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Bound variables with an iOS or Android code syntax are named in generated SwiftUI and Compose in place of their value: paints, stroke weight, sizes, corner radius, gaps, padding, opacity and text. A variable with none for the platform keeps the value.
154 lines
6.9 KiB
Rust
154 lines
6.9 KiB
Rust
use super::swift::one_line;
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use super::{
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CodeLang, Color, Ctx, LayoutMode, Node, NodeId, NodeKind, PADDING, drop_shadow, first_fill, indent, literal, named, num, radius, stroke_color,
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};
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use figcraft_doc::Document;
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// ------------------------------------------------------------------ Jetpack Compose
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/// `Color(0xAARRGGBB)`, as Compose and Flutter both write a colour.
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pub(crate) fn kotlin_color(c: Color) -> String {
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let [r, g, b, a] = c.to_rgba8();
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format!("Color(0x{a:02X}{r:02X}{g:02X}{b:02X})")
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}
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/// A bound variable's Android code syntax, else `value`.
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fn bound(doc: &Document, n: &Node, fields: &[&str], value: String) -> String {
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named(doc, n, "ANDROID", fields, value)
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}
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/// [`bound`] for a length: `value` in `dp`.
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fn bound_dp(doc: &Document, n: &Node, fields: &[&str], value: f64) -> String {
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bound(doc, n, fields, format!("{}.dp", num(value)))
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}
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/// The Modifier chain for a layer (size, shadow, background, border, alpha, padding).
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fn modifier(doc: &Document, n: &Node, shape: &str, padding: bool) -> String {
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let mut m = format!("Modifier.size({}, {})", bound_dp(doc, n, &["width"], n.width), bound_dp(doc, n, &["height"], n.height));
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if let Some(s) = drop_shadow(n) {
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m.push_str(&format!(".shadow({}.dp, {shape})", num(s.radius / 2.0)));
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}
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if let Some(c) = first_fill(n) {
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m.push_str(&format!(".background({}, {shape})", bound(doc, n, &["fill"], kotlin_color(c))));
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}
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if let Some(c) = stroke_color(n) {
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m.push_str(&format!(
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".border({}, {}, {shape})",
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bound_dp(doc, n, &["strokeWeight"], n.stroke.weight),
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bound(doc, n, &["stroke"], kotlin_color(c))
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));
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}
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if n.opacity < 1.0 {
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m.push_str(&format!(".alpha({})", bound(doc, n, &["opacity"], format!("{}f", num(f64::from(n.opacity))))));
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}
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if padding && let Some(l) = &n.layout {
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let [t, r, b, lft] = l.padding;
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if [t, r, b, lft].iter().any(|v| *v > 0.0) {
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let side = |at: usize, v: f64| bound_dp(doc, n, &PADDING[at], v);
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m.push_str(&format!(".padding(start = {}, top = {}, end = {}, bottom = {})", side(3, lft), side(0, t), side(1, r), side(2, b)));
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}
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}
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m
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}
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/// Jetpack Compose for a layer and its subtree at `depth`. A layer a boolean parameter shows sits
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/// in an `if`.
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pub(crate) fn compose(ctx: &Ctx, id: NodeId, depth: usize, out: &mut String) {
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let Some(n) = ctx.doc.node(id) else { return };
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if id != ctx.root
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&& let Some(p) = ctx.param(n, "visible")
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{
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let pad = indent(depth);
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out.push_str(&format!("{pad}if ({}) {{\n", p.ident));
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compose_layer(ctx, n, depth + 1, out);
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out.push_str(&format!("{pad}}}\n"));
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return;
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}
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compose_layer(ctx, n, depth, out);
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}
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fn compose_layer(ctx: &Ctx, n: &Node, depth: usize, out: &mut String) {
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let doc = ctx.doc;
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let pad = indent(depth);
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if ctx.too_deep(depth) {
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out.push_str(&format!("{pad}// {} …\n", one_line(&n.name)));
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return;
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}
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// Nested instances are calls; an instance swap parameter is a composable.
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let call = match ctx.param(n, "mainComponent").filter(|_| n.id != ctx.root) {
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Some(p) => Some(format!("{pad}{}()\n", p.ident)),
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None => ctx.call(n, CodeLang::Compose, depth).map(|(code, _)| code),
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};
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if let Some(call) = call {
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out.push_str(&call);
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return;
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}
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let shape = if radius(n) > 0.0 {
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format!("RoundedCornerShape({})", bound_dp(doc, n, &["cornerRadius"], radius(n)))
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} else {
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"RectangleShape".to_string()
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};
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match &n.kind {
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NodeKind::Text(t) => {
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let color = first_fill(n).map_or_else(|| "Color.Unspecified".into(), |c| bound(doc, n, &["fill"], kotlin_color(c)));
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let text = ctx.param(n, "characters").map_or_else(|| bound(doc, n, &["characters"], literal(&t.characters, true)), |p| p.ident.clone());
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out.push_str(&format!(
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"{pad}Text(\n{pad} text = {text},\n{pad} fontSize = {},\n{pad} fontWeight = FontWeight.W{},\n{pad} color = {color},\n{pad})\n",
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bound(doc, n, &["fontSize"], format!("{}.sp", num(t.style.font_size))),
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(t.style.weight().clamp(100, 900) / 100) * 100
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));
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}
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NodeKind::Ellipse { .. } => out.push_str(&format!("{pad}Box(modifier = {})\n", modifier(doc, n, "CircleShape", false))),
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NodeKind::Rectangle => out.push_str(&format!("{pad}Box(modifier = {})\n", modifier(doc, n, &shape, false))),
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k if k.is_frame_like() || matches!(k, NodeKind::Group) => {
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let children = ctx.kids(n);
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let open = match n.layout.as_ref().map(|l| (l.mode, l)) {
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Some((LayoutMode::Vertical, l)) => format!(
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"Column(\n{pad} modifier = {},\n{pad} verticalArrangement = Arrangement.spacedBy({}),\n{pad}) {{",
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modifier(doc, n, &shape, true),
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bound_dp(doc, n, &["gap"], l.gap)
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),
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Some((_, l)) => format!(
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"Row(\n{pad} modifier = {},\n{pad} horizontalArrangement = Arrangement.spacedBy({}),\n{pad} verticalAlignment = Alignment.CenterVertically,\n{pad}) {{",
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modifier(doc, n, &shape, true),
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bound_dp(doc, n, &["gap"], l.gap)
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),
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None => format!("Box(modifier = {}) {{", modifier(doc, n, &shape, false)),
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};
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out.push_str(&format!("{pad}{open}\n"));
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// A slot shows the instance's content, or else the main's.
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let slot = ctx.param(n, "slot");
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let base = match slot {
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Some(p) => {
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out.push_str(&format!("{pad} if ({0} != null) {{\n{pad} {0}()\n{pad} }} else {{\n", p.ident));
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depth + 1
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}
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None => depth,
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};
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for c in &children {
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if n.layout.is_none()
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&& let Some(cn) = doc.node(*c)
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{
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let [_, _, _, _, x, y] = cn.transform.as_coeffs();
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out.push_str(&format!("{}Box(modifier = Modifier.offset({}.dp, {}.dp)) {{\n", indent(base + 1), num(x), num(y)));
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compose(ctx, *c, base + 2, out);
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out.push_str(&format!("{}}}\n", indent(base + 1)));
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} else {
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compose(ctx, *c, base + 1, out);
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}
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}
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if slot.is_some() {
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out.push_str(&format!("{pad} }}\n"));
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}
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out.push_str(&format!("{pad}}}\n"));
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}
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_ => out.push_str(&format!(
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"{pad}// {}: export as an image asset\n{pad}Image(painter = painterResource(R.drawable.asset), contentDescription = {}, modifier = Modifier.size({}.dp, {}.dp))\n",
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n.kind.label(),
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literal(&n.name, true),
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num(n.width),
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num(n.height)
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)),
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}
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}
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