Splay bends away from the centre of the layer's bounds, as the reference
tool's does: on a ring or an L that centre lies outside the shape, so an
inner edge bends towards the hole. Checked side by side on a ring and an
L at Splay 0% and 100%. The module doc still said splay 0 bends along the
edge's normal; it bends towards the core since #1889.
`MAX_SHAPE_PX` now says it is 4M px on the desktop and 1M on the web, and
that a bigger shape gets no core, so a large glass text or vector can bend
differently once zoomed into, in a 2× export, or on the web.
Docs only.
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)
The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.
`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1885)
The backdrop bends towards the glass's core, the shape shrunk by `depth`
and the bevel, instead of along the smoothed edge normal: round a sharp
corner the bend turns smoothly instead of meeting along the diagonal, and a
part thinner than twice that (a capsule, a letter's stroke) bends across
itself towards its own middle, pixels about as deep as any within 2 px. The
fields keep a bend direction beside the normal (an exact feature transform
from the core, box-blurred once), their key includes the core's depth, and
their margin covers the core.
Rectangles, frames, components, instances and sections whose corners aren't
smoothed, under a rotation, flip and even scale, work their glass out in
closed form (`AnalyticRect`): signed distance, the light's normal (corners
rounded to at least the bevel) and the bend direction (corners rounded to
the core) per pixel, in the layer's own frame, with nothing to rasterise,
transform or keep. A zoom frame draws in 40 ms instead of 54 and a resize
frame in 46 instead of 67 (`glass_render_timings`, release, 2×).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: cut renders of glass match with splay turning a dispersed bend (#1885)
Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: a glass too big to keep bends along its normals, and the core's fields take less memory (#1885)
Review follow-up: a shape that doesn't use the closed form and whose whole
window at the zoom, with the core's margin, would pass `MAX_SHAPE_PX`
(a large vector, text or smoothed rectangle, or a deep glass far zoomed in)
bends along its edge normals instead of working out a core, with the plain
margin. The choice depends on the shape and the zoom alone, so every band and
patch of a render agrees, and no render works out a core over more pixels
than a kept shape holds. The core's feature transform keeps `u32` indices
(16 bytes a pixel) and drops its maxima and core before making the
directions.
The edge normals are box-blurred twice again and the bend directions once,
as their docs say: the two were swapped.
The parity assessment records the bend towards the core and the closed form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)
Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.
Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: a kept glass shape works out only its bend again when the depth changes, and a core gets a wider margin (#1885)
Review follow-up. The field cache was keyed on the core's exact depth, so
every step of the Depth slider missed it and worked the whole shape out
again over a window twice as wide: coverage, distances, normals, the
feature transform and the blur, every frame, for every shape that isn't a
plain rounded rectangle. Only the bend directions depend on the depth. The
kept fields (`EdgeFields`: coverage, distances, normals) are now keyed
without it, and hold the bend directions for the last two depths asked
for beside them, so a new depth works out only those (`EdgeFields::bends`).
Two glass layers of one shape at different depths each keep theirs.
The margin a core takes was `reach` + 2 px past the plain one, but the
nearest core pixel can be √2 × `reach` away round a sharp corner, past
what that covers once `reach` is over about 91 px. It is now
1.5 × `reach` + 2 px past the plain margin. The cut-through-the-pane test
gets a 60-unit-deep look (a core 122 px in at 2×).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Glass: splay's doc says splay 0 bends towards the core
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)
The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.
`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: cut renders of glass match with splay turning a dispersed bend (#1885)
Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)
Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.
Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* M3: glass effects take variables, and their frost stays within 0–100 (#1885)
Glass's light angle, intensity, refraction, depth, dispersion, frost and
splay bind to number variables, on a layer (`variable.bind`,
`effects/<i>/<field>`, `radius` being the frost) and in an effect style
(`style.bind`), and the Design panel's glass fields take a variable like
the shadow and blur fields. A variable reads as the field shows it:
intensity, refraction, dispersion and splay in percent.
A glass's frost stays within 0–100, the reference tool's range: a larger
frost from an older file draws at 100, and the field, a bound variable and
scaling stop there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: a frost from an older file scales and shows as it draws (#1885)
Review follow-up: a frost saved past 100 draws at 100, so scaling a layer
starts from that (150 halved draws at 50, not 75) and the Design panel's
Frost field shows it. The revision row's binding path escapes its pipes, so
the table keeps three columns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: Dev Mode and .fig export show a frost from an older file as it draws (#1885)
A frost saved before the 0–100 range draws at 100, and the canvas, CSS and
scaling already read it that way, but Dev Mode's Glass row and the .fig
export still read the stored number, so they said 150 where the canvas
shows 100. Both now read the sanitized frost.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* fix(doc): bound the string bytes an expression holds and stop concatenating at the cap
* address review: count only appended characters; keep validating operands past the cap
Loading accepted a page id repeated in the pages list and repair kept the
repeats, so import, Fig and Penpot export and every page walk visited and
retained that page's subtree once per listing. validate now reports a
repeated page and repair drops the repeats.
* M4: wrap style on a text layer: Auto, Balance and Pretty decide where its lines break (#1827)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Docs: no table pipe inside the wrap-style row's code span
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Wrap styles: no new emergency breaks, hanging punctuation in Pretty's width, wrap style as an override
Balance and Pretty reject a re-break with more mid-word breaks than the greedy lines; Pretty narrows a line by its text less its hanging marks; wrapStyle joins the textStyle override group; docs wording. Tests.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M4: max lines on auto-width text keep it auto width, hugging that many lines
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* M4: an auto-width text with max lines hugs the ellipsis on its last line, and the editing test expects auto width
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M4: Backspace or Delete at a list item's start keeps its indentation level
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Lists: the level is kept by Backspace and Delete alone, and the tests read the text's own glyph
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M8: an arc's spread shadow gets room for its mitred corners
Rectangles, frames and ellipses grow by exactly their spread, so their
layers only make room for the spread itself; other shapes make room for
the mitre at sharp corners (up to four times the spread). An ellipse
with arc data (a pie slice, or a ring cut short) counted as an ellipse,
but its ends meet its sides in sharp corners: a spread of 25 on a slice
of 0.3 rad cut its shadow off at the layer's edge (up to 255 levels).
Only an ellipse that goes all the way round now grows by exactly its
spread. `figcraft_geom::full_sweep` is what `ellipse` already used to
tell a whole ellipse or ring from an arc, so the two agree.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: an arc's mitred stroke gets room for its corners too
Review: `outline_reach` counted every ellipse as an outline whose stroke
mitres end on the grown box, the same mistake as the spread. A thin
slice with a 20-unit mitred stroke and a spread of 10 still had its
shadow cut off (255 levels). It now asks `grows_by_exactly_its_spread`,
which picks the same shapes and leaves arcs out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Gap 10: a file counts the library instances it places, creates, pastes or duplicates and reports them like its detaches. The server counts what a file's totals grow past their highest in the current week and keeps a year of weeks (actions.json). library.usage {days} and Show usage give insertions and detachments over the past 30 days, 90 days or year. New variants are appended; an older server refuses them and Show usage says so.
* M12: an ended vote's results say who voted for each object
* M12: a board keeps earlier votes' results, listed in Results and deleted one at a time
* M12: the vote Results popover is drawn by small helpers, and its stepper, rows and Clear are tested
* M12: stamps stick to the objects they land on
A stamp sticks to the topmost object under its centre (BoardItem::Stamp gains an optional on, left out when empty so older files open with stamps on nothing) and the board's normalize pass carries it when that object moves or turns, once when both move together. A stamp dragged onto another object sticks to that one, off everything to nothing; one whose object is deleted stays where it is. Gap 24.
* M12: the object a stamp will stick to is highlighted
While the stamp tool is over an object, or a stamp is dragged over one, the object it will stick to is outlined with the canvas's hover outline (Overlay::stamp_target, found by the same stamp_target as board.stamp and settle_stamps). A drag no longer drops what it moves into the auto layout of a sticky, shape with text or table: board objects take no drops; a stamp already inside its sticky moves with it once. Builds on #1671. Gap 24.
* M3: team library analytics count detached instances
Detaching an instance of a library component counts it in the file (libraries.detached, saved with it, capped). The background library check reports the counts after its fetch (ReportDetached); the server keeps them per file beside the file's usage report in usage.json (same caps) and answers Detached with them. Show usage and library.usage list detaches per component and per file (detached, detachesKnown). The new request and reply variants are appended, so every older library message keeps its bytes; an older server refuses the new requests, which the app ignores. Gap 10.
* M3: the detach test waits for the instance count too (the two arrive in separate reports)
Builds on #1618. Variables::get and Variables::collection take an exact id before a name; stored mode ids go through Collection::mode_by_id (expressions, the prototype's mode switch); font family variables and the colour picker, prototype editor and panels read stored ids exactly. Ported from fix/stored-ids-exact.
The board connector router moves, unchanged, from the engine into figcraft-doc (route_points, RouteEnd) so the .fig importer can use it: an elbowed or curved connector saved without its path runs in right angles or one curve from the side of each layer it joins (the file's magnet, else the edge its point is on, else the side facing the other end). Straight connectors are unchanged. Gap 1.
The CSS export left out a colour calculation that resolves to nothing but still wrote an alias to
it as var(--name); where no block defines that property, whatever reads the alias is invalid.
CSS (and Tailwind) and Penpot now share one rule, Variables::flattener: an alias that leads to a
calculation some mode of its collection leaves out goes out as the value it shows in the mode,
or is left out when it shows nothing.
Fonts name a family by its typographic name and by a legacy name per weight; fonts without typographic names are installed under the legacy ones only. FontDb::resolve finds either from the other, and matches names across case, spaces, hyphens and underscores; every lookup (import, paste, REST import, rendering, missing fonts, the font report) uses it. A weight-number style goes by that weight, and .fig and REST imports wait for the installed fonts to be indexed.
Why type_of gives references no type, what display shows, how resolve_memo bounds one resolve,
and what variable.create and variable.set check before anything changes.
A colour variable's value in a mode can now be {"alpha": {"variable", "opacity"}} - that
variable's colour with its alpha replaced - or {"mix": {"from", "to", "t"}}, a per-channel blend
of two colour variables or literals over the stored values (in the document's colour profile),
alpha included. Calculations resolve lazily like aliases, so bound layers, mode switches,
instances and undo follow their sources; they compose, and a loop, or a calculation that reads
more than 32 variables in its collection's modes (other collections in their default modes), is
refused when it is set. Operands are stored by id and read by exact id, as stored references
are. Files keep them; REST, CSS, Penpot and .fig exports write the colour they show in each mode;
deleting a source leaves its readers on the colour they showed; library import and swap
re-point their operands. The Variables panel shows them with their formula and can swap one for
an alias or detach it to its colour.
local_reach gave up on transforms whose determinant was under 1e-12 and
kept the reach in page units, so a layer scaled to a ten millionth (a
billion units drawn 100 wide) had its shadow cut (245 levels). It now
converts any finite, non-zero scale, capping the result where the sums
would overflow.
Groups and stroked text spread their shadows as pixels, in page units:
their spread no longer also counts in local units.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The renderer draws drop shadows, layer blurs and texture at their size in
page units however a layer is transformed, but sized a layer from its local
box grown by the effects' reach in local units, so under a transform that
scales down the effect was cut (245 levels on the canvas, exports holding
half to 60% of the paint).
bounds_within now takes the layer's local-to-page map and turns the reach
into local units per axis. A drop shadow's spread of a filled outline is the
exception: the outline is grown before it is transformed, so that part
follows the layer's scale. Layer bounds and own_paint_bounds take, per
shadow, the larger of the two readings, so an unscaled layer comes out as
before; exports of scaled-up spread shadows, which were cut, now hold them,
and so do the corners of a turned rectangle's spread. The mitre reach is
clamped like the other reaches, so a huge spread no longer makes bounds NaN.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A group or an unclipped frame applies its layer blur, drop shadows and
texture to everything its children paint, including children reaching past
its box. The renderer sized the container's layer from the union of its
children without growing it by the container's own effects, so the blur or
shadow was cut where a child's paint ended; exports of unclipped frames
lost part of the shadow the same way.
bounds_within now grows the children's union by the node's effects reach,
and render_bounds_at grows an unclipped frame's children by its effects.
The retained partial-render test drew this very cut (61 levels in its group
child scene); with the shadow counted the damage passes the partial share
of its 300 x 220 view, so the view is widened to keep it a partial render.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Layer blurs and texture apply one after another and drop shadows are cast from what they leave, but an export grew the node's box by each effect on its own. Stacked blurs came out cut at the image's edges (eight blurs of 10: alpha 10 at the edge), and a sharp shadow under a blurred layer lost the blur around it (alpha 126). Blurs now combine as one whose squared reach is the sum of theirs, texture adds on, shadows grow from that, and paint_reach follows the same rule. Reaches are clamped so adding them stays finite.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found while testing crates/doc/src/text.rs:150 (TextCase::apply_impl, Title arm) with is_word_char at :156
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Properties were listed by name, so a rename moved one. Components now keep prop_order (the names as they were made; a rename keeps the place) and every listing follows it. Make slot opens a name field under the frame's Slot row; Enter makes the slot, Escape cancels, a taken name keeps the field open.
Every message (the first and each reply) gets `mentions`: {name, known,
you} for each @mention, by the rule the thread view highlights with
(figcraft_doc::mentions, now shared with mention_ranges). Names resolve
against the file's people and you; unknown names are kept with
known: false; a@b.com mentions nobody.
Every command an MCP client runs acts as the client's name from initialize (clientInfo.title, else .name) with ' (agent)' after it, or 'AI agent' without one, carried to the app as engine.execute {agent}. Its messages, reactions and read state are its own, and its messages are marked (agent: true in the file and comment.list, an Agent label in the thread). The user's name and comments made in the app are unchanged; in live sessions the name and marker travel with the thread.
* M6: .fig import keeps the file's saved line breaks while the text and its box are unedited (#1236)
The line breaker already keeps trailing spaces and the last glyph's letter spacing out of the fit test and doesn't round box widths; imported text wrapped a word early or mid-word because local fonts measure slightly differently from the file's. The import keeps the saved line starts (derivedTextData) on the text with the box width and a stable key of its layout content; layout follows them while both match and no line overflows its box by more than 3% (+1 px).
* M6: local check that imported text wraps at the line breaks its file saved (#1236)
Runs only when FIGCRAFT_FIG_SAMPLES names a folder of .fig files: each fixed-width text with saved breaks wraps there once imported, or falls back by the overflow slack; prints the counts.
Found while testing crates/doc/src/props.rs:1341 (ExportSize::label, via trim_num at crates/doc/src/text.rs:62)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>