Edit ▸ Set default properties put the selected layer's properties into the Paste properties
clipboard and did nothing else: a rectangle drawn afterwards was still the default grey, and what
Copy properties had copied was replaced.
The defaults are now kept apart (`Session::default_props`: one set for shapes, set from any layer
but text, and one for text). Rectangles, ellipses, polygons and stars drawn or clicked with their
tools take the shape defaults: fills, strokes and their settings, effects, opacity, blend and
corners (only where the shape has corners), through `apply_copied_props`, the rules Paste
properties already used (now shared). New text from the Text tool takes a text layer's fills and
font and is laid out at that size. Frames, sections, slices, lines, arrows, vectors and layers made
by commands keep their own look; the help center is silent on those. `edit.setDefaultProperties`
answers `{for: shapes|text, properties}`.
Tests: `default_props_tests::new_shapes_drawn_with_the_tools_take_the_default_properties`,
`setting_defaults_leaves_the_copied_properties_alone`,
`new_text_takes_a_text_layers_defaults_and_shapes_keep_theirs`. Docs: ui-parity.md, ROADMAP.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
`proto.settings` took any string as the device ("Pixel Nonexistent", "iphone 16") and saved it in
the file: the presenter then drew no device frame while its picker showed the name as if it were
one. An unknown colour was already refused with the device's colours, but a typo in the device
went unnoticed, and an agent couldn't read the settings back (`proto.settings {}` answered
`{ok: true}`, and neither `inspect_document` nor `get_node` shows a page's prototype settings).
An unknown name, or a value that isn't a string, is now refused with every name the picker offers
("None", "Custom size" and the devices), and nothing changes. A known name is taken in any case and
with spaces around it, and stored as the picker spells it (`known_device`). Every call answers the
page's settings as they are after it (`settings_json`): device, background, rotation, the colour
shown, the screen as presented (null without a device), the custom size and responsive, beside the
`ok: true` it answered before; `proto.settings {}` reads them.
Test: `proto_present_tests::unknown_devices_are_refused_and_settings_read_back`. Docs: mcp.md,
prototyping-parity.md, ROADMAP.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
Closing a tab whose file has unsaved changes, by its X, a middle click, File ▸ Close tab or its
shortcut, only showed a toast ("save first, or close again with Alt to discard"; from the menu
"close the tab with Alt-click") and left the tab open, so closing a tab seemed not to work. A
`file.close` refused for unsaved changes asked the UI with `dialog.unsaved`, which toasted too.
Closing such a tab now asks the unsaved-changes question the window asks when it closes
(`windows::unsaved_question`, shared): Don't Save closes the tab and drops the changes, Cancel or
Escape keeps it, Save saves the file next frame and then closes the tab. A file without a path, or
saved as .fig, asks where with Save as first; the tab closes once that saved it and stays open if
it is cancelled or fails. `UiState::close_tab` (`windows::TabClose`: Ask, Save, AfterSaveAs) keeps
where it is; `ask_close_tab` starts it for the tab strip, the menu and `dialog.unsaved`. Alt+close
still drops the changes without asking. The three toasts are gone from the code and the catalogs.
Reordering tabs by dragging, the issue's other half, already works on main (landed 2026-10-19,
`dragging_a_tab_along_the_bar_reorders_it_without_detaching`).
Tests: `titlebar_tests::closing_a_tab_with_unsaved_changes_asks` (the X asks, Escape keeps the tab,
Don't Save closes it, Alt+click closes without asking, File ▸ Close tab asks),
`titlebar_tests::save_in_the_tab_question_saves_then_closes` (Enter saves then closes; no path:
the tab stays). The title bar test harness can hold modifier keys. Docs: ui-parity.md, ROADMAP.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
Under Wayland an app can't tell that its window is minimised (no `minimized`, no `occluded`),
and the compositor stops asking it to draw. eframe keeps running the app's logic for a window
whose redraw is overdue, but `control::background` still left every request for "the window's
frame", which never came: with the window minimised on GNOME or KDE Plasma each control-channel
or attached-MCP request waited and timed out after 60 s ("it was not applied").
`control::background` now treats a window that drew no frame for `NOT_DRAWING_AFTER` (0.2 s)
while a request waited for it as hidden: requests that act on the app's state are answered from
the logic passes, as they are for a window the platform reports minimised. `FigApp::control_waits`
keeps, per window, its pass count and the time the wait began; a frame drawn since starts the
wait again, and a pass is asked for 0.2 s later while a request waits. Screenshots and `ui.input`
still wait for a drawn frame. Measured on GNOME Wayland with the window minimised by its own
button: 0.54 s a request (before: 13.7 s for one, then 60 s timeouts).
Test: `idle_tests::a_window_that_stopped_drawing_answers_from_its_logic_passes`. Docs:
control-protocol.md, mcp.md, hardware-parity.md, target-app-parity.md, ROADMAP.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
A padding changed on both sides of a branch gave a conflict for every size and place auto
layout worked out from it: the component's, each instance's and their hugging parents' width
and height, each instance's layout, and every child's position (10 in a file with one instance,
138 with 15). The merge was refused until each had a side, yet the merged file laid itself out
again from the padding whatever they got. A `layout` conflict also took all auto layout fields
together, so a gap changed only on the branch was lost when main won the padding.
`merge::plan` now leaves out properties both sides changed to values both files work out for
themselves (`Plan::derived`): a hugging auto layout frame's or a filling child's size, text
sizing to its characters, an auto layout child's place (when both sides turn and scale it the
same way), and a value a layer in an instance has as its main's layer has it. Merging keeps the
file merged into's own value and normalising lays it out from the merged inputs.
`layout` and `childLayout` merge field by field: a field changed on one side (or the same way on
both) merges, and each field changed both ways is a conflict of its own (`Key::Field`,
`<id>/layout.padding`), written whole from the merged fields and each picked side's value. The
review shows it as "auto layout padding" with both sides' values ("8, 8, 8, 8").
Tests: `branch_tests::one_conflicting_auto_layout_edit_is_one_conflict` (the issue's file: one
conflict, either side laid out as if set directly), `auto_layout_fields_changed_one_way_survive_a_conflict`
(merge and update from main), `sizes_auto_layout_works_out_never_conflict`; the merge fuzz test
leaves worked-out values out of what each side must show. Docs: collaboration-parity.md, mcp.md,
ROADMAP.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
A file imported from another app can hold library copies in its library
store with no record of the library they came from. On an instance of
one, the command took the local path and failed in selecting it with
"isn't on a page (it is a library component)", which says nothing about
what to do. It now says the copy has no link to its library and that
enabling the library reaches it.
Found on a real imported file, where copies of the same library set were
cached more than once and only one of them could be linked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
with_pixel_size read only the PNG's header, so a PNG with a whole IHDR and
a cut-off body passed as the one to paste. Since #1724 image.place refuses
it as damaged, and nothing was pasted: the decoded clipboard image, which
paste falls back to for an unreadable PNG, was never tried. The PNG is now
decoded in full before it is accepted, so the paste falls back as it does
for any other unreadable PNG. The zero-size and pixel-count checks run
ahead of that decode, so an image past the limit is refused before it is
decoded.
Raised by CodeRabbit on #1360 after the merge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On an instance of a library component the command refused with "open
that file to edit it". The help center describes it opening the file that
holds the main ("Edit main components"), so it now does: the linked
library file opens in a tab, or its open tab comes to the front, on the
main's page with the main selected and zoomed to.
The library keeps the file's layer ids, so the copy's id map
(ImportedComponent::ids) leads from the local copy back to the exact
layer: a nested instance reaches its own main and a variant that variant.
The new tab takes the canvas size of the tab it came from. A tab still at
the default 1200x800 is refitted to the whole page on its first frame,
which would replace the zoom to the main.
A main deleted from the library file since it was published leaves the
file open with a note. A moved library file, a team library on a server
and a path off this computer are refused before anything opens; the last
uses the same check that guards library reads.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
menu_icon_item drew the check mark as a text prefix, so a checked entry's label sat about 14 px left of the others, and Flatten (no icon) started further left still. The check now has its own fixed column ahead of the icon slot, and Flatten uses the same row with an empty icon slot.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A press on a connection handle or noodle returns from the canvas input before the ordinary press reset, so the pick (and keyboard box) stayed up. Clear them on that press too.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The previous commit saved the file with CRLF endings; only the 30 changed lines are a real change.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
take_paragraph_style went through para_span, which leaves out the empty paragraph after a final newline, so its list style stayed as it was and the layer did not fold back to one list. The whole-layer path now addresses every paragraph by index; para_span's selection semantics are unchanged.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)
The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.
`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1885)
The backdrop bends towards the glass's core, the shape shrunk by `depth`
and the bevel, instead of along the smoothed edge normal: round a sharp
corner the bend turns smoothly instead of meeting along the diagonal, and a
part thinner than twice that (a capsule, a letter's stroke) bends across
itself towards its own middle, pixels about as deep as any within 2 px. The
fields keep a bend direction beside the normal (an exact feature transform
from the core, box-blurred once), their key includes the core's depth, and
their margin covers the core.
Rectangles, frames, components, instances and sections whose corners aren't
smoothed, under a rotation, flip and even scale, work their glass out in
closed form (`AnalyticRect`): signed distance, the light's normal (corners
rounded to at least the bevel) and the bend direction (corners rounded to
the core) per pixel, in the layer's own frame, with nothing to rasterise,
transform or keep. A zoom frame draws in 40 ms instead of 54 and a resize
frame in 46 instead of 67 (`glass_render_timings`, release, 2×).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: cut renders of glass match with splay turning a dispersed bend (#1885)
Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: a glass too big to keep bends along its normals, and the core's fields take less memory (#1885)
Review follow-up: a shape that doesn't use the closed form and whose whole
window at the zoom, with the core's margin, would pass `MAX_SHAPE_PX`
(a large vector, text or smoothed rectangle, or a deep glass far zoomed in)
bends along its edge normals instead of working out a core, with the plain
margin. The choice depends on the shape and the zoom alone, so every band and
patch of a render agrees, and no render works out a core over more pixels
than a kept shape holds. The core's feature transform keeps `u32` indices
(16 bytes a pixel) and drops its maxima and core before making the
directions.
The edge normals are box-blurred twice again and the bend directions once,
as their docs say: the two were swapped.
The parity assessment records the bend towards the core and the closed form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)
Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.
Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: a kept glass shape works out only its bend again when the depth changes, and a core gets a wider margin (#1885)
Review follow-up. The field cache was keyed on the core's exact depth, so
every step of the Depth slider missed it and worked the whole shape out
again over a window twice as wide: coverage, distances, normals, the
feature transform and the blur, every frame, for every shape that isn't a
plain rounded rectangle. Only the bend directions depend on the depth. The
kept fields (`EdgeFields`: coverage, distances, normals) are now keyed
without it, and hold the bend directions for the last two depths asked
for beside them, so a new depth works out only those (`EdgeFields::bends`).
Two glass layers of one shape at different depths each keep theirs.
The margin a core takes was `reach` + 2 px past the plain one, but the
nearest core pixel can be √2 × `reach` away round a sharp corner, past
what that covers once `reach` is over about 91 px. It is now
1.5 × `reach` + 2 px past the plain margin. The cut-through-the-pane test
gets a 60-unit-deep look (a core 122 px in at 2×).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Glass: splay's doc says splay 0 bends towards the core
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)
The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.
`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: cut renders of glass match with splay turning a dispersed bend (#1885)
Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)
Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.
Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>