Review follow-up: `effects/x/radius`, `effects/0` and `effects` name no
effect's field, but `list_binding` doesn't parse them, so the layer's
check took them for some other field and kept an inert binding. A key
under `effects` that names no effect's field is now refused as well.
`variable.bind` on a layer checked only the variable's type against the
field's scope, so `effects/0/refraction` on a drop shadow, or a binding on
an effect the layer doesn't have (`effects/9/radius`), was kept and did
nothing. An effect style already refuses both. The layer now uses the same
check: effect `i` must exist and have the field, and the field's type
comes from that effect. A binding an older file has on such a field still
does nothing, and still unbinds.
* M3: glass effects take variables, and their frost stays within 0–100 (#1885)
Glass's light angle, intensity, refraction, depth, dispersion, frost and
splay bind to number variables, on a layer (`variable.bind`,
`effects/<i>/<field>`, `radius` being the frost) and in an effect style
(`style.bind`), and the Design panel's glass fields take a variable like
the shadow and blur fields. A variable reads as the field shows it:
intensity, refraction, dispersion and splay in percent.
A glass's frost stays within 0–100, the reference tool's range: a larger
frost from an older file draws at 100, and the field, a bound variable and
scaling stop there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: a frost from an older file scales and shows as it draws (#1885)
Review follow-up: a frost saved past 100 draws at 100, so scaling a layer
starts from that (150 halved draws at 50, not 75) and the Design panel's
Frost field shows it. The revision row's binding path escapes its pipes, so
the table keeps three columns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: Dev Mode and .fig export show a frost from an older file as it draws (#1885)
A frost saved before the 0–100 range draws at 100, and the canvas, CSS and
scaling already read it that way, but Dev Mode's Glass row and the .fig
export still read the stored number, so they said 150 where the canvas
shows 100. Both now read the sanitized frost.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
fill.set, stroke.set and node.set fill/fills/stroke/strokes reported ok
while normalize put the bound colour straight back, and node.set
{fills: []} brought the bound paint back. They now drop a paint's
colour, opacity or stop binding where the edit changed that value, as
selection.setPaint already did (its comparison moves to
lists::rebind_edited_paint, which also lets stop bindings follow a
removed stop). boundVariables applies last in props::apply, so a
binding given with the paints in one call stays.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Inner shadows paint over the fills and under the children and strokes, as documented (canvas,
PNG, PDF and SVG alike; text fills every run before the inner shadow and the strokes).
- Layer and background blur gain a progressive type: the radius ramps linearly from a start radius
at a start point to the end radius at an end point (unit-box points, like gradient handles).
Rendered by blending a few geometric blur levels, each blurred only around the pixels that use
it; bands and partial renders match one piece. Design panel type menu and Start/End fields,
on-canvas handles while the settings are open, effect.add/effect.set params, startRadius
variable bindings, scale tool, REST import (blurType, startRadius, startOffset, endOffset),
Inspect row; CSS leaves progressive blurs out.
- SVG export embeds renders for what filters can't match: noise grains over the vector layer
(crisp, blended), texture and progressive layer blur whole, background blur and glass from what
lies under the layer among the exported layers. PDF and SVG share the renderer's helpers.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A bound fill or stroke colour now sets only the first paint's colour, keeping its opacity,
visibility and blend mode and the rest of the list (it used to replace every fill with one solid
paint). Effect bindings (`effects/<i>/<field>`) follow their effect when an effect is removed or
moved with the new `effect.move {ids?, from, to}`; removing a bound effect or the first fill/stroke
drops its bindings instead of passing them to a neighbour. `effect.remove` rejects negative
indices.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>