Commit Graph
3465 Commits
Author SHA1 Message Date
Rob CoenenandClaude Opus 5.5 9404226235 M4: vector edit mode keeps the canvas still under the pointer
With no points picked, the Design panel's hint ("Select points to edit
their position, radius and mirroring") didn't wrap and made the canvas
49 points wider, so entering vector edit mode moved the view by about 25
points and picking a region moved it back. The jump came in the middle
of the click that picked the region: with the smallest pointer movement
the release landed elsewhere on the page and the region was dragged by
that distance (about 47 units at 70%). Both edit mode hints now wrap.
Regression test: the canvas rectangle stays the same entering edit mode,
picking a region and switching to the width tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:35:06 -04:00
Rob CoenenandClaude Opus 5.5 d5fee489f5 M7: recent files notice files deleted while the home screen is open
The recent files' dates were only read again when the home screen came
back into view, so a file deleted or moved in the meantime kept its card
until then. They are now also read again every 2 seconds while in view,
and at once when the window gets the focus back; a file that is gone
shows "File not found" without leaving the home screen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:07:53 -04:00
tylerjenningsw 72390d7b51 fix(canvas): preview in the browser and judge previews by coverage (M8)
Review of the zoom previews found three problems:

- The browser worker never previewed: wasm builds timed every render
  as 0 ms, below the 12 ms threshold. Renders are now timed with
  web-time's monotonic clock on every target (already in the tree via
  the engine), and the inline worker is built everywhere so a test runs
  it with the production threshold: preview one frame, refine the next,
  a newer request skips the old refinement.
- A preview was refused whenever the texture on screen was refined at
  the same zoom, even when that texture showed another part of the page
  (back at 100% about another point after 800%: 1/64 of the view). It
  now has to show the whole view asked for, not just its zoom.
- The latencies read the frame's start time before the inline render
  and before the texture was set. They now run on the same clock from
  the request to the image handed to egui as the canvas texture.

Refs #295
2026-10-14 11:57:58 -04:00
Barzabel 698e249fbf M1: drop shadows under a background blur (#255)
A layer with a background blur (or glass) drew its blurred backdrop into
its own pixels before casting its drop shadows from them, so a translucent
fill cast a shadow as dark as an opaque one, and with "show behind
transparent areas" the shadow was cast from the backdrop's pixels. The
backdrop was also read before the shadows were drawn, so a shadow showing
behind was never seen through the blur.

When a layer has both, it now casts its shadows from what it paints (with
the layer blur, noise and texture it will get), draws them, and only then
reads the backdrop, which goes under its content; the content still sees
the first backdrop under it while it's drawn. Layers without both draw as
before.
2026-10-14 18:45:15 +03:00
Marco Arnulfo 1aeb5abb74 M1: a click on the toolbar no longer reaches the canvas under it (#307) 2026-10-14 17:43:32 +02:00
AganzeFelicite f9b7aa03ca M0.9: answer control requests while the window is hidden
A minimised or covered main window draws no frames, and control requests
were only answered inside a frame, so every control-channel and attached
MCP call (save_file among them) timed out after 60 s while the app was out
of sight. eframe still calls the app's logic then whenever a repaint is
requested, which the control server already does for each request.

The desktop app's logic now answers, while the window is hidden, the
requests that need no frame: engine.execute, engine.commands,
document.inspect, node.get, window.list and ui.render. Screenshots, input
and the interface's own state still wait for the window, and their
timeout now says that the window has to be on screen.

Closes #269
2026-10-14 17:27:01 +02:00
Barzabel 4f321fb68d M1: creating a variable collection no longer closes the app (#224)
Creating a collection (and adding a mode or a variable, double-clicking
a row, or Rename in its menu) asked egui to focus the new name's field in
the same frame, but that field is only drawn from the next frame on. For
one frame the AccessKit update named a focused node that wasn't in the
tree, and the platform adapter aborts on that, outside the app's frame
guard; Windows keeps AccessKit on through UI Automation far more often,
hence the silent close there. A rename now leaves a flag and its field
takes the focus in the frame it's drawn, through widgets::rename_field,
as the layer rows do.
2026-10-14 18:21:08 +03:00
Marco Arnulfo ed0e7a9b2d M1: leaving Design ends the pen path and goes back to Move (fixes #307) 2026-10-14 17:11:20 +02:00
tylerjenningsw 4c23cb71c0 perf(canvas): render coarse zoom previews before refinement (M8)
A new zoom can't reuse the retained canvas image, and the previous one,
re-projected, covers little of the view after a zoom out (1/64 of it
from 800% to 100%), so the page background showed until the full render
finished.

When renders from scratch have been slow (a frame or more), the worker
first renders the whole requested view with a quarter of the pixels
each way, in a Retained of its own so pans and edits still build on the
full image, then refines it unless a newer request is already waiting
(that one gets its own preview). The web build renders the preview and
the refined image in consecutive frames. Pixel preview gets none.

Finished images carry the file, page and whether they are coarse: the
canvas never shows an image of another file or page, and a late preview
never replaces a refined image already at the zoom asked for. ui.inspect
reports the canvas quality and the latency from request to the frame
showing the preview and the refined image.

Refs #295
2026-10-14 11:08:55 -04:00
midasmatterhorn f1f7da1f40 engine: refuse page.move for node ids that are not pages 2026-10-14 18:01:41 +03:00
tylerjenningsw a3a273cfd3 fix(pages): inherit the current page background when adding pages (M1)
page.add gave every added page the interface theme's colour. Figma's
documentation says added pages inherit the current page's background;
the theme only decides a new file's page. Read the active page's colour
before creating the new page, in the command, so the app, CLI, control
channel and MCP agree.

Refs #295
2026-10-14 10:58:17 -04:00
fede9234 3917c26802 Text: colour-glyph comments say only what the fonts are documented to carry
"Placeholder rectangles" was a claim about Apple Color Emoji's glyf
outlines that no source I can show supports: the font's sbix chapter
documents that most emoji are bitmaps while the flags are drawn from
outlines, and it is Noto Color Emoji that has no outlines at all. The
comments, the ROADMAP row and the parity row now say that instead.

No behaviour change: comments and docs only.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
2026-10-14 16:55:07 +02:00
AganzeFelicite 00ac44f6ca M1: save files automatically
Preferences > Save files automatically (pref.autoSave, off by default;
hidden in the browser, which has no files to save to). With it on, each
open file that has a path is saved 3 s after it changes, never during a
gesture, a live text preview or while a version is shown. A failed save
says why in a toast and tries again a minute later.

Version history checkpoints (version.autosave, every 30 minutes) only ran
for files with unsaved changes, so a file that saves itself would stop
getting them; with auto-save on, edits made since the file was opened
count.

Closes #296
2026-10-14 16:48:56 +02:00
fede9234 de5ba60bc4 Text: colour-glyph comments cite the right source and size
The placement formula is Skia's own fontations port
(src/ports/fontations/src/bitmap.rs) reading the sbix spec's
lower-left-corner rule; the earlier comment named CoreText, which that
source does not mention. Apple Color Emoji measures ~180 MB on current
macOS (the 190 MB figure is a hosted copy of the file), so the comments
say ~180 MB.

No behaviour change: comments only.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
2026-10-14 16:44:20 +02:00
fede9234 54ba84eddc Text: colour emoji draw from their own colour tables (#268)
Colour emoji came out as the placeholder rectangles their outlines carry
(Apple Color Emoji) or as .notdef when the face has no outline at all:
nothing read sbix, CBDT/EBDT or COLR. A glyph now asks its face for
colour ink before its outline: an embedded bitmap strike decoded to
premultiplied RGBA and placed by the strike's bearings the way Skia (and
CoreText) places it, scaled to the size the run asks for, or a COLR v0
glyph's layers filled from the font's palette.

Faces that carry only colour tables are indexed again: Apple Color Emoji
is no longer skipped for being 190 MB (the scan still reads headers and
name tables only), and "Segoe UI Emoji" and "Noto Color Emoji" join
"Apple Color Emoji" as colour fallbacks, read only for a text that
nothing else covers. The png crate decodes the strikes; skrifa keeps
shaping, metrics and outlines.

Left for later: COLR v1 paint graphs, alpha-only strikes and the SVG and
PDF exports (text is outlines there).

Tests: 8 cases in the text crate (placement, PNG and raw-BGRA decoding,
scaling, COLR layers and bitmaps of the machine's own colour font) and a
render case gated on that font; the font-free ones run everywhere.
Verified on Windows with Segoe UI Emoji (COLR) and with Noto Color Emoji
(CBDT) read from a downloaded file; the sbix path runs through the same
code and needs a macOS run to be seen.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
2026-10-14 16:19:46 +02:00
MarekSpodBiedry 6eeac4fa04 Keep the redo steps when a failed command batch rolls back (#196) 2026-10-14 16:14:35 +02:00
Marco Arnulfo e92792e3e8 M1: a press on a corner handle resizes instead of picking the corner-radius handle (fixes #292)
The corner-radius handle sits 10 px in from each corner and answers within 6 px, so a press on the inner half of the 8 px corner square picked it: the drag rounded the corners or, dragged outward, did nothing. Inside the drawn square the corner now resizes both sides (in ratio with Shift or the constrain-proportions link); further in the radius handle still answers.
2026-10-14 14:36:39 +02:00
haranishi d1ac66a803 M9: 日本語のテンプレートと編集操作ラベルを補完 2026-10-14 20:43:30 +09:00
notdezzi 661144021e fix(format): exclusive unique staging files for atomic save/export
Saving and exporting wrote a truncating std::fs::write to a deterministic
staging name (<path>.tmp-figcraft, <file>.figcraft.tmp) before renaming, so an
unrelated file or a planted symlink at that name was clobbered or written
through, and separate writers of one destination shared a staging file they
could corrupt. Both paths now go through figcraft_format::write_file_atomic: a
uniquely named sibling staging file is created exclusively (create_new) and
written through its own handle, renamed over the destination, and removed again
on any failure, so only the staging file a write created is ever touched. Tests
cover pre-existing staging files and symlinks, concurrent writers, and
injected rename and permission failures.
2026-10-14 13:11:28 +02:00
RealtaNuaandClaude Opus 5.5 73b2845ba4 fix(engine): Alt-drag copies snap to their original; Duplicate repeats the step
- A copy Alt-dragged off a layer snaps to that layer too: its edges,
  centres and equal spacing (Targets::add_box with the originals' box).
  Before, the originals were left out of the snap targets, so a copy
  couldn't line up with or space evenly from the layer it came from.
- Duplicate (Cmd+D) repeats the last duplicate's page offset while its
  copies are what it duplicates: Alt-drag a copy, or Duplicate and move
  the copy, then each Cmd+D steps out the next one as far again. The
  step is measured when Duplicate runs. It lasts as long as the
  selection (undo reuses ids), copies placed by an auto layout set no
  step, and explicit dx/dy win.
- measure_tests: an Alt-dragged copy between its original and another
  layer now snaps to equal spacing (45/45 instead of 50/40).

Tests: duplicate_spacing_tests (snap to the original, equal spacing,
repeat after moving a copy and after an Alt-drag, only for the last
copies, undo then a new layer, rotated frame, auto layout).

Refs #256

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 18:03:48 +07:00
notdezzi 10dc38495f fix(engine): roll back failed commands during interactions too
A command that fails part-way (node.set applies geometry keys before
values like visible, which can fail validation) mutated the document
even when an interaction was under way, because the rollback in
Session::execute was gated on interaction.is_none(); drop the gate so
the command-entry snapshot is restored during interactions as well,
which is the interaction's last valid preview and leaves the gesture
itself intact.
2026-10-14 12:54:02 +02:00
notdezzi efdd5fc645 fix(format): import explicit variable modes on frames and instances
A collection a saved file references by its asset key (the form library
collections keep) instead of a guid resolved to nothing, so every
explicitVariableModes entry was dropped silently and bound layers rendered
in the collection's default mode (#267). The .fig import now resolves such
references against the file's own nodes (the collection node carries the
same key) for mode entries and the variables' collection link, and reports
modes of collections it can't resolve.
2026-10-14 12:40:17 +02:00
Justin John 61def74383 M0: finish canvas drags released outside 2026-10-14 16:04:34 +05:30
Marco Arnulfo ce366ea325 M6: .fig import: a resized nested instance keeps the non-geometric derived data; resize check with a tolerance (#266) 2026-10-14 12:14:45 +02:00
Marco Arnulfo d8556e8f17 M6: .fig import: size overrides keep the constraint placement, nested instances resized again drop their old derived layout (#266) 2026-10-14 12:12:46 +02:00
Marco Arnulfo 01eb35df25 M6: .fig import lays out the layers of resized instances by their constraints (fixes #266) 2026-10-14 12:00:02 +02:00
RealtaNuaandClaude Opus 5.5 b8e5b8e133 fix(pen): show the bezier handles while drawing
The Pen showed only its anchors while a path was drawn; handles appeared
only in vector edit mode afterwards. Now:

- The point being dragged shows its in and out handles, and the point
  before it its out handle (the handles shaping the segments at the pen),
  drawn like vector edit mode's (one shared canvas helper).
- Moving on to the next point, the rubber band is the segment a click
  would make: it leaves the last anchor along its out handle instead of
  going straight.
- A press no longer leaves the previous straight rubber band on screen
  over the segment being dragged.

Overlay gains pen_handles and rubber_handle (shown in ui.inspect).

Tests: pen_overlay_tests (handles during and after a drag, none and a
straight band for corner points, cleared on finish); canvas_fixes_tests
(handle lines and dots painted mid-drag, curved band after release).

Refs #256

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 16:58:51 +07:00
RealtaNuaandClaude Opus 5.5 9c0b441119 fix(ui): disable alignment when the selection can't be aligned
One layer directly on the page has nothing to align to (one layer aligns
to its parent frame), so the six Alignment buttons looked active and did
nothing. They are now disabled there, with a hover explaining why.

- cmd/arrange.rs: align_target (unchanged rule) and pub can_align.
- right.rs: the align rows in add_enabled_ui + on_disabled_hover_text.
- The hover text in every catalog.

Tests: a_layer_alone_on_the_page_has_nothing_to_align_to (engine),
the_align_buttons_are_off_for_a_layer_alone_on_the_page (AccessKit).

Refs #256

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 16:53:33 +07:00
RealtaNuaandClaude Opus 5.5 3f57a4b76a fix(ui): gradient type icons that show their gradient
The colour picker's paint type row borrowed unrelated icons for the
gradient kinds (auto layout's bars, a circle, the rotate arrow, the
instance diamond). Each kind now has its own icon: the Solid swatch as
an outline with that kind's fade inside (linear ramp, radial, a conic
sweep from the top, diamond), drawn with a new per-vertex-alpha mesh
helper.

Test: gradient_icons_fade (each paints a mesh from opaque to clear).

Refs #256

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 16:52:00 +07:00
Marco Arnulfo bd482ea6dd fix(ui): scroll a long pages list in its own area so the layers stay in view (fixes #258) 2026-10-14 11:15:32 +02:00
Marco Arnulfo 64a54ca408 M7: double-clicking a page in the Pages list no longer closes the app (fixes #264) 2026-10-14 11:11:00 +02:00
Yaman DevrimandClaude Opus 5.5 5f3e1e1e6c M9: Turkish catalog reviewed by a native speaker
Drops the draft status from tr.toml (the Preferences window no longer
calls it a draft) and marks Turkish reviewed in ROADMAP.md,
docs/localization-parity.md and docs/translating.md. Turkish stays out of
COMPLETE, so new strings don't have to be translated into it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:47:57 +03:00
ahmed-226 dde193cbf4 M7: a slice's export preview shows the page content under it
A slice paints nothing itself, so thumbnail() rendered an empty pixmap of the slice's own box: expanding Preview for a slice showed only the transparency checkerboard while exporting the same slice wrote the artwork correctly.

Give the preview the export's slice rule (drawn_layers + export_area in cmd/file.rs): draw every top-level layer of the slice's page over its world bounds. Regression tests cover a slice over artwork, a slice with nothing under it, and a plain layer.

Signed-off-by: Ahmed Mahmoud <ahmedmhmouad41@gmail.com>
2026-10-14 10:37:23 +03:00
VanTan 4964910cc9 M7: follow system theme from the first frame 2026-10-14 10:34:14 +03:00
Yaman DevrimandClaude Opus 5.5 06850b8900 M9: Turkish draft catalog
crates/ui-egui/locales/tr.toml translates every UI string (1,577 keys),
command label (557) and menu wording (31), machine-drafted and marked
"draft — needs native review". Buttons and menu items use bare
imperatives (Kaydet, Sil), instructions the polite -in/-ın (seçin,
tıklayın); the percent sign goes before the number (%50). Turkish keeps
a noun singular after a count, so plural entries give only `other`.

Preferences ▸ Language lists Türkçe; System maps tr and tr-TR to it.
The catalog passes the i18n check even when listed as complete.
docs/translating.md, docs/localization-parity.md and ROADMAP.md list
the new draft. Adds my own contributors/people.toml entry.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:34:10 +03:00
VanTan 7a0bd980c6 M9: add Russian interface translation 2026-10-14 09:33:58 +03:00
Piettro CastroandClaude Opus 5.5 f3cd0509cb fix(engine): read the documented gradient shorthand on every route (#252)
`{"type":"linearGradient","stops":["#hex",…]}` was only expanded by the MCP
tools, so `figcraft-cli run` and the control channel's `engine.execute`
refused it ("`fills` must be paints or colours"). The expansion now lives in
the engine (`params::normalize_paint`, used by `paint_of`), so node.set,
node.create props, fill.add/set, strokes and paint styles all take it; MCP
calls the engine's copy instead of its own.

Tests: engine (every paint command, MCP-equal defaults, junk still refused),
control channel `engine.execute`, and `figcraft-cli run` end to end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:02:45 -05:00
Justin John 94ce2a3611 M13: make native file dialogs asynchronous 2026-10-14 11:04:30 +05:30
bcedfeba10 M7: recent files as thumbnail cards on the home screen (#249)
The Recents section shows recent files as cards: the picture each file
carries (thumbnail.png in .figcraft and .fig, an image file itself) fitted
on its first page's colour, a divider, and a footer with the file's icon,
name and "Edited ... ago" (or "File not found"); the full path on hover.
Pictures are read off the frame's thread, only for cards in view, cached
by path and modification time, capped in bytes and pixels; missing,
damaged or oversized ones give a placeholder. They fade in, and cards
show a skeleton until their file has been looked at.

A sort menu (Alphabetical, Date created, Last modified; either order) and
a grid/list toggle sit above them. The list is a Name, Last modified and
Created table whose headers sort. View (per section) and sort are kept in
the preferences and set with ui.set {homeRecentsView, homeRecentsSort,
homeRecentsOrder}. A click selects, a double-click or Enter opens, arrow
keys move the selection; a right-click offers Open, Show in folder and
Remove from recents (file.openRecent {remove}).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-10-14 12:00:20 +07:00
rcoenenandClaude Opus 5.5 6267ae5638 Vector edit mode: hover, hatch, select and drag filled regions (#243)
With the Move tool, the filled area under the pointer is hatched with "/" lines in the selection colour (1.4 px), clipped by the area's own fill rule so holes stay clear. The hatch goes when the pointer is 3.5 px from a point or 2 px from a segment (screen pixels at any zoom); between those clearances and the 6 px hit radius the area wins. Bezier handles, the transform box's handles and other edited layers' parts come first. Line spacing follows octave folding: 8 px at every power-of-two zoom, growing with the zoom and stepping back at sqrt(2) * 2^n. The pattern is anchored to the vector's origin, so it stays on the shape when panning, and several selected areas share one pattern. The last area listed wins where areas overlap, and only vectors with a visible fill have areas.

A click selects an area with its points; they move with it (drags, nudges, the Design panel) but keep the unselected look and show no handles. Shift adds an area or takes a selected one out (its own points go, points selected on their own or shared with another selected area stay). A press on a selected area drags everything selected, as one undo step; Escape puts it back. Drags show no hover hatch. Any other press without Shift drops the areas and the points selected only through them, and a click on an empty spot such as a hole clears them and stays in edit mode. Inside the transform box around points selected on their own, the box keeps its drag unless the area is already selected. Area indexes are dropped when the network's topology changes; moving points keeps them.

The network gets region walking, an inside test per region by its own fill rule, the region under a point, a region's points and a topology fingerprint (vector_regions.rs). The engine does hit testing and lays out and clips the hatch in screen space (vectoredit/regions.rs); the canvas only draws the lines. vector.edit.select takes regions, and vector.edit.state reports regions, regionVertices and regionHover. Tests: vector_regions_tests (doc) and regions_tests (engine), covering fill rules, overlap, curves, reversed segments, clearances at 100% and 400%, selection, drags, undo and cancel, and the hatch spacing at seven zoom levels, its direction, anchoring, coverage and clipping.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:17:17 +07:00
5e90592e80 M1: report images a native file lost on loading (#207) (#242)
A `.figcraft` image member that is damaged, too large or missing was skipped
without a word, and saving the file again dropped it for good. The load now
lists each lost image (up to 20, then a count) with its hash and the reason,
file.open puts it in `repairs` and sets a session message, and the app shows
that as a toast.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-10-14 10:32:44 +07:00
ef2c6cb30e M1: SVG import budgets for SVGZ and embedded SVGs (#190) (#241)
usvg unpacks SVGZ with no limit and parses SVGs embedded in `<image>` data
URIs with no shared depth or byte budget, and the nesting check ran on the
compressed bytes. FigCraft now unpacks SVGZ itself within 64 MiB, checks the
real document, and resolves embedded SVGs with its own data resolver: one
32 MiB budget of unpacked bytes and at most 4 levels, an embedded document
past a budget is left out. Rasters still resolve; linked files stay unread.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-10-14 10:32:30 +07:00
24c5617230 feat(dev-mode): Leptos code with component properties, instance calls and Code Connect (#240)
* feat(dev-mode): Leptos code for a layer tree (#223)

inspect.code takes language: leptos, and the Inspect panel lists it: the
HTML markup inside a #[component] fn's view!, with the stylesheet after it
as for React. Text is Rust string literals (line breaks as <br/>) so the
macro parses it; px or rem like the other web languages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(dev-mode): Leptos components take their properties, instances are calls (#223)

Leptos joins React in component code: a component or set is a #[component]
fn with #[prop] defaults (variant enums with as_str, bool, String, ViewFn
for instance swaps, Option<ViewFn> for slots), layers bound to booleans
show through .then, variants differ by data-* CSS rules, and instances
(also inside layer trees) are calls passing the values they change. Names
are snake_case, Rust keywords get a trailing _. Code Connect takes leptos
too (use <path>::<Name>; view! markup). Markup now takes the language
instead of jsx/leptos flags; React and Leptos share the stylesheet pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Justin John <babyjjbabyjj549@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-10-14 10:32:14 +07:00
fb8ace5bf4 M1: full screen (#227) (#238)
View > Full screen (`view.fullscreen {on?}`, F11 on Windows and Linux,
Ctrl+Cmd+F on macOS) makes the window fill the screen, taskbar included,
and leaves it again. FigCraft's own menu item, translated in every catalog.

Tests: the key and the command toggle the window, junk parameters are
ignored; the shortcut table pins the new binding (49 pinned).

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-10-14 10:31:59 +07:00
ce84d1f27f fix(ui): keep wrapped colour picker swatches inside the picker (#180) (#237)
add_space(16) only indented the first row of a horizontal_wrapped, so with
many colours on a page the later rows started at the picker's edge and ran
past its right side. The swatch rows now sit in a frame inset 16 points on
both sides.

Co-authored-by: Justin John <babyjjbabyjj549@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:31:46 +07:00
d61ccc633a fix(doc): reject and repair layer cycles and repeated children (#205) (#233)
validate() now reports children listed twice, pages with a parent, and
nodes not reachable from a page (cycles, detached subtrees). repair()
drops repeated children, clears page parents and removes every node not
reachable from a page in one linear pass, replacing the orphan loop.

Co-authored-by: Justin John <babyjjbabyjj549@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:31:03 +07:00
6d735653a2 fix(render): keep one outline depth budget through nested booleans (#193) (#231)
Boolean operands restarted subtree_outline at depth 0, so booleans nested
in booleans bypassed the 64-level limit and could overflow the stack.

Co-authored-by: Justin John <babyjjbabyjj549@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:30:29 +07:00
Giuseppe Cautieroandbflatastic ac65168417 Implement centralized transactional fix for command batch failures (#229)
* Agent Host changes for agents/fix-command-batch-history-restore

* Implement centralized transactional fix for command batch failures - #1

* The batch rollback tests compile, are formatted and expect the tab that was in front

The new module used a private helper of plugins_tests and an unused import; the plugin test
asserted tab 0 was in front, but it opens a second file first, which is the one in front
when the plugin starts and the one the rollback puts back.

---------

Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-10-14 09:30:16 +07:00
Jeremy YaoandClaude Opus 5.5 f7e726714a fix(text): don't rebuild every time a craft-fonts manifest is missing (#228)
crates/text/build.rs asked cargo to watch both craft-fonts manifests
whether or not they existed. Cargo takes a watched path that doesn't
exist as changed, so figcraft-text and every crate above it were rebuilt
on every build: with no craft-fonts checkout, and also with a checkout
of craft-fonts' main branch, which has no fonts/latin-manifest.txt.

Watch a manifest only when it exists, and its folder while it is
missing, so a manifest added later is still noticed. With no checkout
at all there is nothing to watch; the build warning and the README now
say how to pick one up after a first build.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:30:03 +07:00
Sir Clangington III. 79a0e58a3c fix(plugin): meter every host call and copied byte (#221)
Every plugin import now counts as a host call (reply_len, reply_read and set_output were free), and bytes copied out of or into the plugin's memory spend fuel, reserved before the copy or allocation, including when call overhead is set to zero. Fixes #192.

The log byte budget test from #216 runs with the default fuel, since copying a megabyte of log bytes is itself charged now.
2026-10-14 07:42:06 +07:00