmcraft/target/release/filmcraft-cli mcp --demo
{ "mcpServers": { "filmcraft": { "command": "/abs/path/filmcraft-cli", "args": ["mcp", "--bridge", "127.0.0.1:9876"] } } }
From an installed release
The release packages ship filmcraft-cli alongside the desktop app, so no build is needed:
| Install | CLI |
|---|---|
| Windows (MSI) | C:\Program Files\FilmCraft\filmcraft-cli.exe by default (wherever you installed it otherwise), not on PATH |
| Linux (deb, rpm) | /usr/bin/filmcraft-cli |
| macOS | the separate filmcraft-cli-<version>-macos-<arch>.zip release asset (the .app holds only the desktop app) |
# Windows, default install folder
claude mcp add filmcraft -- "C:\Program Files\FilmCraft\filmcraft-cli.exe" mcp
# Linux, or macOS with the CLI unzipped onto PATH
claude mcp add filmcraft -- filmcraft-cli mcp
Tools
| Tool | Modes | Purpose |
|---|---|---|
command_list |
both | every command: id, label, menu, shortcut, params, enabled now (filter, enabled_only) |
command_run |
both | run a command {id, params}; edits are undoable |
command_batch |
both | run several commands in order {steps: [{id, params}], stop_on_error} → {completed, failed, results} |
doc_inspect |
both | the project tree and the active sequence in one call (project_inspect + sequence_inspect) |
render_preview |
both | same as render_frame |
project_inspect |
both | bins and items with ids, types, durations; active sequence |
sequence_inspect |
both | the active sequence: tracks, clips (start / end and sourceIn / sourceOut in ticks, frames, speed, reverse: the clip plays its sourceIn to sourceOut stretch backward, gainDb), effects, transitions, markers (name and comment), playhead, selection |
media_import |
both | import files by absolute path (paths, an array; optional bin, image_sequence) |
render_frame |
both | PNG of the program frame at seconds (headless renders; bridge screenshots the Program monitor). Read-only: the playhead and selection are left as they were |
ui_inspect |
bridge | UI state: tool, workspace, panels, zoom, playback, fps |
ui_elements |
bridge | on-screen interactive elements with id, label and rect (prefix filter) |
ui_click |
bridge | click by id or x,y; button, count, modifiers |
ui_drag |
bridge | press–move–release between points or element ids |
ui_key |
bridge | key or shortcut: Space, Cmd+K, Shift+Delete |
ui_type |
bridge | type text into the focused field |
ui_screenshot |
bridge | PNG of the window or one panel |
ui_control |
bridge | call any control-channel method directly (ui.set, ui.scroll, ui.timeline.locate, …) |
Typical loop: project_inspect / sequence_inspect → get ids → command_run → render_frame or
ui_screenshot → look at the result → edit.undo if it's wrong.
Conventions
The server follows a few conventions that make it predictable for agents. They are not FilmCraft-specific: the sibling craft apps' MCP servers can follow the same ones, so an agent that has driven one app can drive the others.
- Core tools.
command_list,command_run,command_batch,doc_inspectandrender_previewwork in both modes. The FilmCraft tools above stay as they are. - Titles and annotations. Every tool has a
titleand the four MCP hints (readOnlyHint,destructiveHint,idempotentHint,openWorldHint), so a client can let the read-only tools (lists, inspects, renders, screenshots) run without asking and ask before edits. When you add a tool, set them in its#[tool(...)]attribute; a test checks every listed tool. - Strict arguments. An unknown tool argument is a JSON-RPC
-32602error that names it and the accepted ones (unknown argument "filtr" for command_list; expected: enabled_only, filter), not a silently ignored key.command_run.paramsgoes to the command unchanged. - Errors. A failing command is an
isErrorresult with the engine's message. A line that is not JSON gets a-32700parse error (idnull) and the server keeps serving. A command that panics is reported asinternal error: …, and the session stays usable. - Resources.
filmcraft://document(the project tree and active sequence, asdoc_inspect) andfilmcraft://commands(the command catalog, ascommand_list), bothapplication/json. For MCP 2026-07-28 clients such as current Claude Code, list and read results carry thettlMsandcacheScopehints that revision requires.
Long exports: progress and cancellation
command_run {"id": "file.exportMedia", "params": {…, "wait": true}} in headless mode blocks until
the file is written. It uses the MCP progress and cancellation utilities, so a client can show
progress and stop it:
- The export runs as the same background job
jobs.listshows. The session is locked only for short polls, so other requests (ping,doc_inspect,jobs.list, …) are answered while it encodes. file.exportMediawithwait: true, an export job injobs.listand eachexport.queue.listitem carryofflineMedia: the offline items the export drew the placeholder for (see §2b),[]when none. The export itself still succeeds; deciding what to do about it is up to the caller.- Every job in
jobs.list, and every encoding item ofexport.queue.list, carriesetaSeconds: the time left at the job's speed over the last 15 seconds,nulluntil a second of progress has been measured (a loudness pass, a seek) and once it is done. The app shows it as37% · 2:05 leftin the status bar, the Export queue and the Progress panel. - With
"_meta": {"progressToken": T}on thetools/call, the server sendsnotifications/progress{progressToken: T, progress: <frames done>, total: <frames>, message: <job status>}at most every 100 ms while frames advance. Without a token it sends none. notifications/cancelledfor the request stops the encode at the next batch (jobs.cancel), deletes the partial output (the movie, or the frames and caption sidecar written so far) and sends no response, as the MCP cancellation utility asks.- Without
waitthe command returns{job, path}at once, as before: polljobs.listand stop it withjobs.cancel. Other exports (file.exportFrame, interchange formats, …) finish quickly and ignore the token. - Bridge mode works the same way: the export runs as an app job (the app stays responsive and shows
"Exporting… NN%" in its status bar) and the call returns when it is written, however long it
takes.
filmcraft-cli --bridge … exec file.exportMedia … wait=trueblocks the same way.
2. Control channel
filmcraft --control 9876 (or FILMCRAFT_CONTROL_PORT=9876) listens on 127.0.0.1 only. Send one
JSON request per line and get one JSON reply per line. Full method table:
control-protocol.md.
{"id":1,"method":"engine.commands"}
{"id":2,"method":"engine.execute","params":{"command":"file.openDemoProject"}}
{"id":3,"method":"engine.execute","params":{"command":"playhead.set","params":{"seconds":2}}}
{"id":4,"method":"engine.execute","params":{"command":"sequence.addEdit"}}
{"id":5,"method":"engine.execute","params":{"command":"effects.apply","params":{"effect":"Gaussian Blur"}}}
{"id":6,"method":"ui.elements","params":{"prefix":"tools."}}
{"id":7,"method":"ui.click","params":{"id":"tools.Razor"}}
{"id":8,"method":"ui.key","params":{"key":"Cmd+Z"}}
{"id":9,"method":"ui.screenshot","params":{"path":"/tmp/timeline.png","panel":"Timeline"}}
Replies look like {"id":4,"ok":true,"result":{"cuts":2}} or {"id":7,"ok":false,"error":"…"}.
Minimal client:
import json, socket
s = socket.create_connection(("127.0.0.1", 9876)); f = s.makefile("rw")
def call(method, **params):
f.write(json.dumps({"id": 1, "method": method, "params": params}) + "\n"); f.flush()
return json.loads(f.readline())
print(call("engine.execute", command="sequence.inspect"))
Notes:
- Time is in ticks (254 016 000 000 per second). Commands also accept
seconds,frameortimecode. - A track parameter (
track,audioTrack) is a track id or a name such as"V1"/"A2". Leaving it out picks the command's default track; naming a track the sequence does not have is an "invalid parameters" error, never a different track. Intimeline.place,trackis where the picture goes andaudioTrackwhere the sound goes; an audio track given astrackplaces the sound alone, on that track. The clip lands on the frame grid: its start and its end (time + duration) each snap to the nearest frame. sequence.inspectreportsdurationFramesas the number of frames export renders: a sequence that ends partway through a frame counts that frame.engine.executealso runs UI-only commands (tool.razor,playback.toggle,window.workspace.color,window.panel.<name>).- A command that works on the selection is disabled ("no clips selected", "select a clip in the
Project panel") until something is selected, unless the call names its targets under a key the
command documents (
clips/clipfor timeline clips,items/itemfor project items):clip.replaceFromBin {"clips":[12],"item":4}runs with nothing selected and leaves the selection alone. Only the selection condition is answered by the named targets; every other one (an open sequence, a filled clipboard, the right kind of clip) still applies, and ids of nothing do not count.command_list/engine.commandskeep reporting the selection's state. - Element ids come from the previous frame. If an element is missing right after a layout change, the app retries on later frames before giving up.
timeline.movetakes linked partners along while Linked Selection is on: moving a picture clip moves its sound by the same offset (pass"linked": falseto move only the listed clips). It returns{"moved": [ids]}, every clip that moved.- Without a window,
filmcraft-cli run script.jsonl(lines of{"id":"…","params":{…}}) runs the same commands headlessly. See §2b for the rest of the CLI.
2b. Command-line interface
Every command is also one shell call away. Options go anywhere; output is JSON; exit status is 0 on
success, 1 when a command fails and 2 on a usage error. filmcraft-cli help, filmcraft-cli --help
and filmcraft-cli -h print the reference and exit successfully.
If the reader of stdout closes the pipe early (filmcraft-cli commands | head), the CLI drops the rest
of its output but still finishes the work, saves included, and the exit status still reports
failures; any other stdout write error is reported and makes the status 1.
filmcraft-cli commands razor # find ids (add --json for machine output)
filmcraft-cli describe timeline.razor # one command: menu, shortcut, params, enabled now
filmcraft-cli --demo inspect sequence # project / sequence as JSON
filmcraft-cli --project p.fcproj --save exec timeline.razor seconds=3.5
filmcraft-cli --project p.fcproj exec effects.apply '{"effect":"Gaussian Blur"}'
filmcraft-cli --project p.fcproj exec markers.exportCsv path=review.csv
filmcraft-cli --project p.fcproj --save import a.mov b.wav
filmcraft-cli --project p.fcproj export out.mp4 # format from the extension; waits for the job
filmcraft-cli --project p.fcproj export out --preset "YouTube 1080p Full HD" --start 0 --end 10
filmcraft-cli export --list-presets prores # built-in + user presets (--data-dir for another library)
filmcraft-cli --project p.fcproj exec export.queue.add preset="Apple ProRes 422 HQ" path=renders/ start=true wait=true
echo '{"id":"file.newBin","params":{"name":"Selects"}}' | filmcraft-cli --project p.fcproj --save run -
filmcraft-cli --bridge 127.0.0.1:9876 exec window.workspace.color # the running app
key=value values are parsed as JSON when they can be (3.5, true, [1,2]), otherwise taken as
strings; dotted keys nest (color.r=1). run prints one JSON line per command
({"line","id","ok","result"|"error"}) and stops at the first failure unless --keep-going.
--save writes back to --project; --save-as path writes elsewhere.
Media that is offline when it is needed (the file is missing, was made offline, or can't be read)
renders as the "media not found" placeholder. export and render then name each such item on
stderr (item 8 a.mp4 (missing): /path/a.mp4) and exit 1 after writing the output, so a moved or
unmounted media folder doesn't pass as a good render. --allow-offline accepts the placeholder
frames: the warning stays and the exit status is 0. The export result lists the same items as
offlineMedia ([{item, name, path, status, error}], status as in media.status: missing,
offline or unreadable), and [] when every clip it drew was online; check before exporting with
exec media.status or exec media.findMissing.
markers.exportCsv {path} exports all markers in the active sequence, including colours hidden
in the UI and markers outside In/Out, sorted by start then id. The UTF-8 CSV has a header and CRLF
records; quotes, commas and embedded newlines are escaped. Columns are Sequence, Marker ID, Name,
Comment, Kind, Color, Start Timecode, End Timecode, Duration Frames, Start Ticks, Duration Ticks and
Frame Rate (exact numerator/denominator). Color uses the user's display label from Settings ▸
Labels. Timecodes include the sequence's start timecode and
drop-frame setting; End is exclusive, and a point marker's End equals Start. Duration Frames is
rounded down; tick columns preserve sub-frame timing (254016000000 ticks per second).
An empty sequence writes just the header. User text starting with a spreadsheet formula character
(=, +, -, @, including after whitespace) gets a leading apostrophe in the exported cell.
The export leaves the project, dirty flag and undo history untouched, works with locked tracks,
and uses the host's file service (atomic
on desktop, a download on web). It exports sequence markers only, not clip/source markers;
reports are limited to 100000 markers and a conservative 16 MiB output budget. Invalid timing or a
failed write reports an error. The menu opens the normal save dialog; cancelling writes nothing.
3. Verifying UI work
For any UI change, look at the result:
cargo run --release -p filmcraft -- --control 9876- Drive the feature through the control channel or the MCP bridge: commands, then clicks and drags by automation id.
- Assert on
ui.inspect,ui.elementsandsequence.inspect. - Take
ui.screenshot(the whole window and the panel you changed) and open the PNG.
Screenshots you commit must follow AGENTS.md §1: FilmCraft only, openly licensed
media, sidecar and ATTRIBUTION.md entry.
Part 2: developing FilmCraft
4. Orientation, in this order
- AGENTS.md: absolute rules (assets, clean-room, licences).
- CLAUDE.md: working instructions and non-negotiables.
- ROADMAP.md for the summary, then gaps.md (the ranked shortfalls) first, target-app-parity.md and roadmap.md (milestones, current focus).
- architecture.md, then the README and tests of the crate you'll touch.
- contributing.md (how to add things, gates) and testing.md.
Maintainers also keep a local planning folder, plan/. It is gitignored and not in the repository,
and holds the task-level plan, the status file and behaviour reference notes. If you don't have it,
everything you need to contribute is in the public docs above. Ask a maintainer for a task id.
5. Autonomous work loop
- Orient. Pick the next task: the next unchecked task in the maintainer status file, or an open
gaps.md entry. Prefer those gaps (stability,
.prproj, camera media, measurement, hardware, Windows/Linux) over adding more checklist items. Read the relevant architecture section and crate README. - Plan tests first. Write down the acceptance test before writing code.
- Implement and test.
- Verify. Run all gates (
cargo xtask ci). For UI work, run the app with--control, drive it and look at the screenshots (§3). - Record. Update the crate README (behaviour decisions, test results, limitations) and
the progress docs when a milestone moves (ROADMAP.md, docs/roadmap.md, the relevant parity doc
and gaps.md, with their timestamps). Commit as
M<n>.<k>: …, then move on to the next task.
For parallel agents, use one git worktree and one CARGO_TARGET_DIR per agent, and keep each crate
with one owner (contributing.md §5).
6. Decision rules
Don't block on choices you can make yourself:
- Behaviour. Match the publicly documented and observable behaviour of professional editors (help pages, published shortcut lists, using the app). Never inspect application internals (AGENTS.md §2). If behaviour is undocumented, choose what editors most commonly expect and record the choice in the crate README.
- Ask a human only about:
- licences outside the allowlist;
- spending money;
- publishing or pushing;
- personal data;
- destructive git operations;
- anything AGENTS.md leaves unclear ("when in doubt, leave it out").
7. Definition of Done
A feature is done when:
- its command(s) are registered with label, menu path, shortcut (if any) and a parameter doc;
- engine tests cover it, including undo/redo and the disabled case;
- the UI is wired: menu, panel control and shortcut;
- every new interactive widget has an automation id;
- you have driven it through the control channel and reviewed a screenshot;
- all gates pass (
cargo xtask ci), and new assets have sidecars; - the crate README and the progress docs (ROADMAP.md, docs/gaps.md, the parity docs) are updated where relevant;
- it is committed with its task id.
Reporting progress honestly
ROADMAP.md and target-app-parity.md keep two numbers: feature breadth (does it exist?) and ready for real work (does it hold up?). When you update either:
- say how a number was obtained: measured (a test, a diff, a benchmark you ran) or estimated;
- count an approximation, a stub or a partly wired setting as such, never as done;
- record known bugs and limitations in the crate README and gaps.md, not only what works;
- benchmarks state the machine, the load average and before/after on the same build;
- don't raise a percentage without evidence a reviewer can rerun.